Welcome to mirror list, hosted at ThFree Co, Russian Federation.

ScriptInsetSample.cs « UVtools.ScriptSample - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2220d8996bb7e67eb5d010ce440e4a471986a7a9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 *                     GNU AFFERO GENERAL PUBLIC LICENSE
 *                       Version 3, 19 November 2007
 *  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 *  Everyone is permitted to copy and distribute verbatim copies
 *  of this license document, but changing it is not allowed.
 */

using System;
using System.Drawing;
using System.Text;
using System.Threading.Tasks;
using UVtools.Core.Scripting;
using Emgu.CV;
using Emgu.CV.CvEnum;
using UVtools.Core;
using UVtools.Core.Extensions;

namespace UVtools.ScriptSample;

/// <summary>
/// Performs a black inset around objects
/// </summary>
public class ScriptInsetSample : ScriptGlobals
{
    readonly ScriptNumericalInput<ushort> InsetMarginFromEdge = new()
    {
        Label = "Inset from edge",
        ToolTip = "Margin in pixels to inset from object edge",
        Unit = "px",
        Minimum = 1,
        Maximum = ushort.MaxValue,
        Increment = 1,
        Value = 10
    };

    readonly ScriptNumericalInput<ushort> InsetThickness = new()
    {
        Label = "Inset line thickness",
        ToolTip = "Inset line thickness in pixels",
        Unit = "px",
        Minimum = 1,
        Maximum = ushort.MaxValue,
        Increment = 1,
        Value = 5
    };

    /// <summary>
    /// Set configurations here, this function trigger just after load a script
    /// </summary>
    public void ScriptInit()
    {
        Script.Name = "Inset";
        Script.Description = "Performs a black inset around objects";
        Script.Author = "Tiago Conceição";
        Script.Version = new Version(0, 1);
        Script.UserInputs.AddRange(new[]
        {
            InsetMarginFromEdge,
            InsetThickness  
        });
    }

    /// <summary>
    /// Validate user inputs here, this function trigger when user click on execute
    /// </summary>
    /// <returns>A error message, empty or null if validation passes.</returns>
    public string? ScriptValidate()
    {
        StringBuilder sb = new();
            
        if (InsetMarginFromEdge.Value < InsetMarginFromEdge.Minimum)
        {
            sb.AppendLine($"Inset edge margin must be at least {InsetMarginFromEdge.Minimum}{InsetMarginFromEdge.Unit}");
        }
        if (InsetThickness.Value < InsetThickness.Minimum)
        {
            sb.AppendLine($"Inset thickness must be at least {InsetThickness.Minimum}{InsetThickness.Unit}");
        }
            
        return sb.ToString();
    }

    /// <summary>
    /// Execute the script, this function trigger when when user click on execute and validation passes
    /// </summary>
    /// <returns>True if executes successfully to the end, otherwise false.</returns>
    public bool ScriptExecute()
    {
        var kernel =
            CvInvoke.GetStructuringElement(ElementShape.Rectangle, new Size(3, 3), EmguExtensions.AnchorCenter); // Rectangle 3x3 kernel
        Progress.Reset("Inset layers", Operation.LayerRangeCount); // Sets the progress name and number of items to process

            
        // Loop user selected layers in parallel, this will put each core of CPU working here on parallel
        Parallel.For(Operation.LayerIndexStart, Operation.LayerIndexEnd+1, CoreSettings.GetParallelOptions(Progress), layerIndex =>
        {
            var layer = SlicerFile[layerIndex]; // Unpack and expose layer variable for easier use
            using var mat = layer.LayerMat;     // Gets this layer mat/image
            var original = mat.Clone();     // Keep a original mat copy
            using var erodeMat = new Mat();     // Creates a temporary mat for the eroded image
            using var wallMat = new Mat();      // Creates a temporary mat for the wall image

            var target = Operation.GetRoiOrDefault(mat); // Get ROI from mat if user selected an region

            // Erode original image by InsetMarginFromEdge pixels, so we get the offset margin from image and put new image on erodeMat
            CvInvoke.Erode(target, erodeMat, kernel, EmguExtensions.AnchorCenter, InsetMarginFromEdge.Value, BorderType.Reflect101, default);

            // Now erode the eroded image with InsetThickness pixels, so we get the original-margin-thickness image and put the new image on wallMat
            CvInvoke.Erode(erodeMat, wallMat, kernel, EmguExtensions.AnchorCenter, InsetThickness.Value, BorderType.Reflect101, default);

            // Subtract walls image from eroded image, so we get only the inset line pixels in white and put back into wallMat
            CvInvoke.Subtract(erodeMat, wallMat, wallMat);

            // Invert pixels of wallMat so the whites will become black and blacks whites
            CvInvoke.BitwiseNot(wallMat, wallMat);

            // Bitwise And original image with the modified image and put back into mat
            // This will keep only the pixels that are positive in both mat's, so mat[n] & wallMat[n] must both have a positive pixel value (> 0)
            CvInvoke.BitwiseAnd(target, wallMat, target);

            // Apply the results only to the selected masked area, if user selected one
            Operation.ApplyMask(original, target);

            // Set current layer image with the modified mat we just manipulated
            layer.LayerMat = mat;

            // Increment progress bar by 1
            Progress.LockAndIncrement();
        });

        // return true if not cancelled by user
        return !Progress.Token.IsCancellationRequested;
    }
}