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author | supermerill <merill@free.fr> | 2022-05-02 13:53:45 +0300 |
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committer | supermerill <merill@free.fr> | 2022-05-02 13:53:45 +0300 |
commit | 48278d1dab9acb918aaa6a4a2e989d833d2de537 (patch) | |
tree | 5d7303bf8e10fe54e595c512adf90b74b3e57d89 /README.md | |
parent | b359058a8bd87ba025f078583a5154d300598a8d (diff) |
little update on readme for nightly
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,7 +5,7 @@ **A PrusaSlicer fork (which is a slic3r fork)** (previously Slic3r++) Prebuilt Windows, Linux and macOS 64-bit releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases). The Linux & macOS builds aren't tested (by me), just compiled, so please report any bugs that may occur during use. -Nightly builds are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the build for your platform and then on 'Artifacts (1)' in the top right corner. +Nightly builds are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the build for your platform and then on the archive name (`nightly_win64` or `SuperSlicer-gtk2.AppImage` or `nightly_macos.dmg`) in the "Artifacts" section in the top right corner. SuperSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for FFF printers or PNG layers for mSLA 3D printers. It's compatible with any modern printer based on the RepRap toolchain which is running a firmware based on Marlin, Prusa, Klipper, etc. @@ -19,7 +19,7 @@ the [documentation directory](doc/) for information about compilation. ### What are SuperSlicer main features? main new features/differences? * Custom-made generated calibration tests. -* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'. +* new settings to fine-tune the top surface quality, like 'only one perimeter on top'. * A "denser infill" option for supporting the (solid) top layers. * Better **Thin walls** (anchored inside the print, no more random bits at the ends, embedded in perimeter loops). * Options to change holes dimensions and/or geometry, to print them at the right size. |