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author | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-06-29 07:18:33 +0300 |
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committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-06-29 07:18:33 +0300 |
commit | 2cbb3f377a7931cc66fae4145c84e99154028327 (patch) | |
tree | a9aa4801e580a9e39e1ce3001e4e162789ff1bf6 /UVtools.sln | |
parent | 6d401eb774bc4d9a0014e24b2d48c4f5e156d912 (diff) |
v0.6.0.0v0.6.0.0
* (Add) UVtools now notify when a new version available is detected
* (Add) Mutator "Flip"
* (Add) Mutator "Rotate"
* (Add) User Settings - Many parameters can now be customized to needs
* (Add) File load elapsed time into Title bar
* (Add) Outline - Print Volume bounds
* (Add) Outline - Layer bounds
* (Add) Outline - Hollow areas
* (Add) Double click layer picture to Zoom To Fit
* (Improvement) Huge performance boost in layer reparing and in every mutator
* (Improvement) Layer preview is now faster
* (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger
* (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel
* (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain
* (Improvement) Better memory optimization by dispose all objects on operations
* (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6)
* (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI
* (Improvement) If error occur during save it will show a message with the error
* (Improvement) When rotate layer it will zoom to fit
* (Improvement) Allow zoom to fit to print volume area instead of whole build volume
* (Removed) ImageSharp dependency
* (Removed) UVtools.Parser project
* (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5)
* (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position
* (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4)
* (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
Diffstat (limited to 'UVtools.sln')
-rw-r--r-- | UVtools.sln | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/UVtools.sln b/UVtools.sln index f048516..a39a495 100644 --- a/UVtools.sln +++ b/UVtools.sln @@ -4,6 +4,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00 VisualStudioVersion = 16.0.29926.136 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UVtools.GUI", "UVtools.GUI\UVtools.GUI.csproj", "{E7389EE3-CF56-464B-9BA1-816B31D1E6FF}" + ProjectSection(ProjectDependencies) = postProject + {36E5877E-6AA6-4368-A9EA-46D7C7C90302} = {36E5877E-6AA6-4368-A9EA-46D7C7C90302} + EndProjectSection EndProject Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "UVtools.InstallerMM", "UVtools.InstallerMM\UVtools.InstallerMM.wixproj", "{E53BAA5D-29A8-4287-B3AA-1AFF5A4BDC6C}" EndProject |