diff options
author | tamasmeszaros <meszaros.q@gmail.com> | 2019-12-16 13:02:54 +0300 |
---|---|---|
committer | tamasmeszaros <meszaros.q@gmail.com> | 2019-12-16 13:13:20 +0300 |
commit | 66759e10e348c627ace37085c225113841f768e6 (patch) | |
tree | acd7ace952d09036e25fe016d655bef92ff7ff2c /sandboxes | |
parent | 9a0a4a5327586644af22fb49b06dbeecdac865a7 (diff) |
Add opencsg demo sandbox
Diffstat (limited to 'sandboxes')
-rw-r--r-- | sandboxes/CMakeLists.txt | 3 | ||||
-rw-r--r-- | sandboxes/opencsg/CMakeLists.txt | 21 | ||||
-rw-r--r-- | sandboxes/opencsg/Canvas.hpp | 112 | ||||
-rw-r--r-- | sandboxes/opencsg/GLScene.cpp | 509 | ||||
-rw-r--r-- | sandboxes/opencsg/GLScene.hpp | 321 | ||||
-rw-r--r-- | sandboxes/opencsg/main.cpp | 195 |
6 files changed, 1160 insertions, 1 deletions
diff --git a/sandboxes/CMakeLists.txt b/sandboxes/CMakeLists.txt index 91d6ca225..181c70d48 100644 --- a/sandboxes/CMakeLists.txt +++ b/sandboxes/CMakeLists.txt @@ -1,3 +1,4 @@ #add_subdirectory(slasupporttree) #add_subdirectory(openvdb) -add_subdirectory(meshboolean) +#add_subdirectory(meshboolean) +add_subdirectory(opencsg) diff --git a/sandboxes/opencsg/CMakeLists.txt b/sandboxes/opencsg/CMakeLists.txt new file mode 100644 index 000000000..9a216a7dc --- /dev/null +++ b/sandboxes/opencsg/CMakeLists.txt @@ -0,0 +1,21 @@ +cmake_minimum_required(VERSION 3.0) + +project(OpenCSG-example) + +add_executable(opencsg_example main.cpp GLScene.hpp GLScene.cpp Canvas.hpp + ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/ProgressStatusBar.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.hpp + ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.cpp) + +find_package(wxWidgets 3.1 REQUIRED COMPONENTS core base gl html) +find_package(OpenGL REQUIRED) +find_package(GLEW REQUIRED) +find_package(OpenCSG REQUIRED) +find_package(GLUT REQUIRED) +include(${wxWidgets_USE_FILE}) + + +target_link_libraries(opencsg_example libslic3r) +target_include_directories(opencsg_example PRIVATE ${wxWidgets_INCLUDE_DIRS}) +target_compile_definitions(opencsg_example PRIVATE ${wxWidgets_DEFINITIONS}) +target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES} GLEW::GLEW OpenCSG::opencsg GLUT::GLUT OpenGL::OpenGL -lXrandr -lXext -lX11) diff --git a/sandboxes/opencsg/Canvas.hpp b/sandboxes/opencsg/Canvas.hpp new file mode 100644 index 000000000..85d490ddf --- /dev/null +++ b/sandboxes/opencsg/Canvas.hpp @@ -0,0 +1,112 @@ +#ifndef CANVAS_HPP +#define CANVAS_HPP + +#include <memory> + +// For compilers that support precompilation, includes "wx/wx.h". +#include <wx/wxprec.h> +#ifndef WX_PRECOMP +#include <wx/wx.h> +#endif + +#include <wx/glcanvas.h> +#include <wx/msgdlg.h> + +#include "GLScene.hpp" + +namespace Slic3r { namespace GL { + +class Canvas: public wxGLCanvas, public Slic3r::GL::Display +{ + std::unique_ptr<wxGLContext> m_context; +public: + + void set_active(long w, long h) override + { + SetCurrent(*m_context); + Slic3r::GL::Display::set_active(w, h); + } + + void repaint(long width, long height) override + { + Slic3r::GL::Display::repaint(width, height); + } + + using Slic3r::GL::Display::repaint; + + void swap_buffers() override { SwapBuffers(); } + + void on_scroll(long v, long d, Slic3r::GL::MouseInput::WheelAxis wa) override + { + Slic3r::GL::Display::on_scroll(v, d, wa); + } + + template<class...Args> + Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...) + { + auto ctx = new wxGLContext(this); + if (!ctx || !ctx->IsOK()) { + wxMessageBox("Could not create OpenGL context.", "Error", + wxOK | wxICON_ERROR); + return; + } + + m_context.reset(ctx); + + Bind( + wxEVT_MOUSEWHEEL, + [this](wxMouseEvent &evt) { + on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(), + evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ? + Slic3r::GL::MouseInput::waVertical : + Slic3r::GL::MouseInput::waHorizontal); + }, + GetId()); + + Bind( + wxEVT_MOTION, + [this](wxMouseEvent &evt) { + on_moved_to(evt.GetPosition().x, evt.GetPosition().y); + }, + GetId()); + + Bind( + wxEVT_RIGHT_DOWN, + [this](wxMouseEvent & /*evt*/) { on_right_click_down(); }, + GetId()); + + Bind( + wxEVT_RIGHT_UP, + [this](wxMouseEvent & /*evt*/) { on_right_click_up(); }, + GetId()); + + Bind( + wxEVT_LEFT_DOWN, + [this](wxMouseEvent & /*evt*/) { on_left_click_down(); }, + GetId()); + + Bind( + wxEVT_LEFT_UP, + [this](wxMouseEvent & /*evt*/) { on_left_click_up(); }, + GetId()); + + Bind(wxEVT_PAINT, [this](wxPaintEvent &) { + // This is required even though dc is not used otherwise. + wxPaintDC dc(this); + + // Set the OpenGL viewport according to the client size of this + // canvas. This is done here rather than in a wxSizeEvent handler + // because our OpenGL rendering context (and thus viewport setting) is + // used with multiple canvases: If we updated the viewport in the + // wxSizeEvent handler, changing the size of one canvas causes a + // viewport setting that is wrong when next another canvas is + // repainted. + const wxSize ClientSize = GetClientSize(); + repaint(ClientSize.x, ClientSize.y); + }, GetId()); + } +}; + +}} // namespace Slic3r::GL + +#endif // CANVAS_HPP diff --git a/sandboxes/opencsg/GLScene.cpp b/sandboxes/opencsg/GLScene.cpp new file mode 100644 index 000000000..5f4a20532 --- /dev/null +++ b/sandboxes/opencsg/GLScene.cpp @@ -0,0 +1,509 @@ +#include "GLScene.hpp" +#include <libslic3r/Utils.hpp> +#include <libslic3r/SLAPrint.hpp> +#include <libslic3r/MTUtils.hpp> + +#include <GL/glew.h> + +#ifdef __APPLE__ +#include <GLUT/glut.h> +#else +#include <GL/glut.h> +#endif + +#include <boost/log/trivial.hpp> + +#ifndef NDEBUG +#define HAS_GLSAFE +#endif + +#ifdef HAS_GLSAFE +extern void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name); +inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } +#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) +#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) + +void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name) +{ + GLenum err = glGetError(); + if (err == GL_NO_ERROR) + return; + const char *sErr = 0; + switch (err) { + case GL_INVALID_ENUM: sErr = "Invalid Enum"; break; + case GL_INVALID_VALUE: sErr = "Invalid Value"; break; + // be aware that GL_INVALID_OPERATION is generated if glGetError is executed between the execution of glBegin and the corresponding execution of glEnd + case GL_INVALID_OPERATION: sErr = "Invalid Operation"; break; + case GL_STACK_OVERFLOW: sErr = "Stack Overflow"; break; + case GL_STACK_UNDERFLOW: sErr = "Stack Underflow"; break; + case GL_OUT_OF_MEMORY: sErr = "Out Of Memory"; break; + default: sErr = "Unknown"; break; + } + BOOST_LOG_TRIVIAL(error) << "OpenGL error in " << file_name << ":" << line << ", function " << function_name << "() : " << (int)err << " - " << sErr; + assert(false); +} + +#else +inline void glAssertRecentCall() { } +#define glsafe(cmd) cmd +#define glcheck() +#endif + +namespace Slic3r { namespace GL { + +Scene::Scene() = default; + +Scene::~Scene() = default; + +void renderfps () { + static std::ostringstream fpsStream; + static int fps = 0; + static int ancient = 0; + static int last = 0; + static int msec = 0; + + last = msec; + msec = glutGet(GLUT_ELAPSED_TIME); + if (last / 1000 != msec / 1000) { + + float correctedFps = fps * 1000.0f / float(msec - ancient); + fpsStream.str(""); + fpsStream << "fps: " << correctedFps << std::ends; + + ancient = msec; + fps = 0; + } + glDisable(GL_DEPTH_TEST); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glColor3f(0.0f, 0.0f, 0.0f); + glRasterPos2f(-1.0f, -1.0f); + glDisable(GL_LIGHTING); + std::string s = fpsStream.str(); + for (unsigned int i=0; i<s.size(); ++i) { + glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s[i]); + } + glEnable(GL_LIGHTING); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glEnable(GL_DEPTH_TEST); + + ++fps; + glFlush(); +} + +void Display::render_scene() +{ + GLfloat color[] = {1.f, 1.f, 0.f, 0.f}; + glsafe(::glColor4fv(color)); + + OpenCSG::render(m_scene->csg_primitives()); + + glDepthFunc(GL_EQUAL); + for (auto& p : m_scene->csg_primitives()) p->render(); + glDepthFunc(GL_LESS); + + for (auto& p : m_scene->free_primitives()) p->render(); + + glFlush(); +} + +template<class It, + class Trafo, + class GetPt, + class V = typename std::iterator_traits<It>::value_type> +std::vector<V> transform_pts( + It from, It to, Trafo &&tr, GetPt &&point) +{ + auto ret = reserve_vector<V>(to - from); + for(auto it = from; it != to; ++it) { + V v = *it; + v.pos = tr * point(*it); + ret.emplace_back(std::move(v)); + } + return