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author | Vojtech Bubnik <bubnikv@gmail.com> | 2021-06-20 16:21:12 +0300 |
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committer | Vojtech Bubnik <bubnikv@gmail.com> | 2021-06-20 16:21:12 +0300 |
commit | 0d70a2be69119b78277674ea35f9a77a951c2dab (patch) | |
tree | 4fb8608a298e7fdfe34c535106c26194ad70cb3c /sandboxes | |
parent | d08a70478e63c6e13e3cfb795a26cfda657a7abf (diff) |
Renamed create_face_neighbors_index() to its_face_edge_ids().
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
1) Parallelized.
2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
Diffstat (limited to 'sandboxes')
-rw-r--r-- | sandboxes/its_neighbor_index/ItsNeighborIndex.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sandboxes/its_neighbor_index/ItsNeighborIndex.cpp b/sandboxes/its_neighbor_index/ItsNeighborIndex.cpp index 92c0f57c3..84ada72ad 100644 --- a/sandboxes/its_neighbor_index/ItsNeighborIndex.cpp +++ b/sandboxes/its_neighbor_index/ItsNeighborIndex.cpp @@ -602,12 +602,12 @@ FaceNeighborIndex its_create_neighbors_index_8(const indexed_triangle_set &its) std::vector<Vec3crd> its_create_neighbors_index_9(const indexed_triangle_set &its) { - return create_neighbors_index(ex_seq, its); + return create_face_neighbors_index(ex_seq, its); } std::vector<Vec3i> its_create_neighbors_index_10(const indexed_triangle_set &its) { - return create_neighbors_index(ex_tbb, its); + return create_face_neighbors_index(ex_tbb, its); } } // namespace Slic3r |