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authorEnrico Turri <enricoturri@seznam.cz>2019-02-20 17:23:23 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-02-20 17:23:23 +0300
commit11fc849b1a92dddfab6b463e4b3a01825bd5692c (patch)
tree29f6647d1f591daaa253dae3f9c3fb5eda090f4d /src/slic3r/GUI/3DBed.cpp
parent0b0457186b8fb8cfd8dc809c5c0d80e2409f7569 (diff)
Printbed textures generated from svg files
Diffstat (limited to 'src/slic3r/GUI/3DBed.cpp')
-rw-r--r--src/slic3r/GUI/3DBed.cpp289
1 files changed, 287 insertions, 2 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp
index 0e80bd542..d6d25b550 100644
--- a/src/slic3r/GUI/3DBed.cpp
+++ b/src/slic3r/GUI/3DBed.cpp
@@ -20,6 +20,67 @@ namespace GUI {
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
{
+#if ENABLE_TEXTURES_FROM_SVG
+ m_vertices.clear();
+ unsigned int v_size = 3 * (unsigned int)triangles.size();
+
+ if (v_size == 0)
+ return false;
+
+ m_vertices = std::vector<Vertex>(v_size, Vertex());
+
+ float min_x = unscale<float>(triangles[0].points[0](0));
+ float min_y = unscale<float>(triangles[0].points[0](1));
+ float max_x = min_x;
+ float max_y = min_y;
+
+ unsigned int v_count = 0;
+ for (const Polygon& t : triangles)
+ {
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ Vertex& v = m_vertices[v_count];
+
+ const Point& p = t.points[i];
+ float x = unscale<float>(p(0));
+ float y = unscale<float>(p(1));
+
+ v.position[0] = x;
+ v.position[1] = y;
+ v.position[2] = z;
+
+ if (generate_tex_coords)
+ {
+ v.tex_coords[0] = x;
+ v.tex_coords[1] = y;
+
+ min_x = std::min(min_x, x);
+ max_x = std::max(max_x, x);
+ min_y = std::min(min_y, y);
+ max_y = std::max(max_y, y);
+ }
+
+ ++v_count;
+ }
+ }
+
+ if (generate_tex_coords)
+ {
+ float size_x = max_x - min_x;
+ float size_y = max_y - min_y;
+
+ if ((size_x != 0.0f) && (size_y != 0.0f))
+ {
+ float inv_size_x = 1.0f / size_x;
+ float inv_size_y = -1.0f / size_y;
+ for (Vertex& v : m_vertices)
+ {
+ v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
+ v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
+ }
+ }
+ }
+#else
m_vertices.clear();
m_tex_coords.clear();
@@ -80,12 +141,38 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
}
}
}
+#endif // ENABLE_TEXTURES_FROM_SVG
return true;
}
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
{
+#if ENABLE_TEXTURES_FROM_SVG
+ m_vertices.clear();
+
+ unsigned int v_size = 2 * (unsigned int)lines.size();
+ if (v_size == 0)
+ return false;
+
+ m_vertices = std::vector<Vertex>(v_size, Vertex());
+
+ unsigned int v_count = 0;
+ for (const Line& l : lines)
+ {
+ Vertex& v1 = m_vertices[v_count];
+ v1.position[0] = unscale<float>(l.a(0));
+ v1.position[1] = unscale<float>(l.a(1));
+ v1.position[2] = z;
+ ++v_count;
+
+ Vertex& v2 = m_vertices[v_count];
+ v2.position[0] = unscale<float>(l.b(0));
+ v2.position[1] = unscale<float>(l.b(1));
+ v2.position[2] = z;
+ ++v_count;
+ }
+#else
m_vertices.clear();
m_tex_coords.clear();
@@ -105,10 +192,18 @@ bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
m_vertices[coord++] = unscale<float>(l.b(1));
m_vertices[coord++] = z;
}
+#endif // ENABLE_TEXTURES_FROM_SVG
return true;
}
+#if ENABLE_TEXTURES_FROM_SVG
+const float* GeometryBuffer::get_vertices_data() const
+{
+ return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
const double Bed3D::Axes::Radius = 0.5;
const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
const double Bed3D::Axes::ArrowLength = 5.0;
@@ -176,8 +271,11 @@ void Bed3D::Axes::render_axis(double length) const
}
Bed3D::Bed3D()
-: m_type(Custom)
-, m_scale_factor(1.0f)
+ : m_type(Custom)
+#if ENABLE_TEXTURES_FROM_SVG
+ , m_vbo_id(0)
+#endif // ENABLE_TEXTURES_FROM_SVG
+ , m_scale_factor(1.0f)
{
}
@@ -206,6 +304,10 @@ bool Bed3D::set_shape(const Pointfs& shape)
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
+#if ENABLE_TEXTURES_FROM_SVG
+ reset();
+#endif // ENABLE_TEXTURES_FROM_SVG
+
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones();
@@ -224,6 +326,39 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
+#if ENABLE_TEXTURES_FROM_SVG
+void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
+{
+ m_scale_factor = scale_factor;
+
+ EType type = useVBOs ? m_type : Custom;
+ switch (type)
+
+ {
+ case MK2:
+ {
+ render_prusa("mk2", theta > 90.0f);
+ break;
+ }
+ case MK3:
+ {
+ render_prusa("mk3", theta > 90.0f);
+ break;
+ }
+ case SL1:
+ {
+ render_prusa("sl1", theta > 90.0f);
+ break;
+ }
+ default:
+ case Custom:
+ {
+ render_custom();
+ break;
+ }
+ }
+}
+#else
void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
{
m_scale_factor = scale_factor;
@@ -256,6 +391,7 @@ void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
}
}
}
+#endif // ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_axes() const
{
@@ -349,6 +485,131 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
return type;
}
+#if ENABLE_TEXTURES_FROM_SVG
+void Bed3D::render_prusa(const std::string &key, bool bottom) const
