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authortamasmeszaros <meszaros.q@gmail.com>2020-09-10 14:38:18 +0300
committertamasmeszaros <meszaros.q@gmail.com>2020-09-10 14:38:18 +0300
commitb93c95274f99abc23080aea0abc5e7007c6b2332 (patch)
treef382409afbe2cbbd05066c89f307eeda4b474de7 /src/libslic3r
parentea9a8b7e93942be8a3335c99b76a474e5bb480fc (diff)
parent50836914fc24290f20c886f563df21c1fd4e99df (diff)
Merge branch 'tm_suppt_gen_improve'
Diffstat (limited to 'src/libslic3r')
-rw-r--r--src/libslic3r/ExPolygon.hpp8
-rw-r--r--src/libslic3r/Polygon.hpp8
-rw-r--r--src/libslic3r/SLA/SupportPointGenerator.cpp169
-rw-r--r--src/libslic3r/SLA/SupportPointGenerator.hpp29
4 files changed, 161 insertions, 53 deletions
diff --git a/src/libslic3r/ExPolygon.hpp b/src/libslic3r/ExPolygon.hpp
index 4aad3603f..373853f97 100644
--- a/src/libslic3r/ExPolygon.hpp
+++ b/src/libslic3r/ExPolygon.hpp
@@ -333,6 +333,14 @@ extern std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygons &expp)
extern std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygon &ex);
extern std::vector<Point> polypartition_output_to_triangles(const std::list<TPPLPoly> &output);
+inline double area(const ExPolygons &polys)
+{
+ double s = 0.;
+ for (auto &p : polys) s += p.area();
+
+ return s;
+}
+
} // namespace Slic3r
// start Boost
diff --git a/src/libslic3r/Polygon.hpp b/src/libslic3r/Polygon.hpp
index ab7c171e3..48dd1b64d 100644
--- a/src/libslic3r/Polygon.hpp
+++ b/src/libslic3r/Polygon.hpp
@@ -86,6 +86,14 @@ inline double total_length(const Polygons &polylines) {
return total;
}
+inline double area(const Polygons &polys)
+{
+ double s = 0.;
+ for (auto &p : polys) s += p.area();
+
+ return s;
+}
+
// Remove sticks (tentacles with zero area) from the polygon.
extern bool remove_sticks(Polygon &poly);
extern bool remove_sticks(Polygons &polys);
diff --git a/src/libslic3r/SLA/SupportPointGenerator.cpp b/src/libslic3r/SLA/SupportPointGenerator.cpp
index 449269445..7e884b6e3 100644
--- a/src/libslic3r/SLA/SupportPointGenerator.cpp
+++ b/src/libslic3r/SLA/SupportPointGenerator.cpp
@@ -163,10 +163,10 @@ static std::vector<SupportPointGenerator::MyLayer> make_layers(
SupportPointGenerator::MyLayer &layer_below = layers[layer_id - 1];
//FIXME WTF?
const float layer_height = (layer_id!=0 ? heights[layer_id]-heights[layer_id-1] : heights[0]);
- const float safe_angle = 5.f * (float(M_PI)/180.f); // smaller number - less supports
- const float between_layers_offset = float(scale_(layer_height / std::tan(safe_angle)));
+ const float safe_angle = 35.f * (float(M_PI)/180.f); // smaller number - less supports
+ const float between_layers_offset = scaled<float>(layer_height * std::tan(safe_angle));
const float slope_angle = 75.f * (float(M_PI)/180.f); // smaller number - less supports
- const float slope_offset = float(scale_(layer_height / std::tan(slope_angle)));
+ const float slope_offset = scaled<float>(layer_height * std::tan(slope_angle));
//FIXME This has a quadratic time complexity, it will be excessively slow for many tiny islands.
for (SupportPointGenerator::Structure &top : layer_above.islands) {
for (SupportPointGenerator::Structure &bottom : layer_below.islands) {
@@ -181,6 +181,25 @@ static std::vector<SupportPointGenerator::MyLayer> make_layers(
Polygons bottom_polygons = top.polygons_below();
top.overhangs = diff_ex(top_polygons, bottom_polygons);
if (! top.overhangs.empty()) {
+
+ // Produce 2 bands around the island, a safe band for dangling overhangs
+ // and an unsafe band for sloped overhangs.