ret; +} + +void Scene::set_print(uqptr<SLAPrint> &&print) +{ + m_print = std::move(print); + + for (const SLAPrintObject *po : m_print->objects()) { + const ModelObject *mo = po->model_object(); + TriangleMesh msh = mo->raw_mesh(); + + sla::DrainHoles holedata = mo->sla_drain_holes; + + for (const ModelInstance *mi : mo->instances) { + + TriangleMesh mshinst = msh; + auto interior = po->hollowed_interior_mesh(); + interior.transform(po->trafo().inverse()); + + mshinst.merge(interior); + mshinst.require_shared_vertices(); + + mi->transform_mesh(&mshinst); + + auto bb = mshinst.bounding_box(); + auto center = bb.center().cast<float>(); + mshinst.translate(-center); + + mshinst.require_shared_vertices(); + add_mesh(mshinst, OpenCSG::Intersection, 15); + + auto tr = Transform3f::Identity(); + tr.translate(-center); + + transform_pts(holedata.begin(), holedata.end(), tr, + [](const sla::DrainHole &dh) { + return dh.pos; + }); + + transform_pts(holedata.begin(), holedata.end(), tr, + [](const sla::DrainHole &dh) { + return dh.normal; + }); + } + + for (const sla::DrainHole &holept : holedata) { + TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh()); + holemesh.require_shared_vertices(); + add_mesh(holemesh, OpenCSG::Subtraction, 1); + } + } + + // Notify displays + call(&Display::on_scene_updated, m_displays); +} + +BoundingBoxf3 Scene::get_bounding_box() const +{ + return m_print->model().bounding_box(); +} + +shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh) +{ + auto p = std::make_shared<Primitive>(); + p->load_mesh(mesh); + m_primitives.emplace_back(p); + m_primitives_free.emplace_back(p.get()); + return p; +} + +shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh, OpenCSG::Operation o, unsigned c) +{ + auto p = std::make_shared<Primitive>(o, c); + p->load_mesh(mesh); + m_primitives.emplace_back(p); + m_primitives_csg.emplace_back(p.get()); + return p; +} + +void IndexedVertexArray::push_geometry(float x, float y, float z, float nx, float ny, float nz) +{ + assert(this->vertices_and_normals_interleaved_VBO_id == 0); + if (this->vertices_and_normals_interleaved_VBO_id != 0) + return; + + if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity()) + this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6)); + this->vertices_and_normals_interleaved.emplace_back(nx); + this->vertices_and_normals_interleaved.emplace_back(ny); + this->vertices_and_normals_interleaved.emplace_back(nz); + this->vertices_and_normals_interleaved.emplace_back(x); + this->vertices_and_normals_interleaved.emplace_back(y); + this->vertices_and_normals_interleaved.emplace_back(z); + + this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size(); +} + +void IndexedVertexArray::push_triangle(int idx1, int idx2, int idx3) { + assert(this->vertices_and_normals_interleaved_VBO_id == 0); + if (this->vertices_and_normals_interleaved_VBO_id != 0) + return; + + if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity()) + this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3)); + this->triangle_indices.emplace_back(idx1); + this->triangle_indices.emplace_back(idx2); + this->triangle_indices.emplace_back(idx3); + this->triangle_indices_size = this->triangle_indices.size(); +} + +void IndexedVertexArray::load_mesh(const TriangleMesh &mesh) +{ + assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0); + assert(quad_indices.empty() && triangle_indices_size == 0); + assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size()); + + this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count()); + + int vertices_count = 0; + for (size_t i = 0; i < mesh.stl.stats.number_of_facets; ++i) { + const stl_facet &facet = mesh.stl.facet_start[i]; + for (int j = 0; j < 3; ++j) + this->push_geometry(facet.vertex[j](0), facet.vertex[j](1), facet.vertex[j](2), facet.normal(0), facet.normal(1), facet.normal(2)); + + this->push_triangle(vertices_count, vertices_count + 1, vertices_count + 2); + vertices_count += 3; + } +} + +void IndexedVertexArray::finalize_geometry() +{ + assert(this->vertices_and_normals_interleaved_VBO_id == 0); + assert(this->triangle_indices_VBO_id == 0); + assert(this->quad_indices_VBO_id == 0); + + if (!this->vertices_and_normals_interleaved.empty()) { + glsafe( + ::glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id)); + glsafe(::glBindBuffer(GL_ARRAY_BUFFER, + this->vertices_and_normals_interleaved_VBO_id)); + glsafe( + ::glBufferData(GL_ARRAY_BUFFER, + GLsizeiptr( + this->vertices_and_normals_interleaved.size() * + 4), + this->vertices_and_normals_interleaved.data(), + GL_STATIC_DRAW)); + glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); + this->vertices_and_normals_interleaved.clear(); + } + if (!this->triangle_indices.empty()) { + glsafe(::glGenBuffers(1, &this->triangle_indices_VBO_id)); + glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, + this->triangle_indices_VBO_id)); + glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, + GLsizeiptr(this->triangle_indices.size() * 4), + this->triangle_indices.data(), GL_STATIC_DRAW)); + glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); + this->triangle_indices.clear(); + } + if (!this->quad_indices.empty()) { + glsafe(::glGenBuffers(1, &this->quad_indices_VBO_id)); + glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, + this->quad_indices_VBO_id)); + glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, + GLsizeiptr(this->quad_indices.size() * 4), + this->quad_indices.data(), GL_STATIC_DRAW)); + glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); + this->quad_indices.clear(); + } +} + +void IndexedVertexArray::release_geometry() +{ + if (this->vertices_and_normals_interleaved_VBO_id) { + glsafe( + ::glDeleteBuffers(1, + &this->vertices_and_normals_interleaved_VBO_id)); + this->vertices_and_normals_interleaved_VBO_id = 0; + } + if (this->triangle_indices_VBO_id) { + glsafe(::glDeleteBuffers(1, &this->triangle_indices_VBO_id)); + this->triangle_indices_VBO_id = 0; + } + if (this->quad_indices_VBO_id) { + glsafe(::glDeleteBuffers(1, &this->quad_indices_VBO_id)); + this->quad_indices_VBO_id = 0; + } + this->clear(); +} + +void IndexedVertexArray::render() const +{ + assert(this->vertices_and_normals_interleaved_VBO_id != 0); + assert(this->triangle_indices_VBO_id != 0 || + this->quad_indices_VBO_id != 0); + + glsafe(::glBindBuffer(GL_ARRAY_BUFFER, + this->vertices_and_normals_interleaved_VBO_id)); + glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), + reinterpret_cast<const void *>(3 * sizeof(float)))); + glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr)); + + glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); + glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); + + // Render using the Vertex Buffer Objects. + if (this->triangle_indices_size > 0) { + glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, + this->triangle_indices_VBO_id)); + glsafe(::glDrawElements(GL_TRIANGLES, + GLsizei(this->triangle_indices_size), + GL_UNSIGNED_INT, nullptr)); + glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); + } + if (this->quad_indices_size > 0) { + glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, + this->quad_indices_VBO_id)); + glsafe(::glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), + GL_UNSIGNED_INT, nullptr)); + glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); + } + + glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); + glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); + + glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +} + +void IndexedVertexArray::clear() { + this->vertices_and_normals_interleaved.clear(); + this->triangle_indices.clear(); + this->quad_indices.clear(); + vertices_and_normals_interleaved_size = 0; + triangle_indices_size = 0; + quad_indices_size = 0; +} + +void IndexedVertexArray::shrink_to_fit() { + this->vertices_and_normals_interleaved.shrink_to_fit(); + this->triangle_indices.shrink_to_fit(); + this->quad_indices.shrink_to_fit(); +} + +void Primitive::render() +{ + glsafe(::glPushMatrix()); + glsafe(::glMultMatrixd(m_trafo.get_matrix().data())); + m_geom.render(); + glsafe(::glPopMatrix()); +} + +void Display::clear_screen() +{ + glViewport(0, 0, GLsizei(m_size.x()), GLsizei(m_size.y())); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); +} + +void Display::set_active(long width, long height) +{ + static int argc = 0; + + if (!m_initialized) { + glewInit(); + glutInit(&argc, nullptr); + m_initialized = true; + } + + m_size = {width, height}; + + // gray