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OperationCalculator.cs « Operations « UVtools.Core - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 *                     GNU AFFERO GENERAL PUBLIC LICENSE
 *                       Version 3, 19 November 2007
 *  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 *  Everyone is permitted to copy and distribute verbatim copies
 *  of this license document, but changing it is not allowed.
 */

using System;
using System.Drawing;
using UVtools.Core.FileFormats;
using UVtools.Core.Layers;
using UVtools.Core.Objects;

namespace UVtools.Core.Operations;

[Serializable]
public class OperationCalculator : Operation
{
    #region Overrides

    public override bool CanRunInPartialMode => true;

    public override string IconClass => "fa-solid fa-calculator";

    public override string Title => "Calculator";
    public override string Description => null!;

    public override string ConfirmationText => null!;

    public override string ProgressTitle => null!;

    public override string ProgressAction => null!;

    public override LayerRangeSelection StartLayerRangeSelection => LayerRangeSelection.None;
    public override bool CanROI => false;

    public override bool CanHaveProfiles => false;
    #endregion

    #region Properties

    public MillimetersToPixels CalcMillimetersToPixels { get; set; } = null!;
    public LightOffDelayC CalcLightOffDelay { get; set; } = null!;
    public OptimalModelTilt CalcOptimalModelTilt { get; set; } = null!;
    #endregion

    #region Constructor

    public OperationCalculator() { }

    public OperationCalculator(FileFormat slicerFile) : base(slicerFile)
    { }

    public override void InitWithSlicerFile()
    {
        base.InitWithSlicerFile();
        CalcMillimetersToPixels = new MillimetersToPixels(SlicerFile.Resolution, SlicerFile.Display);
        CalcLightOffDelay = new LightOffDelayC(
            (decimal)SlicerFile.LiftHeight, (decimal)SlicerFile.BottomLiftHeight,
            (decimal)SlicerFile.LiftSpeed, (decimal)SlicerFile.BottomLiftSpeed,
            (decimal)SlicerFile.RetractSpeed, (decimal)SlicerFile.RetractSpeed);
        CalcOptimalModelTilt = new OptimalModelTilt(SlicerFile.Resolution, SlicerFile.Display, (decimal)SlicerFile.LayerHeight);
    }

    #endregion

    public abstract class Calculation : BindableBase
    {
        public abstract string Description { get; }
        public abstract string Formula { get; }
    }

    public sealed class MillimetersToPixels : Calculation
    {
        private uint _resolutionX;
        private uint _resolutionY;
        private decimal _displayWidth;
        private decimal _displayHeight;
        private decimal _millimeters = 1;

        public override string Description => "Converts from Millimeters to Pixels";
        public override string Formula => "Pixels = Resolution / Display * Millimeters";

        public MillimetersToPixels(Size resolution, SizeF display, decimal millimeters = 1)
        {
            _resolutionX = (uint) resolution.Width;
            _resolutionY = (uint) resolution.Height;

            _displayWidth = (decimal) display.Width;
            _displayHeight = (decimal) display.Height;

            _millimeters = millimeters;
        }

        public uint ResolutionX
        {
            get => _resolutionX;
            set
            {
                if(!RaiseAndSetIfChanged(ref _resolutionX, value)) return;
                RaisePropertyChanged(nameof(PixelsPerMillimeterX));
                RaisePropertyChanged(nameof(PixelsX));
            }
        }

        public uint ResolutionY
        {
            get => _resolutionY;
            set
            {
                if(!RaiseAndSetIfChanged(ref _resolutionY, value)) return;
                RaisePropertyChanged(nameof(PixelsPerMillimeterY));
                RaisePropertyChanged(nameof(PixelsY));
            }
        }

        public decimal DisplayWidth
        {
            get => _displayWidth;
            set
            {
                if(!RaiseAndSetIfChanged(ref _displayWidth, value)) return;
                RaisePropertyChanged(nameof(PixelsPerMillimeterX));
                RaisePropertyChanged(nameof(PixelsX));
            }
        }

