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authorbubnikv <bubnikv@gmail.com>2019-04-02 14:47:49 +0300
committerbubnikv <bubnikv@gmail.com>2019-04-02 14:47:49 +0300
commit086f11df98c20d133baac7367ffda2988eb0cd7d (patch)
tree3c60aee29e074403dfd275c362e05b17a12326fb /src/slic3r/GUI/3DScene.hpp
parent9594bf43b5d3fd1eeaf44ac982408b2c66f4288f (diff)
Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW); SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X. rendering of the SLA cutting plane in left handed systems resetting the SLA clipping planes on 3D preview invalidation
Diffstat (limited to 'src/slic3r/GUI/3DScene.hpp')
-rw-r--r--src/slic3r/GUI/3DScene.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp
index e421997e5..5cc301a39 100644
--- a/src/slic3r/GUI/3DScene.hpp
+++ b/src/slic3r/GUI/3DScene.hpp
@@ -388,6 +388,7 @@ public:
int instance_idx() const { return this->composite_id.instance_id; }
Transform3d world_matrix() const;
+ bool is_left_handed() const;
const BoundingBoxf3& transformed_bounding_box() const;
const BoundingBoxf3& transformed_convex_hull_bounding_box() const;