diff options
author | remi durand <remi-j.durand@thalesgroup.com> | 2021-04-12 22:37:05 +0300 |
---|---|---|
committer | remi durand <remi-j.durand@thalesgroup.com> | 2021-04-18 16:28:01 +0300 |
commit | 1b35362991f12ef7ed9448062a7e93f0c91eee9b (patch) | |
tree | 1a1119b0ba1614b66ffa076c608fe7c9e14df9a5 /doc | |
parent | 39c95d7fedac6a8504351bc9218f3f54fb663c54 (diff) |
fix renaming, build & doc
Diffstat (limited to 'doc')
-rw-r--r-- | doc/How to build - Linux et al.md | 17 | ||||
-rw-r--r-- | doc/How to build - Mac OS.md | 13 | ||||
-rw-r--r-- | doc/How to build - Windows.md | 14 |
3 files changed, 43 insertions, 1 deletions
diff --git a/doc/How to build - Linux et al.md b/doc/How to build - Linux et al.md index d30001163..f2408264b 100644 --- a/doc/How to build - Linux et al.md +++ b/doc/How to build - Linux et al.md @@ -1,11 +1,12 @@ # Building SuperSlicer on UNIX/Linux + SuperSlicer uses the CMake build system and requires several dependencies. The dependencies can be listed in `deps/deps-linux.cmake` and `deps/deps-unix-common.cmake`, although they don't necessarily need to be as recent as the versions listed - generally versions available on conservative Linux distros such as Debian stable or CentOS should suffice. -Perl is not required any more. +Perl is not required anymore. In a typical situation, one would open a command line, go to the SuperSlicer sources, create a directory called `build` or similar, `cd` into it and call: @@ -17,6 +18,20 @@ where `N` is the number of CPU cores available. Additional CMake flags may be applicable as explained below. +### How to get the source code + +You have to gitclone the repository +``` +git clone https://github.com/supermerill/SuperSlicer.git +``` + +and then you have to clone the profiles submodules + +``` +cd resources/profiles +git submodule update +``` + ## How to build, the easy way You can follow the [script](https://github.com/supermerill/SuperSlicer/blob/master/.github/workflows/ccpp_ubuntu.yml) the build server use to create the ubuntu release. diff --git a/doc/How to build - Mac OS.md b/doc/How to build - Mac OS.md index b896159ee..15c0ab5c9 100644 --- a/doc/How to build - Mac OS.md +++ b/doc/How to build - Mac OS.md @@ -11,6 +11,19 @@ To build SuperSlicer on Mac OS, you will need the following software: XCode is available through Apple's App Store, the other three tools are available on [brew](https://brew.sh/) (use `brew install cmake git gettext` to install them). +### How to get the source code + +You have to gitclone the repository +``` +git clone https://github.com/supermerill/SuperSlicer.git +``` + +and then you have to clone the profiles submodules + +``` +cd resources/profiles +git submodule update +``` ### How to build You can follow the [script](https://github.com/supermerill/SuperSlicer/blob/master/.github/workflows/ccpp_mac.yml) the build server use to create the ubuntu release. diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md index cc4a77d54..bbdc0fdfa 100644 --- a/doc/How to build - Windows.md +++ b/doc/How to build - Windows.md @@ -6,6 +6,20 @@ CMake installer can be downloaded from [the official website](https://cmake.org/ Building with [Visual Studio 2017 Community Edition](https://www.visualstudio.com/vs/older-downloads/). should work too. +### How to get the source code + +You have to gitclone the repository +``` +git clone https://github.com/supermerill/SuperSlicer.git +``` + +and then you have to clone the profiles submodules + +``` +cd resources/profiles +git submodule update +``` + ### How to build You have to build the dependancies (in ./deps/build) |