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authorLukas Matena <lukasmatena@seznam.cz>2019-04-26 16:34:26 +0300
committerLukas Matena <lukasmatena@seznam.cz>2019-05-06 09:14:45 +0300
commit5f226c5d7fcb7c019604dde1da1e792986515e96 (patch)
treefbca62733d92e6acc57173fe3d29f7c473e4ca2b /src/slic3r/GUI/3DScene.cpp
parent045879f68a07758aef43e4ae475d664f1c12f418 (diff)
Allow wipe tower rotation by the rotation gizmo
Diffstat (limited to 'src/slic3r/GUI/3DScene.cpp')
-rw-r--r--src/slic3r/GUI/3DScene.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp
index 037f70962..8bd95e372 100644
--- a/src/slic3r/GUI/3DScene.cpp
+++ b/src/slic3r/GUI/3DScene.cpp
@@ -709,12 +709,15 @@ int GLVolumeCollection::load_wipe_tower_preview(
brim_mesh.translate(-brim_width, -brim_width, 0.f);
mesh.merge(brim_mesh);
- mesh.rotate(rotation_angle, &origin_of_rotation); // rotates the box according to the config rotation setting
+ //mesh.rotate(rotation_angle, &origin_of_rotation); // rotates the box according to the config rotation setting
+
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
v.indexed_vertex_array.load_mesh(mesh, use_VBOs);
v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
+ v.set_volume_rotation(Vec3d(0., 0., (M_PI/180.) * rotation_angle));
+
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);