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authorEnrico Turri <enricoturri@seznam.cz>2019-07-19 10:52:01 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-07-19 10:52:01 +0300
commit84d61e28fdcc15d337d960fcade06e627b27d57f (patch)
treeafaa6b47f4a742da7d5ff038004f78d55e761765 /src/slic3r/GUI/3DBed.cpp
parent33446502551699496fe893da36256c2e69a64ece (diff)
Tech ENABLE_TEXTURES_FROM_SVG set as default
Diffstat (limited to 'src/slic3r/GUI/3DBed.cpp')
-rw-r--r--src/slic3r/GUI/3DBed.cpp263
1 files changed, 0 insertions, 263 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp
index 27531f030..89ad5a4ad 100644
--- a/src/slic3r/GUI/3DBed.cpp
+++ b/src/slic3r/GUI/3DBed.cpp
@@ -23,7 +23,6 @@ namespace GUI {
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
{
-#if ENABLE_TEXTURES_FROM_SVG
m_vertices.clear();
unsigned int v_size = 3 * (unsigned int)triangles.size();
@@ -83,75 +82,12 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
}
}
}
-#else
- m_vertices.clear();
- m_tex_coords.clear();
-
- unsigned int v_size = 9 * (unsigned int)triangles.size();
- unsigned int t_size = 6 * (unsigned int)triangles.size();
- if (v_size == 0)
- return false;
-
- m_vertices = std::vector<float>(v_size, 0.0f);
- if (generate_tex_coords)
- m_tex_coords = std::vector<float>(t_size, 0.0f);
-
- float min_x = unscale<float>(triangles[0].points[0](0));
- float min_y = unscale<float>(triangles[0].points[0](1));
- float max_x = min_x;
- float max_y = min_y;
-
- unsigned int v_coord = 0;
- unsigned int t_coord = 0;
- for (const Polygon& t : triangles)
- {
- for (unsigned int v = 0; v < 3; ++v)
- {
- const Point& p = t.points[v];
- float x = unscale<float>(p(0));
- float y = unscale<float>(p(1));
-
- m_vertices[v_coord++] = x;
- m_vertices[v_coord++] = y;
- m_vertices[v_coord++] = z;
-
- if (generate_tex_coords)
- {
- m_tex_coords[t_coord++] = x;
- m_tex_coords[t_coord++] = y;
-
- min_x = std::min(min_x, x);
- max_x = std::max(max_x, x);
- min_y = std::min(min_y, y);
- max_y = std::max(max_y, y);
- }
- }
- }
-
- if (generate_tex_coords)
- {
- float size_x = max_x - min_x;
- float size_y = max_y - min_y;
-
- if ((size_x != 0.0f) && (size_y != 0.0f))
- {
- float inv_size_x = 1.0f / size_x;
- float inv_size_y = -1.0f / size_y;
- for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
- {
- m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
- m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
- }
- }
- }
-#endif // ENABLE_TEXTURES_FROM_SVG
return true;
}
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
{
-#if ENABLE_TEXTURES_FROM_SVG
m_vertices.clear();
unsigned int v_size = 2 * (unsigned int)lines.size();
@@ -175,37 +111,14 @@ bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
v2.position[2] = z;
++v_count;
}
-#else
- m_vertices.clear();
- m_tex_coords.clear();
-
- unsigned int size = 6 * (unsigned int)lines.size();
- if (size == 0)
- return false;
-
- m_vertices = std::vector<float>(size, 0.0f);
-
- unsigned int coord = 0;
- for (const Line& l : lines)
- {
- m_vertices[coord++] = unscale<float>(l.a(0));
- m_vertices[coord++] = unscale<float>(l.a(1));
- m_vertices[coord++] = z;
- m_vertices[coord++] = unscale<float>(l.b(0));
- m_vertices[coord++] = unscale<float>(l.b(1));
- m_vertices[coord++] = z;
- }
-#endif // ENABLE_TEXTURES_FROM_SVG
return true;
}
-#if ENABLE_TEXTURES_FROM_SVG
const float* GeometryBuffer::get_vertices_data() const
{
return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
}
-#endif // ENABLE_TEXTURES_FROM_SVG
const double Bed3D::Axes::Radius = 0.5;
const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
@@ -276,10 +189,8 @@ void Bed3D::Axes::render_axis(double length) const
Bed3D::Bed3D()
: m_type(Custom)
, m_custom_texture("")
-#if ENABLE_TEXTURES_FROM_SVG
, m_requires_canvas_update(false)
, m_vbo_id(0)
-#endif // ENABLE_TEXTURES_FROM_SVG
, m_scale_factor(1.0f)
{
}
@@ -319,9 +230,7 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture)
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
-#if ENABLE_TEXTURES_FROM_SVG
reset();
-#endif // ENABLE_TEXTURES_FROM_SVG
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
@@ -341,7 +250,6 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
-#if ENABLE_TEXTURES_FROM_SVG
void Bed3D::render(GLCanvas3D* canvas, float theta, float scale_factor) const
{
m_scale_factor = scale_factor;
@@ -371,40 +279,6 @@ void Bed3D::render(GLCanvas3D* canvas, float theta, float scale_factor) const
}
}
}
-#else
-void Bed3D::render(float theta, float scale_factor) const
-{
- m_scale_factor = scale_factor;
-
- if (m_shape.empty())
- return;
-
- switch (m_type)
- {
- case MK2:
- {
- render_prusa("mk2", theta);
- break;
- }
- case MK3:
- {
- render_prusa("mk3", theta);
- break;
- }
- case SL1:
- {
- render_prusa("sl1", theta);
- break;
- }
- default:
- case Custom:
- {
- render_custom();
- break;
- }
- }
-}
-#endif // ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_axes() const
{
@@ -507,7 +381,6 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
return type;
}
-#if ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_prusa(GLCanvas3D* canvas, const std::string &key, bool bottom) const