        public decimal DisplayHeight
        {
            get => _displayHeight;
            set
            {
                if(!RaiseAndSetIfChanged(ref _displayHeight, value)) return;
                RaisePropertyChanged(nameof(PixelsPerMillimeterY));
                RaisePropertyChanged(nameof(PixelsY));
            }
        }

        public decimal Millimeters
        {
            get => _millimeters;
            set
            {
                if(!RaiseAndSetIfChanged(ref _millimeters, value)) return;
                RaisePropertyChanged(nameof(PixelsX));
                RaisePropertyChanged(nameof(PixelsY));
            }
        }

        public decimal PixelsPerMillimeterX => DisplayWidth > 0 ? Math.Round(ResolutionX / DisplayWidth, 2) : 0;
        public decimal PixelsPerMillimeterY => DisplayHeight > 0 ? Math.Round(ResolutionY / DisplayHeight, 2) : 0;

        public decimal PixelsX => Math.Round(PixelsPerMillimeterX * Millimeters, 2);
        public decimal PixelsY => Math.Round(PixelsPerMillimeterY * Millimeters, 2);

            
    }

    public sealed class LightOffDelayC : Calculation
    {
        private decimal _liftHeight;
        private decimal _bottomLiftHeight;
        private decimal _liftSpeed;
        private decimal _bottomLiftSpeed;
        private decimal _retractSpeed;
        private decimal _bottomRetractSpeed;
        private decimal _waitTime = 2.5m;
        private decimal _bottomWaitTime = 3m;

        public override string Description =>
            "Calculates the required light-off delay (Moving time from the build plate + additional time for resin to stabilize) given the lifting height, speed and retract to wait x seconds before cure a new layer.\n" +
            "Light-off delay is crucial for gaining higher-resolution and sharper prints.\n" +
            "When the build plate retracts, it is important to allow enough time for the resin to stabilize before the UV lights turn on. This would ideally be around 2-3s.";

        public override string Formula => "Light-off delay = Lifting height / (Lifting speed / 60) + Lifting height / (Retract speed / 60) + Desired wait seconds";

        public decimal LiftHeight
        {
            get => _liftHeight;
            set
            {
                if(!RaiseAndSetIfChanged(ref _liftHeight, value)) return;
                RaisePropertyChanged(nameof(LightOffDelay));
            }
        }

        public decimal BottomLiftHeight
        {
            get => _bottomLiftHeight;
            set
            {
                if(!RaiseAndSetIfChanged(ref _bottomLiftHeight, value)) return;
                RaisePropertyChanged(nameof(BottomLightOffDelay));
            }
        }

        public decimal LiftSpeed
        {
            get => _liftSpeed;
            set
            {
                if(!RaiseAndSetIfChanged(ref _liftSpeed, value)) return;
                RaisePropertyChanged(nameof(LightOffDelay));
            }
        }

        public decimal BottomLiftSpeed
        {
            get => _bottomLiftSpeed;
            set
            {
                if(!RaiseAndSetIfChanged(ref _bottomLiftSpeed, value)) return;
                RaisePropertyChanged(nameof(BottomLightOffDelay));
            }
        }

        public decimal RetractSpeed
        {
            get => _retractSpeed;
            set
            {
                if(!RaiseAndSetIfChanged(ref _retractSpeed, value)) return;
                RaisePropertyChanged(nameof(LightOffDelay));

                BottomRetractSpeed = _retractSpeed;
            }
        }

        public decimal BottomRetractSpeed
        {
            get => _bottomRetractSpeed;
            set
            {
                if (!RaiseAndSetIfChanged(ref _bottomRetractSpeed, value)) return;
                RaisePropertyChanged(nameof(BottomLightOffDelay));
            }
        }

        public decimal WaitTime
        {
            get => _waitTime;
            set
            {
                if(!RaiseAndSetIfChanged(ref _waitTime, value)) return;
                RaisePropertyChanged(nameof(LightOffDelay));
            }
        }

        public decimal BottomWaitTime
        {
            get => _bottomWaitTime;
            set
            {
                if (!RaiseAndSetIfChanged(ref _bottomWaitTime, value)) return;
                RaisePropertyChanged(nameof(BottomLightOffDelay));
            }
        }