+{
+ std::string tex_path = resources_dir() + "/icons/bed/" + key;
+
+ std::string model_path = resources_dir() + "/models/" + key;
+
+ // use anisotropic filter if graphic card allows
+ GLfloat max_anisotropy = 0.0f;
+ if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
+ ::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
+
+ // use higher resolution images if graphic card allows
+ GLint max_tex_size;
+ ::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
+
+ // clamp or the texture generation becomes too slow
+ max_tex_size = std::min(max_tex_size, 8192);
+
+ std::string filename = tex_path + ".svg";
+
+ if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename))
+ {
+ if (!m_texture.load_from_svg_file(filename, true, max_tex_size))
+ {
+ render_custom();
+ return;
+ }
+
+ if (max_anisotropy > 0.0f)
+ {
+ ::glBindTexture(GL_TEXTURE_2D, m_texture.get_id());
+ ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ }
+
+ if (!bottom)
+ {
+ filename = model_path + "_bed.stl";
+ if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, true)) {
+ Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
+ if (key == "mk2")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 7.5, -0.03);
+ else if (key == "mk3")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 5.5, 2.43);
+ else if (key == "sl1")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 0.0, -0.03);
+
+ m_model.center_around(offset);
+ }
+
+ if (!m_model.get_filename().empty())
+ {
+ ::glEnable(GL_LIGHTING);
+ m_model.render();
+ ::glDisable(GL_LIGHTING);
+ }
+ }
+
+ unsigned int triangles_vcount = m_triangles.get_vertices_count();
+ if (triangles_vcount > 0)
+ {
+ if (m_vbo_id == 0)
+ {
+ ::glGenBuffers(1, &m_vbo_id);
+ ::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
+ ::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW);
+ ::glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_position_offset());
+ ::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_tex_coords_offset());
+ ::glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ ::glEnable(GL_DEPTH_TEST);
+ ::glDepthMask(GL_FALSE);
+
+ ::glEnable(GL_BLEND);
+ ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ ::glEnable(GL_TEXTURE_2D);
+ ::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ if (bottom)
+ ::glFrontFace(GL_CW);
+
+ render_prusa_shader(triangles_vcount, bottom);
+
+ if (bottom)
+ ::glFrontFace(GL_CCW);
+
+ ::glDisable(GL_TEXTURE_2D);
+
+ ::glDisable(GL_BLEND);
+ ::glDepthMask(GL_TRUE);
+ }
+}
+
+void Bed3D::render_prusa_shader(unsigned int vertices_count, bool transparent) const
+{
+ if (m_shader.get_shader_program_id() == 0)
+ m_shader.init("printbed.vs", "printbed.fs");
+
+ if (m_shader.is_initialized())
+ {
+ m_shader.start_using();
+ m_shader.set_uniform("transparent_background", transparent);
+
+ ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_texture.get_id());
+ ::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
+ ::glEnableVertexAttribArray(0);
+ ::glEnableVertexAttribArray(1);
+ ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices_count);
+ ::glDisableVertexAttribArray(1);
+ ::glDisableVertexAttribArray(0);
+ ::glBindBuffer(GL_ARRAY_BUFFER, 0);
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+
+ m_shader.stop_using();
+ }
+}
+
+#else
void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
{
std::string tex_path = resources_dir() + "/icons/bed/" + key;
@@ -468,11 +729,16 @@ void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) cons
glsafe(::glDepthMask(GL_TRUE));
}
}
+#endif // ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_custom() const
{
+#if ENABLE_TEXTURES_FROM_SVG
+ m_texture.reset();
+#else
m_top_texture.reset();
m_bottom_texture.reset();
+#endif // ENABLE_TEXTURES_FROM_SVG
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
@@ -487,7 +753,11 @@ void Bed3D::render_custom() const
glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
+#if ENABLE_TEXTURES_FROM_SVG
+ ::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data());
+#else
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
+#endif // ENABLE_TEXTURES_FROM_SVG
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
// draw grid
@@ -497,7 +767,11 @@ void Bed3D::render_custom() const
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glLineWidth(3.0f * m_scale_factor));
glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
+#if ENABLE_TEXTURES_FROM_SVG
+ ::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data());
+#else
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
+#endif // ENABLE_TEXTURES_FROM_SVG
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
@@ -507,5 +781,16 @@ void Bed3D::render_custom() const
}
}
+#if ENABLE_TEXTURES_FROM_SVG
+void Bed3D::reset()
+{
+ if (m_vbo_id > 0)
+ {
+ ::glDeleteBuffers(1, &m_vbo_id);
+ m_vbo_id = 0;
+ }
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
} // GUI
} // Slic3r \ No newline at end of file