{
std::string filename = !m_custom_texture.empty() ? m_custom_texture : resources_dir() + "/icons/bed/" + key + ".svg";
@@ -692,136 +565,10 @@ void Bed3D::render_prusa_shader(bool transparent) const
m_shader.stop_using();
}
}
-#else
-void Bed3D::render_prusa(const std::string& key, float theta) const
-{
- std::string tex_path = resources_dir() + "/icons/bed/" + key;
-
- // use higher resolution images if graphic card allows
- GLint max_tex_size;
- glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size));
-
- // temporary set to lowest resolution
- max_tex_size = 2048;
-
- if (max_tex_size >= 8192)
- tex_path += "_8192";
- else if (max_tex_size >= 4096)
- tex_path += "_4096";
-
- std::string model_path = resources_dir() + "/models/" + key;
-
- // use anisotropic filter if graphic card allows
- GLfloat max_anisotropy = 0.0f;
- if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
- glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy));
-
- std::string filename = tex_path + "_top.png";
- if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
- {
- if (!m_top_texture.load_from_file(filename, true, true))
- {
- render_custom();
- return;
- }
-
- if (max_anisotropy > 0.0f)
- {
- glsafe(::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id()));
- glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
- glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
- }
- }
-
- filename = tex_path + "_bottom.png";
- if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
- {
- if (!m_bottom_texture.load_from_file(filename, true, true))
- {
- render_custom();
- return;
- }
-
- if (max_anisotropy > 0.0f)
- {
- glsafe(::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id()));
- glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
- glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
- }
- }
-
- if (theta <= 90.0f)
- {
- filename = model_path + "_bed.stl";
- if ((m_model.get_filename() != filename) && m_model.init_from_file(filename)) {
- Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
- if (key == "mk2")
- // hardcoded value to match the stl model
- offset += Vec3d(0.0, 7.5, -0.03);
- else if (key == "mk3")
- // hardcoded value to match the stl model
- offset += Vec3d(0.0, 5.5, 2.43);
- else if (key == "sl1")
- // hardcoded value to match the stl model
- offset += Vec3d(0.0, 0.0, -0.03);
-
- m_model.center_around(offset);
- }
-
- if (!m_model.get_filename().empty())
- {
- glsafe(::glEnable(GL_LIGHTING));
- m_model.render();
- glsafe(::glDisable(GL_LIGHTING));
- }
- }
-
- unsigned int triangles_vcount = m_triangles.get_vertices_count();
- if (triangles_vcount > 0)
- {
- glsafe(::glEnable(GL_DEPTH_TEST));
- glsafe(::glDepthMask(GL_FALSE));
-
- glsafe(::glEnable(GL_BLEND));
- glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
-
- glsafe(::glEnable(GL_TEXTURE_2D));
- glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
-
- glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
- glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
-
- if (theta > 90.0f)
- glsafe(::glFrontFace(GL_CW));
-
- glsafe(::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()));
- glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
- glsafe(::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()));
- glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
-
- if (theta > 90.0f)
- glsafe(::glFrontFace(GL_CCW));
-
- glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
- glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
- glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
-
- glsafe(::glDisable(GL_TEXTURE_2D));
-
- glsafe(::glDisable(GL_BLEND));
- glsafe(::glDepthMask(GL_TRUE));
- }
-}
-#endif // ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_custom() const
{
-#if ENABLE_TEXTURES_FROM_SVG
m_texture.reset();
-#else
- m_top_texture.reset();
- m_bottom_texture.reset();
-#endif // ENABLE_TEXTURES_FROM_SVG
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
@@ -836,11 +583,7 @@ void Bed3D::render_custom() const
glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
-#if ENABLE_TEXTURES_FROM_SVG
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data()));
-#else
- glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
-#endif // ENABLE_TEXTURES_FROM_SVG
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
// draw grid
@@ -850,11 +593,7 @@ void Bed3D::render_custom() const
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glLineWidth(3.0f * m_scale_factor));
glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
-#if ENABLE_TEXTURES_FROM_SVG
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
-#else
- glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
-#endif // ENABLE_TEXTURES_FROM_SVG
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
@@ -864,7 +603,6 @@ void Bed3D::render_custom() const
}
}
-#if ENABLE_TEXTURES_FROM_SVG
void Bed3D::reset()
{
if (m_vbo_id > 0)
@@ -873,7 +611,6 @@ void Bed3D::reset()
m_vbo_id = 0;
}
}
-#endif // ENABLE_TEXTURES_FROM_SVG
} // GUI
} // Slic3r \ No newline at end of file