        public decimal LightOffDelay => CalculateSeconds(_liftHeight, _liftSpeed, _retractSpeed, _waitTime);

        public decimal BottomLightOffDelay => CalculateSeconds(_bottomLiftHeight, _bottomLiftSpeed, _bottomRetractSpeed, _bottomWaitTime);

        public LightOffDelayC()
        {
        }

        public LightOffDelayC(decimal liftHeight, decimal bottomLiftHeight, decimal liftSpeed, decimal bottomLiftSpeed, decimal retractSpeed, decimal bottomRetractSpeed, decimal waitTime = 2.5m, decimal bottomWaitTime = 3m)
        {
            _liftHeight = liftHeight;
            _bottomLiftHeight = bottomLiftHeight;
            _liftSpeed = liftSpeed;
            _bottomLiftSpeed = bottomLiftSpeed;
            _retractSpeed = retractSpeed;
            _bottomRetractSpeed = bottomRetractSpeed;
            _waitTime = waitTime;
            _bottomWaitTime = bottomWaitTime;
        }

        public static decimal CalculateSeconds(decimal liftHeight, decimal liftSpeed, decimal retractSpeed, decimal extraWaitTime = 0)
        {
            var time = extraWaitTime;
            if (liftSpeed > 0)
            {
                time += liftHeight / (liftSpeed / 60m);
            }
            if (retractSpeed > 0)
            {
                time += liftHeight / (retractSpeed / 60m);
            }
                
            return Math.Round(time, 2);
        }

        public static float CalculateSeconds(float liftHeight, float liftSpeed, float retractSpeed, float extraWaitTime = 0,
            float liftHeight2 = 0, float liftSpeed2 = 0, float retractHeight2 = 0, float retractSpeed2 = 0)
        {
            var time = extraWaitTime;
            if (liftHeight > 0 && liftSpeed > 0)
                time += liftHeight / (liftSpeed / 60f);

            if (liftHeight2 > 0 && liftSpeed2 > 0)
                time += liftHeight2 / (liftSpeed2 / 60f);

            if (retractHeight2 > 0 && retractSpeed2 > 0)
                time += retractHeight2 / (retractSpeed2 / 60f);

            var remainingRetractHeight = liftHeight + liftHeight2 - retractHeight2;

            if (remainingRetractHeight > 0 && retractSpeed > 0)
            {
                time += remainingRetractHeight / (retractSpeed / 60f);
            }

            return (float)Math.Round(time, 2);

        }

        public static float CalculateSeconds(Layer layer, float extraTime)
            => CalculateSeconds(layer.LiftHeight, layer.LiftSpeed, layer.RetractSpeed, extraTime, 
                layer.LiftHeight2, layer.LiftSpeed2, layer.RetractHeight2, layer.RetractSpeed2);

        public static uint CalculateMilliseconds(Layer layer, float extraTime)
            => (uint)(CalculateSeconds(layer.LiftHeight, layer.LiftSpeed, layer.RetractSpeed, extraTime,
                layer.LiftHeight2, layer.LiftSpeed2, layer.RetractHeight2, layer.RetractSpeed2) * 1000);

        public static uint CalculateMilliseconds(float liftHeight, float liftSpeed, float retract, float extraWaitTime = 0) =>
            (uint)(CalculateSeconds(liftHeight, liftSpeed, retract, extraWaitTime) * 1000);


        public static float CalculateSecondsLiftOnly(float liftHeight, float liftSpeed, float liftHeight2 = 0, float liftSpeed2 = 0, float extraWaitTime = 0)
        {
            var time = extraWaitTime;
            if (liftHeight > 0 && liftSpeed > 0) time += (float)Math.Round(liftHeight / (liftSpeed / 60f) + extraWaitTime, 2);
            if (liftHeight2 > 0 && liftSpeed2 > 0) time += (float)Math.Round(liftHeight2 / (liftSpeed2 / 60f) + extraWaitTime, 2);
            return time;
        }

