diff options
author | Enrico Turri <enricoturri@seznam.cz> | 2019-07-25 12:34:42 +0300 |
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committer | Enrico Turri <enricoturri@seznam.cz> | 2019-07-25 12:34:42 +0300 |
commit | d6f03a2f52fcd952976dd540b424afa5f480627f (patch) | |
tree | 1ee8232aa5d3862bda8cd4a0906dba9bae1e11e5 /src/slic3r/GUI/3DBed.cpp | |
parent | bc680b8376294955fdeb01e5d6838aa332e68de0 (diff) |
Bed model placed into the scene so that its origin goes into shape center
Diffstat (limited to 'src/slic3r/GUI/3DBed.cpp')
-rw-r--r-- | src/slic3r/GUI/3DBed.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index ca48f7c37..a402fa82d 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -558,8 +558,10 @@ void Bed3D::render_model(const std::string& filename) const if ((m_model.get_filename() != filename) && m_model.init_from_file(filename)) { - // move the model a bit down to avoid z-fighting with the texture quad - m_model.set_offset(-0.03 * Vec3d::UnitZ()); + // move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad + Vec3d shift = m_bounding_box.center(); + shift(2) = -0.03; + m_model.set_offset(shift); // update extended bounding box calc_bounding_boxes(); |