+ // These masks include the original island
+ auto dangl_mask = offset(bottom_polygons, between_layers_offset, ClipperLib::jtSquare);
+ auto overh_mask = offset(bottom_polygons, slope_offset, ClipperLib::jtSquare);
+
+ // Absolutely hopeless overhangs are those outside the unsafe band
+ top.overhangs = diff_ex(top_polygons, overh_mask);
+
+ // Now cut out the supported core from the safe band
+ // and cut the safe band from the unsafe band to get distinct
+ // zones.
+ overh_mask = diff(overh_mask, dangl_mask);
+ dangl_mask = diff(dangl_mask, bottom_polygons);
+
+ top.dangling_areas = intersection_ex(top_polygons, dangl_mask);
+ top.overhangs_slopes = intersection_ex(top_polygons, overh_mask);
+
top.overhangs_area = 0.f;
std::vector<std::pair<ExPolygon*, float>> expolys_with_areas;
for (ExPolygon &ex : top.overhangs) {
@@ -196,8 +215,6 @@ static std::vector<SupportPointGenerator::MyLayer> make_layers(
overhangs_sorted.emplace_back(std::move(*p.first));
top.overhangs = std::move(overhangs_sorted);
top.overhangs_area *= float(SCALING_FACTOR * SCALING_FACTOR);
- top.overhangs_slopes = diff_ex(top_polygons, offset(bottom_polygons, slope_offset));
- top.dangling_areas = diff_ex(top_polygons, offset(bottom_polygons, between_layers_offset));
}
}
}
@@ -256,21 +273,9 @@ void SupportPointGenerator::process(const std::vector<ExPolygons>& slices, const
// Now iterate over all polygons and append new points if needed.
for (Structure &s : layer_top->islands) {
// Penalization resulting from large diff from the last layer:
-// s.supports_force_inherited /= std::max(1.f, (layer_height / 0.3f) * e_area / s.area);
s.supports_force_inherited /= std::max(1.f, 0.17f * (s.overhangs_area) / s.area);
- //float force_deficit = s.support_force_deficit(m_config.tear_pressure());
- if (s.islands_below.empty()) { // completely new island - needs support no doubt
- uniformly_cover({ *s.polygon }, s, point_grid, true);
- } else if (! s.dangling_areas.empty()) {
- // Let's see if there's anything that overlaps enough to need supports:
- // What we now have in polygons needs support, regardless of what the forces are, so we can add them.
- //FIXME is it an island point or not? Vojtech thinks it is.
- uniformly_cover(s.dangling_areas, s, point_grid);
- } else if (! s.overhangs_slopes.empty()) {
- //FIXME add the support force deficit as a parameter, only cover until the defficiency is covered.
- uniformly_cover(s.overhangs_slopes, s, point_grid);
- }
+ add_support_points(s, point_grid);
}
m_throw_on_cancel();
@@ -288,6 +293,42 @@ void SupportPointGenerator::process(const std::vector<ExPolygons>& slices, const
}
}
+void SupportPointGenerator::add_support_points(SupportPointGenerator::Structure &s, SupportPointGenerator::PointGrid3D &grid3d)
+{
+ // Select each type of surface (overrhang, dangling, slope), derive the support
+ // force deficit for it and call uniformly conver with the right params
+
+ float tp = m_config.tear_pressure();
+ float current = s.supports_force_total();
+ static constexpr float SLOPE_DAMPING = .0015f;
+ static constexpr float DANGL_DAMPING = .09f;
+
+ if (s.islands_below.empty()) {
+ // completely new island - needs support no doubt
+ // deficit is full, there is nothing below that would hold this island
+ uniformly_cover({ *s.polygon }, s, s.area * tp, grid3d, IslandCoverageFlags(icfIsNew | icfBoundaryOnly) );
+ return;
+ }
+
+ auto areafn = [](double sum, auto &p) { return sum + p.area() * SCALING_FACTOR * SCALING_FACTOR; };
+ if (! s.dangling_areas.empty()) {
+ // Let's see if there's anything that overlaps enough to need supports:
+ // What we now have in polygons needs support, regardless of what the forces are, so we can add them.
