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author | supermerill <merill@fr.fr> | 2019-12-05 15:54:17 +0300 |
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committer | supermerill <merill@fr.fr> | 2019-12-05 15:54:17 +0300 |
commit | fe02a29d8c3bef5957faec81c90b4c30b04be8ea (patch) | |
tree | b60081e7c92c7eaaeb5d0e386b99c88215203f65 /README.md | |
parent | 54483086d2d30cc00b6f2ba5e0624dee47514e9a (diff) |
update to french traduction & readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 17 |
1 files changed, 11 insertions, 6 deletions
@@ -2,11 +2,10 @@ _Q: Oh cool, a new fork of slic3r?_ A: Yeah! -Slic3r +Slic3r++ ====== -Prebuilt Windows 64b is available through the [git releases page](https://github.com/supermerill/Slic3r/releases). - -<img width=256 src=https://cloud.githubusercontent.com/assets/31754/22719818/09998c92-ed6d-11e6-9fa0-09de638f3a36.png /> +Prebuilt Windows 64b releases are available through the [git releases page](https://github.com/supermerill/Slic3r/releases). +Nightly builds for windows, Linux and macos are available through the [git actions page](https://github.com/supermerill/Slic3r/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner. Slic3r++ takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for FFF printers or PNG layers for mSLA 3D printers. It's @@ -28,10 +27,13 @@ The command line interface is a thin wrapper over `libslic3r`. ### What are this fork main features/differences? -* **Ironing** top surface & many new settings to fine-tune the top surface quality. +* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'. * A "denser infill" option for supporting the (solid) top layers. +* Better **Thin walls** (anchored inside the print, no more random bits at the ends). +* Options to change holes dimensions and/or geometry, to print them at the right size. * Better overhangs (add perimeters if needed, slice them in opposite direction each layer). -* Better Thin walls (anchored inside the print, no more random bits at the ends). +* Briml rework: many more options (inside, outside ounly, 'ears') +* Some new seam options, to help hide them. * Can join perimeters into a big one to avoid travel moves. * Many other little options and corrections (like the filled concentric pattern). * It has also all the current slic3rPE/PrusaSlicer features. @@ -78,6 +80,9 @@ these documentation pages: * [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md) * [macOS](doc/How%20to%20build%20-%20Mac%20OS.md) * [Windows](doc/How%20to%20build%20-%20Windows.md) + +Also, you can look at the worklow yaml files for [git actions](https://github.com/supermerill/Slic3r/tree/master/.github/workflows), as they describe how to build from source from a "virgin" dev computer. + ### Can I help? Sure! You can do the following to find things that are available to help with: |