background + glClearColor(0.9f, 0.9f, 0.9f, 1.0f); + + // Enable two OpenGL lights + GLfloat light_diffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f}; // White diffuse light + GLfloat light_position0[] = {-1.0f, -1.0f, -1.0f, 0.0f}; // Infinite light location + GLfloat light_position1[] = { 1.0f, 1.0f, 1.0f, 0.0f}; // Infinite light location + + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, light_position0); + glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT1, GL_POSITION, light_position1); + glEnable(GL_LIGHT1); + glEnable(GL_LIGHTING); + glEnable(GL_NORMALIZE); + + // Use depth buffering for hidden surface elimination + glEnable(GL_DEPTH_TEST); + glEnable(GL_STENCIL_TEST); + + m_camera->set_screen(width, height); +} + +void Display::repaint(long width, long height) +{ + if (m_size.x() != width || m_size.y() != height) + m_camera->set_screen(width, height); + + m_size = {width, height}; + + clear_screen(); + + m_camera->view(); + render_scene(); + + renderfps(); + + swap_buffers(); +} + +void Display::on_scroll(long v, long d, MouseInput::WheelAxis wa) +{ + m_wheel_pos += v / d; + + m_camera->set_zoom(m_wheel_pos); + + m_scene->on_scroll(v, d, wa); + + repaint(m_size.x(), m_size.y()); +} + +void Display::on_moved_to(long x, long y) +{ + if (m_left_btn) { + m_camera->rotate((Vec2i{x, y} - m_mouse_pos).cast<float>()); + repaint(); + } + m_mouse_pos = {x, y}; +} + +void CSGSettings::set_csg_algo(OpenCSG::Algorithm alg) { m_csgalg = alg; } + +void Display::on_scene_updated() +{ + auto bb = m_scene->get_bounding_box(); + double d = std::max(std::max(bb.size().x(), bb.size().y()), bb.size().z()); + m_wheel_pos = long(2 * d); + m_camera->set_zoom(m_wheel_pos); + repaint(); +} + +void Display::set_scene(shptr<Scene> scene) +{ + m_scene = scene; + m_scene->add_display(shared_from_this()); +} + +void Camera::view() +{ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0.0, m_zoom, 0.0, /* eye is at (0,zoom,0) */ + m_referene.x(), m_referene.y(), m_referene.z(), + 0.0, 0.0, 1.0); /* up is in positive Y direction */ + + // TODO Could have been set in prevoius gluLookAt in first argument + glRotatef(m_rot.y(), 1.0, 0.0, 0.0); + glRotatef(m_rot.x(), 0.0, 0.0, 1.0); + + // glClipPlane() +} + +void PerspectiveCamera::set_screen(long width, long height) +{ + // Setup the view of the CSG shape + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45.0, width / double(height), .1, 200.0); + glMatrixMode(GL_MODELVIEW); +} + +bool enable_multisampling(bool e) +{ + if (!e) { glDisable(GL_MULTISAMPLE); return false; } + + GLint is_ms_context; + glGetIntegerv(GL_SAMPLE_BUFFERS, &is_ms_context); + + if (is_ms_context) { glEnable(GL_MULTISAMPLE); return true; } + else return false; +} + +}} // namespace Slic3r::GL diff --git a/sandboxes/opencsg/GLScene.hpp b/sandboxes/opencsg/GLScene.hpp new file mode 100644 index 000000000..411b0db71 --- /dev/null +++ b/sandboxes/opencsg/GLScene.hpp @@ -0,0 +1,321 @@ +#ifndef GLSCENE_HPP +#define GLSCENE_HPP + +#include <vector> +#include <memory> + +#include <libslic3r/Geometry.hpp> +#include <libslic3r/Model.hpp> +#include <libslic3r/TriangleMesh.hpp> +#include <libslic3r/SLA/Hollowing.hpp> +#include <opencsg/opencsg.h> + +namespace Slic3r { + +class SLAPrint; + +namespace GL { + +template<class T> using shptr = std::shared_ptr<T>; +template<class T> using uqptr = std::unique_ptr<T>; +template<class T> using wkptr = std::weak_ptr<T>; + +template<class T, class A = std::allocator<T>> +using Collection = std::vector<T, A>; + +template<class L> void cleanup(Collection<std::weak_ptr<L>> &listeners) { + auto it = std::remove_if(listeners.begin(), listeners.end(), + [](auto &l) { return !l.lock(); }); + listeners.erase(it, listeners.end()); +} + +template<class F, class L, class...Args> +void call(F &&f, Collection<std::weak_ptr<L>> &listeners, Args&&... args) { + for (auto &l : listeners) + if (auto p = l.lock()) ((p.get())->*f)(std::forward<Args>(args)...); +} + +class MouseInput +{ +public: + + enum WheelAxis { + waVertical, waHorizontal + }; + + class Listener { + public: + + virtual ~Listener() = default; + + virtual void on_left_click_down() {} + virtual void on_left_click_up() {} + virtual void on_right_click_down() {} + virtual