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authorbubnikv <bubnikv@gmail.com>2019-04-26 18:28:31 +0300
committerbubnikv <bubnikv@gmail.com>2019-04-26 18:28:31 +0300
commit6526a8fcafaf2453e5b69ef65409a1bf728b63de (patch)
tree13d5ea1a7ef870660c2b9594c373ed3aeab04c4a /src/slic3r/GUI/3DScene.cpp
parentf78c3a0f1b02d462c7e7d3d5069d08f1f3aee6b2 (diff)
WIP: Transformation of instances in world coordinate space:
Ulocking the "anisotropic" scaling checkbox will bake the transformation into meshes to allow for scaling in world axes. Optimized and templated the stl_transform functions, now also available for 3x3 matrices. The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
Diffstat (limited to 'src/slic3r/GUI/3DScene.cpp')
-rw-r--r--src/slic3r/GUI/3DScene.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp
index 9038e388c..bbedc0802 100644
--- a/src/slic3r/GUI/3DScene.cpp
+++ b/src/slic3r/GUI/3DScene.cpp
@@ -716,6 +716,8 @@ int GLVolumeCollection::load_wipe_tower_preview(
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = GLVolume::CompositeID(obj_idx, 0, 0);
+ v.geometry_id.first = 0;
+ v.geometry_id.second = wipe_tower_instance_id().id;
v.is_wipe_tower = true;
v.shader_outside_printer_detection_enabled = ! size_unknown;
return int(this->volumes.size() - 1);