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authorremi durand <remi-j.durand@thalesgroup.com>2021-04-12 22:37:05 +0300
committerremi durand <remi-j.durand@thalesgroup.com>2021-04-18 16:28:01 +0300
commit1b35362991f12ef7ed9448062a7e93f0c91eee9b (patch)
tree1a1119b0ba1614b66ffa076c608fe7c9e14df9a5 /doc
parent39c95d7fedac6a8504351bc9218f3f54fb663c54 (diff)
fix renaming, build & doc
Diffstat (limited to 'doc')
-rw-r--r--doc/How to build - Linux et al.md17
-rw-r--r--doc/How to build - Mac OS.md13
-rw-r--r--doc/How to build - Windows.md14
3 files changed, 43 insertions, 1 deletions
diff --git a/doc/How to build - Linux et al.md b/doc/How to build - Linux et al.md
index d30001163..f2408264b 100644
--- a/doc/How to build - Linux et al.md
+++ b/doc/How to build - Linux et al.md
@@ -1,11 +1,12 @@
# Building SuperSlicer on UNIX/Linux
+
SuperSlicer uses the CMake build system and requires several dependencies.
The dependencies can be listed in `deps/deps-linux.cmake` and `deps/deps-unix-common.cmake`, although they don't necessarily need to be as recent
as the versions listed - generally versions available on conservative Linux distros such as Debian stable or CentOS should suffice.
-Perl is not required any more.
+Perl is not required anymore.
In a typical situation, one would open a command line, go to the SuperSlicer sources, create a directory called `build` or similar,
`cd` into it and call:
@@ -17,6 +18,20 @@ where `N` is the number of CPU cores available.
Additional CMake flags may be applicable as explained below.
+### How to get the source code
+
+You have to gitclone the repository
+```
+git clone https://github.com/supermerill/SuperSlicer.git
+```
+
+and then you have to clone the profiles submodules
+
+```
+cd resources/profiles
+git submodule update
+```
+
## How to build, the easy way
You can follow the [script](https://github.com/supermerill/SuperSlicer/blob/master/.github/workflows/ccpp_ubuntu.yml) the build server use to create the ubuntu release.
diff --git a/doc/How to build - Mac OS.md b/doc/How to build - Mac OS.md
index b896159ee..15c0ab5c9 100644
--- a/doc/How to build - Mac OS.md
+++ b/doc/How to build - Mac OS.md
@@ -11,6 +11,19 @@ To build SuperSlicer on Mac OS, you will need the following software:
XCode is available through Apple's App Store, the other three tools are available on
[brew](https://brew.sh/) (use `brew install cmake git gettext` to install them).
+### How to get the source code
+
+You have to gitclone the repository
+```
+git clone https://github.com/supermerill/SuperSlicer.git
+```
+
+and then you have to clone the profiles submodules
+
+```
+cd resources/profiles
+git submodule update
+```
### How to build
You can follow the [script](https://github.com/supermerill/SuperSlicer/blob/master/.github/workflows/ccpp_mac.yml) the build server use to create the ubuntu release.
diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md
index cc4a77d54..bbdc0fdfa 100644
--- a/doc/How to build - Windows.md
+++ b/doc/How to build - Windows.md
@@ -6,6 +6,20 @@ CMake installer can be downloaded from [the official website](https://cmake.org/
Building with [Visual Studio 2017 Community Edition](https://www.visualstudio.com/vs/older-downloads/). should work too.
+### How to get the source code
+
+You have to gitclone the repository
+```
+git clone https://github.com/supermerill/SuperSlicer.git
+```
+
+and then you have to clone the profiles submodules
+
+```
+cd resources/profiles
+git submodule update
+```
+
### How to build
You have to build the dependancies (in ./deps/build)