void on_right_click_up() {} + virtual void on_double_click() {} + virtual void on_scroll(long /*v*/, long /*delta*/, WheelAxis ) {} + virtual void on_moved_to(long /*x*/, long /*y*/) {} + }; + +private: + Collection<wkptr<Listener>> m_listeners; + +public: + virtual ~MouseInput() = default; + + virtual void left_click_down() + { + call(&Listener::on_left_click_down, m_listeners); + } + virtual void left_click_up() + { + call(&Listener::on_left_click_up, m_listeners); + } + virtual void right_click_down() + { + call(&Listener::on_right_click_down, m_listeners); + } + virtual void right_click_up() + { + call(&Listener::on_right_click_up, m_listeners); + } + virtual void double_click() + { + call(&Listener::on_double_click, m_listeners); + } + virtual void scroll(long v, long d, WheelAxis wa) + { + call(&Listener::on_scroll, m_listeners, v, d, wa); + } + virtual void move_to(long x, long y) + { + call(&Listener::on_moved_to, m_listeners, x, y); + } + + void add_listener(shptr<Listener> listener) + { + m_listeners.emplace_back(listener); + cleanup(m_listeners); + } +}; + +class IndexedVertexArray { +public: + ~IndexedVertexArray() { release_geometry(); } + + // Vertices and their normals, interleaved to be used by void + // glInterleavedArrays(GL_N3F_V3F, 0, x) + Collection<float> vertices_and_normals_interleaved; + Collection<int> triangle_indices; + Collection<int> quad_indices; + + // When the geometry data is loaded into the graphics card as Vertex + // Buffer Objects, the above mentioned std::vectors are cleared and the + // following variables keep their original length. + size_t vertices_and_normals_interleaved_size{ 0 }; + size_t triangle_indices_size{ 0 }; + size_t quad_indices_size{ 0 }; + + // IDs of the Vertex Array Objects, into which the geometry has been loaded. + // Zero if the VBOs are not sent to GPU yet. + unsigned int vertices_and_normals_interleaved_VBO_id{ 0 }; + unsigned int triangle_indices_VBO_id{ 0 }; + unsigned int quad_indices_VBO_id{ 0 }; + + + void push_geometry(float x, float y, float z, float nx, float ny, float nz); + + inline void push_geometry( + double x, double y, double z, double nx, double ny, double nz) + { + push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz)); + } + + inline void push_geometry(const Vec3d &p, const Vec3d &n) + { + push_geometry(p(0), p(1), p(2), n(0), n(1), n(2)); + } + + void push_triangle(int idx1, int idx2, int idx3); + + void load_mesh(const TriangleMesh &mesh); + + inline bool has_VBOs() const + { + return vertices_and_normals_interleaved_VBO_id != 0; + } + + // Finalize the initialization of the geometry & indices, + // upload the geometry and indices to OpenGL VBO objects + // and shrink the allocated data, possibly relasing it if it has been + // loaded into the VBOs. + void finalize_geometry(); + // Release the geometry data, release OpenGL VBOs. + void release_geometry(); + + void render() const; + + // Is there any geometry data stored? + bool empty() const { return vertices_and_normals_interleaved_size == 0; } + + void clear(); + + // Shrink the internal storage to tighly fit the data stored. + void shrink_to_fit(); +}; + +bool enable_multisampling(bool e = true); +void renderfps(); + +class Primitive : public OpenCSG::Primitive +{ + IndexedVertexArray m_geom; + Geometry::Transformation m_trafo; +public: + + using OpenCSG::Primitive::Primitive; + + Primitive() : OpenCSG::Primitive(OpenCSG::Intersection, 1) {} + + void render(); + + void translation(const Vec3d &offset) { m_trafo.set_offset(offset); } + void rotation(const Vec3d &rot) { m_trafo.set_rotation(rot); } + void scale(const Vec3d &scaleing) { m_trafo.set_scaling_factor(scaleing); } + void scale(double s) { scale({s, s, s}); } + + inline void load_mesh(const TriangleMesh &mesh) { + m_geom.load_mesh(mesh); + m_geom.finalize_geometry(); + } +}; + +class Scene; + +class Camera { +protected: + Vec2f m_rot = {0., 0.}; + Vec3d m_referene = {0., 0., 0.