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authorEnrico Turri <enricoturri@seznam.cz>2019-11-14 12:22:48 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-11-14 12:22:48 +0300
commit5baffdb9c20f55d5bc95b48a5e6355258a080ce9 (patch)
treead4d8a5729ee52a9ba5c8fb12ddd3d64ff5b1aa1
parent6eee31bf5a28264a48982eb32bfd428e7469af3d (diff)
ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Customizable cusp value
-rw-r--r--src/libslic3r/Slicing.cpp13
-rw-r--r--src/libslic3r/Slicing.hpp4
-rw-r--r--src/slic3r/GUI/GLCanvas3D.cpp20
-rw-r--r--src/slic3r/GUI/GLCanvas3D.hpp8
-rw-r--r--src/slic3r/GUI/Plater.cpp2
5 files changed, 27 insertions, 20 deletions
diff --git a/src/libslic3r/Slicing.cpp b/src/libslic3r/Slicing.cpp
index a82bbc72a..b7816fd04 100644
--- a/src/libslic3r/Slicing.cpp
+++ b/src/libslic3r/Slicing.cpp
@@ -225,9 +225,8 @@ std::vector<coordf_t> layer_height_profile_from_ranges(
// Based on the work of @platsch
// Fill layer_height_profile by heights ensuring a prescribed maximum cusp height.
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
-std::vector<coordf_t> layer_height_profile_adaptive(
- const SlicingParameters& slicing_params,
- const ModelObject& object)
+std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slicing_params,
+ const ModelObject& object, float cusp_value)
#else
std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,
@@ -253,11 +252,8 @@ std::vector<coordf_t> layer_height_profile_adaptive(
// 2) Generate layers using the algorithm of @platsch
// loop until we have at least one layer and the max slice_z reaches the object height
- //FIXME make it configurable
- // Cusp value: A maximum allowed distance from a corner of a rectangular extrusion to a chrodal line, in mm.
- const double cusp_value = 0.2; // $self->config->get_value('cusp_value');
- std::vector<coordf_t> layer_height_profile;
+ std::vector<double> layer_height_profile;
layer_height_profile.push_back(0.);
layer_height_profile.push_back(slicing_params.first_object_layer_height);
if (slicing_params.first_object_layer_height_fixed()) {
@@ -271,7 +267,8 @@ std::vector<coordf_t> layer_height_profile_adaptive(
height = 999;
// Slic3r::debugf "\n Slice layer: %d\n", $id;
// determine next layer height
- double cusp_height = as.cusp_height((float)slice_z, (float)cusp_value, current_facet);
+ double cusp_height = as.cusp_height((float)slice_z, cusp_value, current_facet);
+
// check for horizontal features and object size
/*
if($self->config->get_value('match_horizontal_surfaces')) {
diff --git a/src/libslic3r/Slicing.hpp b/src/libslic3r/Slicing.hpp
index 250d7baeb..e25cbd326 100644
--- a/src/libslic3r/Slicing.hpp
+++ b/src/libslic3r/Slicing.hpp
@@ -143,9 +143,9 @@ extern std::vector<coordf_t> layer_height_profile_from_ranges(
const t_layer_config_ranges &layer_config_ranges);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
-extern std::vector<coordf_t> layer_height_profile_adaptive(
+extern std::vector<double> layer_height_profile_adaptive(
const SlicingParameters& slicing_params,
- const ModelObject& object);
+ const ModelObject& object, float cusp_value);
#else
extern std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,
diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp
index 9647d252a..8ef0eaa13 100644
--- a/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/src/slic3r/GUI/GLCanvas3D.cpp
@@ -130,6 +130,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_object_max_z(0.f)
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
+ , m_adaptive_cusp(0.2f)
, state(Unknown)
, band_width(2.0f)
, strength(0.005f)
@@ -267,9 +268,16 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::Separator();
if (imgui.button(_(L("Adaptive"))))
- wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE));
+ wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_cusp));
ImGui::SameLine();
+ imgui.text(_(L("Cusp (mm)")));
+ ImGui::SameLine();
+ ImGui::PushItemWidth(100.0f);
+ m_adaptive_cusp = std::min(m_adaptive_cusp, (float)m_slicing_parameters->max_layer_height);
+ ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, (float)m_slicing_parameters->max_layer_height, "%.2f");
+
+ ImGui::Separator();
if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
@@ -575,9 +583,9 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
-void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas)
+void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
{
- m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object);
+ m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
@@ -1210,7 +1218,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
-wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
+wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
#if ENABLE_THUMBNAIL_GENERATOR
@@ -1522,9 +1530,9 @@ void GLCanvas3D::reset_layer_height_profile()
m_dirty = true;
}
-void GLCanvas3D::adaptive_layer_height_profile()
+void GLCanvas3D::adaptive_layer_height_profile(float cusp)
{
- m_layers_editing.adaptive_layer_height_profile(*this);
+ m_layers_editing.adaptive_layer_height_profile(*this, cusp);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp
index d17174628..d1369d086 100644
--- a/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/src/slic3r/GUI/GLCanvas3D.hpp
@@ -106,7 +106,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
-wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
+wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
@@ -179,6 +179,8 @@ private:
std::vector<coordf_t> m_layer_height_profile;
bool m_layer_height_profile_modified;
+ mutable float m_adaptive_cusp;
+
class LayersTexture
{
public:
@@ -226,7 +228,7 @@ private:
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
- void adaptive_layer_height_profile(GLCanvas3D& canvas);
+ void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
@@ -523,7 +525,7 @@ public:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
- void adaptive_layer_height_profile();
+ void adaptive_layer_height_profile(float cusp);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;
diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp
index ac9c5cc4b..e2b15602c 100644
--- a/src/slic3r/GUI/Plater.cpp
+++ b/src/slic3r/GUI/Plater.cpp
@@ -2091,7 +2091,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); });
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
- view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(); });
+ view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar: