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ToolRepairLayersControl.axaml « Tools « Controls « UVtools.WPF - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
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<UserControl xmlns="https://github.com/avaloniaui"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
             mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
             MinWidth="550"
             x:Class="UVtools.WPF.Controls.Tools.ToolRepairLayersControl">

  <StackPanel Orientation="Vertical" Spacing="10">
    <ToggleSwitch IsChecked="{Binding Operation.DetectIssues}"
        OnContent="Re-detect the selected issues before repair"
        OffContent="Uses and repair the previous detected issues"/>

      <StackPanel Orientation="Horizontal" Spacing="20">
        <!-- Repair islands -->
      <CheckBox
        IsChecked="{Binding Operation.RepairIslands}"
        ToolTip.Tip="If enabled, repair will first attempt to eliminate islands smaller than the pixel area removal threshold, and then runs the “gap closure” technique."
        Content="Repair islands"/>


      <!-- Repair resin traps -->
      <CheckBox
        IsChecked="{Binding Operation.RepairResinTraps}"
        ToolTip.Tip="If enabled, repair will fill black pixels found within a resin trap with white pixels.
&#x0a;Hollow areas will become solid."
        Content="Repair resin traps"/>

      <!-- Repair resin traps -->
      <CheckBox
          IsChecked="{Binding Operation.RepairSuctionCups}"
          ToolTip.Tip="If enabled, repair will drill suction cup layers with a vertical hole at the specified size."
          Content="Repair suction cups"/>


      <!-- Remove empty layers -->
      <CheckBox
        IsChecked="{Binding Operation.RemoveEmptyLayers}"
        ToolTip.Tip="If enabled, repair will remove all layers with no white pixels.
&#x0a;The model will be recalculated to ensure the correct Z height is maintained."
        Content="Remove empty layers"/>
      </StackPanel>

    <Grid RowDefinitions="Auto,10,Auto,10,Auto,10,Auto,10,Auto" ColumnDefinitions="Auto,10,190,5,Auto">

      <!-- Remove islands equal or smaller than -->
      <TextBlock Grid.Row="0" Grid.Column="0"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairIslands}"
                 ToolTip.Tip="The pixel area threshold above which islands will not be removed by this repair.
&#x0a;Islands remaining after repair will require supports to be added manually.
&#x0a;NOTE: This repair method requires the issues to be manually computed before hand."
                 Text="Remove islands equal or smaller than:"/>
      
        <NumericUpDown Grid.Row="0" Grid.Column="2"
                       Classes="ValueLabel ValueLabel_px"
                       Increment="1"
                       Minimum="0"
                       Maximum="65535"
                       IsEnabled="{Binding Operation.RepairIslands}"
          
                       ToolTip.Tip="The pixel area threshold above which islands will not be removed by this repair.
&#x0a;Islands remaining after repair will require supports to be added manually.
&#x0a;NOTE: This repair method requires the issues to be manually computed before hand."
                       Value="{Binding Operation.RemoveIslandsBelowEqualPixelCount}"/>
        



      <!-- Recursively remove islands for up to -->
      <TextBlock Grid.Row="2" Grid.Column="0"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairIslands}"
                 ToolTip.Tip="If the removal of an island in the current layer results in a new island being introduce in the layer above, the island in the layer above will also be automatically removed.
&#x0a;This process will repeat for up to the number of layers specified. Set to 0 to repeat until there are no more valid islands to remove.
&#x0a;NOTE: Use with caution as this can remove large portions of your model if proper supports have not been added beforehand.
&#x0a;This repair method requires the issues to be manually computed before hand.
&#x0a;Using this function with high values can be extremely slow depending on resolution and issue count."
                 Text="Recursively remove islands for up to:"/>

      <NumericUpDown Grid.Row="2" Grid.Column="2"
                     Classes="ValueLabel ValueLabel_layers"
                     Increment="1"
                     Minimum="0"
                     Maximum="65535"
                     IsEnabled="{Binding Operation.RepairIslands}"
                     ToolTip.Tip="If the removal of an island in the current layer results in a new island being introduce in the layer above, the island in the layer above will also be automatically removed.
&#x0a;This process will repeat for up to the number of layers specified. Set to 0 to repeat until there are no more valid islands to remove.
&#x0a;NOTE: Use with caution as this can remove large portions of your model if proper supports have not been added beforehand.
&#x0a;This repair method requires the issues to be manually computed before hand.
&#x0a;Using this function with high values can be extremely slow depending on resolution and issue count."
                     Value="{Binding Operation.RemoveIslandsRecursiveIterations}"/>
        
      <TextBlock Grid.Row="2" Grid.Column="4"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairIslands}"
                 Text="layers"/>


      <!-- Attempt to attach islands below -->
      <TextBlock Grid.Row="4" Grid.Column="0"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairIslands}"
                 ToolTip.Tip="Attempt to attach the islands down to n layers when found a safe mass below to support it.
&#x0a;NOTE: Use with caution and with a low value, this can mostly be used when there are some missed support layers in between as observed from the issues.
&#x0a;This repair method requires the issues to be manually computed before hand.
&#x0a;Use 0 to disable this repair method."
                 Text="Attempt to attach islands down to:"/>