        public static uint CalculateMillisecondsLiftOnly(float liftHeight, float liftSpeed, float liftHeight2 = 0, float liftSpeed2 = 0, float extraWaitTime = 0) =>
            (uint)(CalculateSecondsLiftOnly(liftHeight, liftSpeed, liftHeight2, liftSpeed2, extraWaitTime) * 1000);

        public static float CalculateSecondsLiftOnly(Layer layer, float extraWaitTime = 0) =>
            CalculateSecondsLiftOnly(layer.LiftHeight, layer.LiftSpeed, layer.LiftHeight2, layer.LiftSpeed2, extraWaitTime);

        public static uint CalculateMillisecondsLiftOnly(Layer layer, float extraWaitTime = 0) =>
            (uint)(CalculateSecondsLiftOnly(layer.LiftHeight, layer.LiftSpeed, layer.LiftHeight2, layer.LiftSpeed2, extraWaitTime) * 1000);

    }

    public sealed class OptimalModelTilt : Calculation
    {
        private uint _resolutionX;
        private uint _resolutionY;
        private decimal _displayWidth;
        private decimal _displayHeight;
        private decimal _layerHeight = 0.05m;

        public override string Description => "Calculates the optimal model tilt angle for printing and to minimize the visual layer effect.";
        public override string Formula => "Angleº = arctan(Layer height / XYResolution) * (180 / PI)";

        public OptimalModelTilt(Size resolution, SizeF display, decimal layerHeight = 0.05m)
        {
            _resolutionX = (uint)resolution.Width;
            _resolutionY = (uint)resolution.Height;

            _displayWidth = (decimal)display.Width;
            _displayHeight = (decimal)display.Height;

            _layerHeight = layerHeight;
        }

        public uint ResolutionX
        {
            get => _resolutionX;
            set
            {
                if (!RaiseAndSetIfChanged(ref _resolutionX, value)) return;
                RaisePropertyChanged(nameof(XYResolution));
                RaisePropertyChanged(nameof(XYResolutionUm));
                RaisePropertyChanged(nameof(TiltAngleDegrees));
            }
        }

        public uint ResolutionY
        {
            get => _resolutionY;
            set
            {
                if (!RaiseAndSetIfChanged(ref _resolutionY, value)) return;
                RaisePropertyChanged(nameof(XYResolution));
                RaisePropertyChanged(nameof(XYResolutionUm));
                RaisePropertyChanged(nameof(TiltAngleDegrees));
            }
        }

        public decimal DisplayWidth
        {
            get => _displayWidth;
            set
            {
                if (!RaiseAndSetIfChanged(ref _displayWidth, value)) return;
                RaisePropertyChanged(nameof(XYResolution));
                RaisePropertyChanged(nameof(XYResolutionUm));
                RaisePropertyChanged(nameof(TiltAngleDegrees));
            }
        }

        public decimal DisplayHeight
        {
            get => _displayHeight;
            set
            {
                if (!RaiseAndSetIfChanged(ref _displayHeight, value)) return;
                RaisePropertyChanged(nameof(XYResolution));
                RaisePropertyChanged(nameof(XYResolutionUm));
                RaisePropertyChanged(nameof(TiltAngleDegrees));
            }
        }

        public decimal LayerHeight
        {
            get => _layerHeight;
            set
            {
                if (!RaiseAndSetIfChanged(ref _layerHeight, Layer.RoundHeight(value))) return;
                RaisePropertyChanged(nameof(XYResolution));
                RaisePropertyChanged(nameof(XYResolutionUm));
                RaisePropertyChanged(nameof(TiltAngleDegrees));
            }
        }

        public decimal XYResolution => DisplayWidth > 0 || DisplayHeight > 0 ?
            Math.Max(
                DisplayWidth / ResolutionX,
                DisplayHeight / ResolutionY
            )
            : 0;

        public decimal XYResolutionUm => Math.Round(XYResolution * 1000, 2);

        public decimal TiltAngleDegrees =>
            XYResolution > 0 ? (decimal) Math.Round(Math.Atan((double) (_layerHeight / XYResolution)) * (180 / Math.PI), 3) : 0;

    }
}