+
+ double a = std::accumulate(s.dangling_areas.begin(), s.dangling_areas.end(), 0., areafn);
+ uniformly_cover(s.dangling_areas, s, a * tp - current * DANGL_DAMPING * std::sqrt(1. - a / s.area), grid3d);
+ }
+
+ if (! s.overhangs_slopes.empty()) {
+ double a = std::accumulate(s.overhangs_slopes.begin(), s.overhangs_slopes.end(), 0., areafn);
+ uniformly_cover(s.overhangs_slopes, s, a * tp - current * SLOPE_DAMPING * std::sqrt(1. - a / s.area), grid3d);
+ }
+
+ if (! s.overhangs.empty()) {
+ uniformly_cover(s.overhangs, s, s.overhangs_area * tp, grid3d);
+ }
+}
+
std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, std::mt19937 &rng)
{
// Triangulate the polygon with holes into triplets of 3D points.
@@ -297,16 +338,16 @@ std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_m
if (! triangles.empty())
{
// Calculate area of each triangle.
- std::vector<float> areas;
- areas.reserve(triangles.size() / 3);
+ auto areas = reserve_vector<float>(triangles.size() / 3);
+ double aback = 0.;
for (size_t i = 0; i < triangles.size(); ) {
const Vec2f &a = triangles[i ++];
const Vec2f v1 = triangles[i ++] - a;
const Vec2f v2 = triangles[i ++] - a;
- areas.emplace_back(0.5f * std::abs(cross2(v1, v2)));
- if (i != 3)
- // Prefix sum of the areas.
- areas.back() += areas[areas.size() - 2];
+
+ // Prefix sum of the areas.
+ areas.emplace_back(aback + 0.5f * std::abs(cross2(v1, v2)));
+ aback = areas.back();
}
size_t num_samples = size_t(ceil(areas.back() * samples_per_mm2));
@@ -316,7 +357,7 @@ std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_m
double r = random_triangle(rng);
size_t idx_triangle = std::min<size_t>(std::upper_bound(areas.begin(), areas.end(), (float)r) - areas.begin(), areas.size() - 1) * 3;
// Select a random point on the triangle.
- double u = float(sqrt(random_float(rng)));
+ double u = float(std::sqrt(random_float(rng)));
double v = float(random_float(rng));
const Vec2f &a = triangles[idx_triangle ++];
const Vec2f &b = triangles[idx_triangle++];
@@ -328,16 +369,37 @@ std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_m
return out;
}
-std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygon &expoly, float samples_per_mm2, float samples_per_mm_boundary, std::mt19937 &rng)
+
+std::vector<Vec2f> sample_expolygon(const ExPolygons &expolys, float samples_per_mm2, std::mt19937 &rng)
{
- std::vector<Vec2f> out = sample_expolygon(expoly, samples_per_mm2, rng);
- double point_stepping_scaled = scale_(1.f) / samples_per_mm_boundary;
+ std::vector<Vec2f> out;
+ for (const ExPolygon &expoly : expolys)
+ append(out, sample_expolygon(expoly, samples_per_mm2, rng));
+
+ return out;
+}
+
+void sample_expolygon_boundary(const ExPolygon & expoly,
+ float samples_per_mm,
+ std::vector<Vec2f> &out,
+ std::mt19937 & rng)
+{
+ double point_stepping_scaled = scale_(1.f) / samples_per_mm;
for (size_t i_contour = 0; i_contour <= expoly.holes.size(); ++ i_contour) {
- const Polygon &contour = (i_contour == 0) ? expoly.contour : expoly.holes[i_contour - 1];
- const Points pts = contour.equally_spaced_points(point_stepping_scaled);
+ const Polygon &contour = (i_contour == 0) ? expoly.contour :
+ expoly.holes[i_contour - 1];
+
+ const Points pts = contour.equally_spaced_points(point_stepping_scaled);
for (size_t i = 0; i < pts.size(); ++ i)
- out.emplace_back(unscale<float>(pts[i].x()), unscale<float>(pts[i].y()));
+ out.emplace_back(unscale<float>(pts[i].x()),
+ unscale<float>(pts[i].y()));
}
+}
+
+std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygon &expoly, float samples_per_mm2, float samples_per_mm_boundary, std::mt19937 &rng)
+{
+ std::vector<Vec2f> out = sample_expolygon(expoly, samples_per_mm2, rng);
+ sample_expolygon_boundary(expoly, samples_per_mm_boundary, out, rng);
return out;
}
@@ -359,17 +421,17 @@ static inline std::vector<Vec2f> poisson_disk_from_samples(const std::vector<Vec
}
// Assign the raw samples to grid cells, sort the grid cells lexicographically.
- struct RawSample {
+ struct RawSample
+ {
Vec2f coord;
Vec2i cell_id;
+ RawSample(const Vec2f &crd = {}, const Vec2i &id = {}): coord{crd}, cell_id{id} {}
};
- std::vector<RawSample> raw_samples_sorted;
- RawSample sample;
- for (const Vec2f &pt : raw_samples) {
- sample.coord = pt;
- sample.cell_id = ((pt - corner_min) / radius).cast<int>();
- raw_samples_sorted.emplace_back(sample);
- }
+
+ auto raw_samples_sorted = reserve_vector<RawSample>(raw_samples.size());
+ for (const Vec2f &pt : raw_samples)
+ raw_samples_sorted.emplace_back(pt, ((pt - corner_min) / radius).cast<int>());
+
std::sort(raw_samples_sorted.begin(), raw_samples_sorted.end(), [](const RawSample &lhs, const RawSample &rhs)
{ return lhs.cell_id.x() < rhs.cell_id.x() || (lhs.cell_id.x() == rhs.cell_id.x() && lhs.cell_id.y() < rhs.cell_id.y()); });
@@ -464,11 +526,22 @@ static inline std::vector<Vec2f> poisson_disk_from_samples(const std::vector<Vec
return out;
}
-void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, bool is_new_island, bool just_one)
+
+void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure& structure, float deficit, PointGrid3D &grid3d, IslandCoverageFlags flags)
{
//int num_of_points = std::max(1, (int)((island.area()*pow(SCALING_FACTOR, 2) * m_config.tear_pressure)/m_config.support_force));
- const float support_force_deficit = structure.support_force_deficit(m_config.tear_pressure());
+ float support_force_deficit = deficit;
+ auto bb = get_extents(islands);
+
+ if (flags & icfIsNew) {
+ Vec2d bbdim = unscaled(Vec2crd{bb.max - bb.min});
+ if (bbdim.x() > bbdim.y()) std::swap(bbdim.x(), bbdim.y());
+ double aspectr = bbdim.y() / bbdim.x();
+
+ support_force_deficit *= (1 + aspectr / 2.);
+ }
+
if (support_force_deficit < 0)
return;
@@ -485,13 +558,18 @@ void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure
float min_spacing = poisson_radius;
//FIXME share the random generator. The random generator may be not so cheap to initialize, also we don't want the random generator to be restarted for each polygon.
-
- std::vector<Vec2f> raw_samples = sample_expolygon_with_boundary(islands, samples_per_mm2, 5.f / poisson_radius, m_rng);
+
+ std::vector<Vec2f> raw_samples =
+ flags & icfBoundaryOnly ?
