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author | bubnikv <bubnikv@gmail.com> | 2019-04-02 14:47:49 +0300 |
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committer | bubnikv <bubnikv@gmail.com> | 2019-04-02 14:47:49 +0300 |
commit | 086f11df98c20d133baac7367ffda2988eb0cd7d (patch) | |
tree | 3c60aee29e074403dfd275c362e05b17a12326fb /src/slic3r/GUI/3DScene.hpp | |
parent | 9594bf43b5d3fd1eeaf44ac982408b2c66f4288f (diff) |
Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
Diffstat (limited to 'src/slic3r/GUI/3DScene.hpp')
-rw-r--r-- | src/slic3r/GUI/3DScene.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp index e421997e5..5cc301a39 100644 --- a/src/slic3r/GUI/3DScene.hpp +++ b/src/slic3r/GUI/3DScene.hpp @@ -388,6 +388,7 @@ public: int instance_idx() const { return this->composite_id.instance_id; } Transform3d world_matrix() const; + bool is_left_handed() const; const BoundingBoxf3& transformed_bounding_box() const; const BoundingBoxf3& transformed_convex_hull_bounding_box() const; |