Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTiago Conceição <Tiago_caza@hotmail.com>2020-06-29 07:18:33 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-06-29 07:18:33 +0300
commit2cbb3f377a7931cc66fae4145c84e99154028327 (patch)
treea9aa4801e580a9e39e1ce3001e4e162789ff1bf6 /UVtools.sln
parent6d401eb774bc4d9a0014e24b2d48c4f5e156d912 (diff)
v0.6.0.0v0.6.0.0
* (Add) UVtools now notify when a new version available is detected * (Add) Mutator "Flip" * (Add) Mutator "Rotate" * (Add) User Settings - Many parameters can now be customized to needs * (Add) File load elapsed time into Title bar * (Add) Outline - Print Volume bounds * (Add) Outline - Layer bounds * (Add) Outline - Hollow areas * (Add) Double click layer picture to Zoom To Fit * (Improvement) Huge performance boost in layer reparing and in every mutator * (Improvement) Layer preview is now faster * (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger * (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel * (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain * (Improvement) Better memory optimization by dispose all objects on operations * (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6) * (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI * (Improvement) If error occur during save it will show a message with the error * (Improvement) When rotate layer it will zoom to fit * (Improvement) Allow zoom to fit to print volume area instead of whole build volume * (Removed) ImageSharp dependency * (Removed) UVtools.Parser project * (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5) * (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position * (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4) * (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
Diffstat (limited to 'UVtools.sln')
-rw-r--r--UVtools.sln3
1 files changed, 3 insertions, 0 deletions
diff --git a/UVtools.sln b/UVtools.sln
index f048516..a39a495 100644
--- a/UVtools.sln
+++ b/UVtools.sln
@@ -4,6 +4,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
VisualStudioVersion = 16.0.29926.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UVtools.GUI", "UVtools.GUI\UVtools.GUI.csproj", "{E7389EE3-CF56-464B-9BA1-816B31D1E6FF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {36E5877E-6AA6-4368-A9EA-46D7C7C90302} = {36E5877E-6AA6-4368-A9EA-46D7C7C90302}
+ EndProjectSection
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "UVtools.InstallerMM", "UVtools.InstallerMM\UVtools.InstallerMM.wixproj", "{E53BAA5D-29A8-4287-B3AA-1AFF5A4BDC6C}"
EndProject