+ sample_expolygon_with_boundary(islands, samples_per_mm2,
+ 5.f / poisson_radius, m_rng) :
+ sample_expolygon(islands, samples_per_mm2, m_rng);
+
std::vector<Vec2f> poisson_samples;
for (size_t iter = 0; iter < 4; ++ iter) {
poisson_samples = poisson_disk_from_samples(raw_samples, poisson_radius,
[&structure, &grid3d, min_spacing](const Vec2f &pos) {
- return grid3d.collides_with(pos, &structure, min_spacing);
+ return grid3d.collides_with(pos, structure.layer->print_z, min_spacing);
});
if (poisson_samples.size() >= poisson_samples_target || m_config.minimal_distance > poisson_radius-EPSILON)
break;
@@ -521,12 +599,13 @@ void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure
poisson_samples.erase(poisson_samples.begin() + poisson_samples_target, poisson_samples.end());
}
for (const Vec2f &pt : poisson_samples) {
- m_output.emplace_back(float(pt(0)), float(pt(1)), structure.height, m_config.head_diameter/2.f, is_new_island);
+ m_output.emplace_back(float(pt(0)), float(pt(1)), structure.zlevel, m_config.head_diameter/2.f, flags & icfIsNew);
structure.supports_force_this_layer += m_config.support_force();
grid3d.insert(pt, &structure);
}
}
+
void remove_bottom_points(std::vector<SupportPoint> &pts, float lvl)
{
// get iterator to the reorganized vector end
diff --git a/src/libslic3r/SLA/SupportPointGenerator.hpp b/src/libslic3r/SLA/SupportPointGenerator.hpp
index f1b377025..30c221c04 100644
--- a/src/libslic3r/SLA/SupportPointGenerator.hpp
+++ b/src/libslic3r/SLA/SupportPointGenerator.hpp
@@ -22,8 +22,9 @@ public:
float density_relative {1.f};
float minimal_distance {1.f};
float head_diameter {0.4f};
- ///////////////
- inline float support_force() const { return 7.7f / density_relative; } // a force one point can support (arbitrary force unit)
+
+ // Originally calibrated to 7.7f, reduced density by Tamas to 70% which is 11.1 (7.7 / 0.7) to adjust for new algorithm changes in tm_suppt_gen_improve
+ inline float support_force() const { return 11.1f / density_relative; } // a force one point can support (arbitrary force unit)
inline float tear_pressure() const { return 1.f; } // pressure that the display exerts (the force unit per mm2)
};
@@ -38,8 +39,8 @@ public:
struct MyLayer;
struct Structure {
- Structure(MyLayer &layer, const ExPolygon& poly, const BoundingBox &bbox, const Vec2f &centroid, float area, float h) :
- layer(&layer), polygon(&poly), bbox(bbox), centroid(centroid), area(area), height(h)
+ Structure(MyLayer &layer, const ExPolygon& poly, const BoundingBox &bbox, const Vec2f &centroid, float area, float h) :
+ layer(&layer), polygon(&poly), bbox(bbox), centroid(centroid), area(area), zlevel(h)
#ifdef SLA_SUPPORTPOINTGEN_DEBUG
, unique_id(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()))
#endif /* SLA_SUPPORTPOINTGEN_DEBUG */
@@ -49,7 +50,7 @@ public:
const BoundingBox bbox;
const Vec2f centroid = Vec2f::Zero();
const float area = 0.f;
- float height = 0;
+ float zlevel = 0;
// How well is this ExPolygon held to the print base?
// Positive number, the higher the better.
float supports_force_this_layer = 0.f;
@@ -159,8 +160,8 @@ public:
grid.emplace(cell_id(pt.position), pt);
}
- bool collides_with(const Vec2f &pos, Structure *island, float radius) {
- Vec3f pos3d(pos.x(), pos.y(), float(island->layer->print_z));
+ bool collides_with(const Vec2f &pos, float print_z, float radius) {
+ Vec3f pos3d(pos.x(), pos.y(), print_z);
Vec3i cell = cell_id(pos3d);
std::pair<Grid::const_iterator, Grid::const_iterator> it_pair = grid.equal_range(cell);
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
@@ -198,7 +199,16 @@ private:
SupportPointGenerator::Config m_config;
void process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights);
- void uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, bool is_new_island = false, bool just_one = false);
+
+public:
+ enum IslandCoverageFlags : uint8_t { icfNone = 0x0, icfIsNew = 0x1, icfBoundaryOnly = 0x2 };
+
+private:
+
+ void uniformly_cover(const ExPolygons& islands, Structure& structure, float deficit, PointGrid3D &grid3d, IslandCoverageFlags flags = icfNone);
+
+ void add_support_points(Structure& structure, PointGrid3D &grid3d);
+
void project_onto_mesh(std::vector<SupportPoint>& points) const;
#ifdef SLA_SUPPORTPOINTGEN_DEBUG
@@ -215,6 +225,9 @@ private:
void remove_bottom_points(std::vector<SupportPoint> &pts, float lvl);
+std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, std::mt19937 &rng);
+void sample_expolygon_boundary(const ExPolygon &expoly, float samples_per_mm, std::vector<Vec2f> &out, std::mt19937 &rng);
+
}} // namespace Slic3r::sla
#endif // SUPPORTPOINTGENERATOR_HPP