diff options
author | bubnikv <bubnikv@gmail.com> | 2019-06-20 17:15:09 +0300 |
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committer | bubnikv <bubnikv@gmail.com> | 2019-06-20 17:15:09 +0300 |
commit | 35b3fd317623b98153a0b91d3f51c784d2cc0a20 (patch) | |
tree | 8c59c535e6f8207431ed79ffcc6ba4c23c2e0483 /src/slic3r/GUI/3DBed.cpp | |
parent | 0c95d4e0d998230258b5f3aa35af3f19da46778a (diff) |
Integrated the new layer height spans with configs into the backend.
Fixed some compiler warnings.
Diffstat (limited to 'src/slic3r/GUI/3DBed.cpp')
-rw-r--r-- | src/slic3r/GUI/3DBed.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index 8392e534a..d9bb67f57 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -600,12 +600,12 @@ void Bed3D::render_prusa_shader(bool transparent) const if (position_id != -1) { glsafe(::glEnableVertexAttribArray(position_id)); - glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)m_triangles.get_position_offset())); + glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_position_offset())); } if (tex_coords_id != -1) { glsafe(::glEnableVertexAttribArray(tex_coords_id)); - glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)m_triangles.get_tex_coords_offset())); + glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_tex_coords_offset())); } glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_triangles.get_vertices_count())); |