}; + double m_zoom = 0.; + double m_clip_z = 0.; +public: + + virtual ~Camera() = default; + + virtual void view(); + virtual void set_screen(long width, long height) = 0; + + void set_rotation(const Vec2f &rotation) { m_rot = rotation; } + void rotate(const Vec2f &rotation) { m_rot += rotation; } + void set_zoom(double z) { m_zoom = z; } + void set_reference_point(const Vec3d &p) { m_referene = p; } + void set_clip_z(double z) { m_clip_z = z; } +}; + +class PerspectiveCamera: public Camera { +public: + + void set_screen(long width, long height) override; +}; + +class CSGSettings { + OpenCSG::Algorithm m_csgalg = OpenCSG::Algorithm::Automatic; +public: + void set_csg_algo(OpenCSG::Algorithm alg); +}; + +class Display : public std::enable_shared_from_this<Display>, + public MouseInput::Listener +{ +protected: + shptr<Scene> m_scene; + long m_wheel_pos = 0; + Vec2i m_mouse_pos, m_mouse_pos_rprev, m_mouse_pos_lprev; + Vec2i m_size; + bool m_initialized = false, m_left_btn = false, m_right_btn = false; + + CSGSettings m_csgsettings; + + shptr<Camera> m_camera; + +public: + Display(shptr<Scene> scene = nullptr, shptr<Camera> camera = nullptr) + : m_scene(scene) + , m_camera(camera ? camera : std::make_shared<PerspectiveCamera>()) + {} + + virtual void swap_buffers() = 0; + + virtual void set_active(long width, long height); + + virtual void repaint(long width, long height); + void repaint() { repaint(m_size.x(), m_size.y()); } + + void set_scene(shptr<Scene> scene); + shptr<Scene> get_scene() { return m_scene; } + + bool is_initialized() const { return m_initialized; } + + void on_scroll(long v, long d, MouseInput::WheelAxis wa) override; + void on_moved_to(long x, long y) override; + void on_left_click_down() override { m_left_btn = true; } + void on_left_click_up() override { m_left_btn = false; } + void on_right_click_down() override { m_right_btn = true; } + void on_right_click_up() override { m_right_btn = false; } + + void move_clip_plane(double z) { m_camera->set_clip_z(z); } + + const CSGSettings & csgsettings() const { return m_csgsettings; } + void csgsettings(const CSGSettings &settings) { m_csgsettings = settings; } + + virtual void on_scene_updated(); + virtual void clear_screen(); + virtual void render_scene(); +}; + +class Scene: public MouseInput::Listener +{ + Collection<shptr<Primitive>> m_primitives; + Collection<Primitive *> m_primitives_free; + Collection<OpenCSG::Primitive *> m_primitives_csg; + + uqptr<SLAPrint> m_print; +public: + + Scene(); + ~Scene(); + + const Collection<Primitive*>& free_primitives() const + { + return m_primitives_free; + } + + const Collection<OpenCSG::Primitive*>& csg_primitives() const + { + return m_primitives_csg; + } + + void add_display(shptr<Display> disp) + { + m_displays.emplace_back(disp); + cleanup(m_displays); + } + + void set_print(uqptr<SLAPrint> &&print); + + BoundingBoxf3 get_bounding_box() const; + +protected: + + shptr<Primitive> add_mesh(const TriangleMesh &mesh); + shptr<Primitive> add_mesh(const TriangleMesh &mesh, + OpenCSG::Operation op, + unsigned covexity); + +private: + + Collection<wkptr<Display>> m_displays; +}; + +}} // namespace Slic3r::GL +#endif // GLSCENE_HPP diff --git a/sandboxes/opencsg/main.cpp b/sandboxes/opencsg/main.cpp new file mode 100644 index 000000000..f2e9dc6c1 --- /dev/null +++ b/sandboxes/opencsg/main.cpp @@ -0,0 +1,195 @@ +#include <iostream> +#include <utility> +#include <memory> + +#include <GL/glew.h> + +#include <opencsg/opencsg.h> +// For compilers that support precompilation, includes "wx/wx.h". +#include <wx/wxprec.h> +#ifndef WX_PRECOMP + #include <wx/wx.h> +#endif + +#include <wx/slider.h> +#include <wx/tglbtn.h> +#include <wx/combobox.h> +#include <wx/glcanvas.h> + +#include "Canvas.hpp" +#include "GLScene.hpp" + +#include "libslic3r/Model.hpp" +#include "libslic3r/Format/3mf.hpp" +#include "libslic3r/SLAPrint.hpp" + +#include "slic3r/GUI/Job.hpp" +#include "slic3r/GUI/ProgressStatusBar.hpp" +//#include "slic3r/GUI/3DEngine.hpp" + +using namespace Slic3r::GL; + +class MyFrame: public wxFrame +{ + std::shared_ptr<Canvas> m_canvas; + std::shared_ptr<Slic3r::GUI::ProgressStatusBar> m_stbar; + std::unique_ptr<Slic3r::GUI::Job> m_ui_job; + + class SLAJob: public Slic3r::GUI::Job { + MyFrame *m_parent; + std::unique_ptr<Slic3r::SLAPrint> m_print; + std::string m_fname; + public: + + SLAJob(MyFrame *frame, const std::string &fname) + : Slic3r::GUI::Job{frame->m_stbar} + , m_parent{frame} + , m_fname{fname} + { + } + + void process() override + { + using Status = Slic3r::PrintBase::SlicingStatus; + + Slic3r::DynamicPrintConfig cfg; + auto model = Slic3r::Model::read_from_file(m_fname, &cfg); + + m_print = std::make_unique<Slic3r::SLAPrint>(); + m_print->apply(model, cfg); + + m_print->set_status_callback([this](const Status &status) { + update_status(status.percent, status.text); + }); + + m_print->process(); + } + + protected: + + void finalize() override + { + m_parent->m_canvas->get_scene()->set_print(std::move(m_print)); + m_parent->m_stbar->set_status_text( + wxString::Format("Model %s loaded.", m_fname)); + } + }; + +public: + MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size): + wxFrame(nullptr, wxID_ANY, title, pos, size) + { + wxMenu *menuFile = new wxMenu; + menuFile->Append(wxID_OPEN); + menuFile->Append(wxID_EXIT); + wxMenuBar *menuBar = new wxMenuBar; + menuBar->Append( menuFile, "&File" ); + SetMenuBar( menuBar ); + + m_stbar = std::make_shared<Slic3r::GUI::ProgressStatusBar>(this); + m_stbar->embed(this); + + SetStatusText( "Welcome to wxWidgets!" ); + + int attribList[] = + {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, + // RGB channels each should be allocated with 8 bit depth. One + // should almost certainly get these bit depths by default. + WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, + // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA + // drivers would most likely work with some alpha plane, but + // glReadPixels would not return the alpha channel on NVIDIA if + // not requested when the GL context is created. + WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8, WX_GL_SAMPLE_BUFFERS, + GL_TRUE, WX_GL_SAMPLES, 4, 0}; + + m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList, + wxDefaultPosition, wxDefaultSize, + wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE); + + wxPanel *control_panel = new wxPanel(this); + auto controlsizer = new wxBoxSizer(wxHORIZONTAL); + auto slider_sizer = new wxBoxSizer(wxVERTICAL); + auto console_sizer = new wxBoxSizer(wxVERTICAL); + + auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL); + auto toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling"); + wxString algorithms [] = {"Default", "Different"}; + auto alg_select = new wxComboBox(control_panel, wxID_ANY, "Default", wxDefaultPosition, wxDefaultSize, 2, algorithms); + + slider_sizer->Add(slider, 1, wxEXPAND); + console_sizer->Add(toggle, 0, wxALL, 5); + console_sizer->Add(alg_select, 0, wxALL, 5); + controlsizer->Add(slider_sizer, 0, wxEXPAND); + controlsizer->Add(console_sizer, 1, wxEXPAND); + control_panel->SetSizer(controlsizer); + + auto sizer = new wxBoxSizer(wxHORIZONTAL); + sizer->Add(m_canvas.get(), 1, wxEXPAND); + sizer->Add(control_panel, 0, wxEXPAND); + SetSizer(sizer); + + Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN); + Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT); + Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId()); + Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) { + m_canvas->move_clip_plane(double(slider->GetValue())); + }, slider->GetId()); + + Bind(wxEVT_TOGGLEBUTTON, [this, toggle](wxCommandEvent &){ + enable_multisampling(toggle->GetValue()); + m_canvas->repaint(); + }, toggle->GetId()); + + m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>()); + } + +private: + + void OnExit(wxCommandEvent& /*event*/) + { + RemoveChild(m_canvas.get()); + m_canvas->Destroy(); + Close( true ); + } + + void OnOpen(wxCommandEvent &/*evt*/) + { + wxFileDialog dlg(this, "Select project file", + wxEmptyString, wxEmptyString, "*.3mf"); + + if (dlg.ShowModal() == wxID_OK) + { + m_ui_job = std::make_unique<SLAJob>(this, dlg.GetPath().ToStdString()); + m_ui_job->start(); + } + } + + void OnShown(wxShowEvent&) + { + const wxSize ClientSize = GetClientSize(); + m_canvas->set_active(ClientSize.x, ClientSize.y); + + m_canvas->repaint(ClientSize.x, ClientSize.y); + + // Do the repaint continuously + Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) { + m_canvas->repaint(); + evt.RequestMore(); + }); + } +}; + +class App : public wxApp { + MyFrame *m_frame; +public: + bool OnInit() override { + + m_frame = new MyFrame( "PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768) ); + m_frame->Show( true ); + + return true; + } +}; + +wxIMPLEMENT_APP(App); |