      <NumericUpDown Grid.Row="4" Grid.Column="2"
                     Classes="ValueLabel ValueLabel_layers"
                     Increment="1"
                     Minimum="0"
                     Maximum="65535"
                     IsEnabled="{Binding Operation.RepairIslands}"
                     ToolTip.Tip="Attempt to attach the islands down to n layers when found a safe mass below to support it.
&#x0a;NOTE: Use with caution and with a low value, this can mostly be used when there are some missed support layers in between as observed from the issues.
&#x0a;This repair method requires the issues to be manually computed before hand.
&#x0a;Use 0 to disable this repair method."
                     Value="{Binding Operation.AttachIslandsBelowLayers}"/>

      <TextBlock Grid.Row="4" Grid.Column="4"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairIslands}"
                 Text="layers"/>

      <!-- Overlap resin traps -->
      <TextBlock Grid.Row="6" Grid.Column="0"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairResinTraps}"
                 ToolTip.Tip="Overlap and expand resin trap area by this value.
&#x0a;Use this field when you have aggressive blur on model and a visible margin between white pixels and the resin trap highlight area.
&#x0a;(0 = Fill the found area without overlap nearby pixels)"
                 Text="Overlap and expand resin traps by:"/>

      <NumericUpDown Grid.Row="6" Grid.Column="2"
                     Classes="ValueLabel ValueLabel_px"
                     Increment="1"
                     Minimum="0"
                     Maximum="65535"
                     IsEnabled="{Binding Operation.RepairResinTraps}"
                     ToolTip.Tip="Overlap and expand resin trap area by this value.
&#x0a;Use this field when you have aggressive blur on model and a visible margin between white pixels and the resin trap highlight area.
&#x0a;(0 = Fill the found area without overlap nearby pixels)"
                     Value="{Binding Operation.ResinTrapsOverlapBy}"/>

      <!-- Suction cup vent hole -->
      <TextBlock Grid.Row="8" Grid.Column="0"
                 VerticalAlignment="Center"
                 IsEnabled="{Binding Operation.RepairSuctionCups}"
                 ToolTip.Tip="Hole diameter to drill the layers with"
                 Text="Suction cup vent hole diameter:"/>

      <NumericUpDown Grid.Row="8" Grid.Column="2"
                     Classes="ValueLabel ValueLabel_px"
                     Increment="1"
                     Minimum="4"
                     Maximum="255"
                     IsEnabled="{Binding Operation.RepairSuctionCups}"
                     ToolTip.Tip="Hole diameter to drill the layers with"
                     Value="{Binding Operation.SuctionCupsVentHole}"/>
    </Grid>


    <Grid 
      IsVisible="{Binding ParentWindow.IsCheckBox1Checked}"
      RowDefinitions="Auto,10,Auto" 
      ColumnDefinitions="Auto,10,155">

      <!-- Gap closing iterations -->
      <TextBlock
        Grid.Row="0"
        Grid.Column="0"
        VerticalAlignment="Center"
        ToolTip.Tip="Attempt to repair islands by attaching them to other nearby islands in safe increments.
&#x0a;If enabled, gap closing is attempted before island removal is attempted.
&#x0a;Set iterations to 0 to disable.
&#x0a;WARNING: Using high iteration values can destroy your model. Low values recommended."
        Text="Gap closing iterations:"/>


      <NumericUpDown
        Grid.Row="0"
        Grid.Column="2"
        Increment="1"
        Minimum="0"
        Maximum="255"
        
        ToolTip.Tip="Attempt to repair islands by attaching them to other nearby islands in safe increments.
&#x0a;If enabled, gap closing is attempted before island removal is attempted.
&#x0a;Set iterations to 0 to disable.
&#x0a;WARNING: Using high iteration values can destroy your model. Low values recommended."
        Value="{Binding Operation.GapClosingIterations}"
        />
        

      <!-- Noise removal iterations: -->
      <TextBlock
        Grid.Row="2"
        Grid.Column="0"
        VerticalAlignment="Center"
        ToolTip.Tip="Remove individual or small clusters of pixels in iterations.
&#x0a;This settings can remove noise from a layer, but will also remove fine details.
&#x0a;Set iterations to 0 to disable.
&#x0a;WARNING: Even at low settings this operation has the potential to introduce new islands, as it may remove supporting material from previous layers."
        Text="Noise removal iterations:"/>
        

      <NumericUpDown
        Grid.Row="2"
        Grid.Column="2"
        Increment="1"
        Minimum="0"
        Maximum="255"
        
        ToolTip.Tip="Remove individual or small clusters of pixels in iterations.
&#x0a;This settings can remove noise from a layer, but will also remove fine details.
&#x0a;Set iterations to 0 to disable.
&#x0a;WARNING: Even at low settings this operation has the potential to introduce new islands, as it may remove supporting material from previous layers."
        Value="{Binding Operation.NoiseRemovalIterations}"
        />
        
    </Grid>
    
  </StackPanel>
  
</UserControl>