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authorEnrico Turri <enricoturri@seznam.cz>2019-07-02 13:55:55 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-07-02 13:55:55 +0300
commitd15698e21e86a4e896bbb5f3c59440ec2dc721e9 (patch)
tree0160ad18a132e060d5557166cacea24927202c17 /src/slic3r/GUI/3DScene.hpp
parent2356fe5a1329170dbb97e727388517458f65e400 (diff)
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Diffstat (limited to 'src/slic3r/GUI/3DScene.hpp')
-rw-r--r--src/slic3r/GUI/3DScene.hpp74
1 files changed, 44 insertions, 30 deletions
diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp
index f3db00462..bb629a1d8 100644
--- a/src/slic3r/GUI/3DScene.hpp
+++ b/src/slic3r/GUI/3DScene.hpp
@@ -56,7 +56,7 @@ public:
vertices_and_normals_interleaved_VBO_id(0),
triangle_indices_VBO_id(0),
quad_indices_VBO_id(0)
- { this->setup_sizes(); }
+ {}
GLIndexedVertexArray(const GLIndexedVertexArray &rhs) :
vertices_and_normals_interleaved(rhs.vertices_and_normals_interleaved),
triangle_indices(rhs.triangle_indices),
@@ -64,7 +64,7 @@ public:
vertices_and_normals_interleaved_VBO_id(0),
triangle_indices_VBO_id(0),
quad_indices_VBO_id(0)
- { this->setup_sizes(); }
+ {}
GLIndexedVertexArray(GLIndexedVertexArray &&rhs) :
vertices_and_normals_interleaved(std::move(rhs.vertices_and_normals_interleaved)),
triangle_indices(std::move(rhs.triangle_indices)),
@@ -72,7 +72,11 @@ public:
vertices_and_normals_interleaved_VBO_id(0),
triangle_indices_VBO_id(0),
quad_indices_VBO_id(0)
- { this->setup_sizes(); }
+ {}
+
+//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ ~GLIndexedVertexArray() { release_geometry(); }
+//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
GLIndexedVertexArray& operator=(const GLIndexedVertexArray &rhs)
{
@@ -83,7 +87,9 @@ public:
this->triangle_indices = rhs.triangle_indices;
this->quad_indices = rhs.quad_indices;
this->m_bounding_box = rhs.m_bounding_box;
- this->setup_sizes();
+ vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
+ triangle_indices_size = rhs.triangle_indices_size;
+ quad_indices_size = rhs.quad_indices_size;
return *this;
}
@@ -96,26 +102,28 @@ public:
this->triangle_indices = std::move(rhs.triangle_indices);
this->quad_indices = std::move(rhs.quad_indices);
this->m_bounding_box = std::move(rhs.m_bounding_box);
- this->setup_sizes();
+ vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
+ triangle_indices_size = rhs.triangle_indices_size;
+ quad_indices_size = rhs.quad_indices_size;
return *this;
}
// Vertices and their normals, interleaved to be used by void glInterleavedArrays(GL_N3F_V3F, 0, x)
- std::vector<float> vertices_and_normals_interleaved;
- std::vector<int> triangle_indices;
- std::vector<int> quad_indices;
+ mutable std::vector<float> vertices_and_normals_interleaved;
+ mutable std::vector<int> triangle_indices;
+ mutable std::vector<int> quad_indices;
// When the geometry data is loaded into the graphics card as Vertex Buffer Objects,
// the above mentioned std::vectors are cleared and the following variables keep their original length.
- size_t vertices_and_normals_interleaved_size;
- size_t triangle_indices_size;
- size_t quad_indices_size;
+ size_t vertices_and_normals_interleaved_size{ 0 };
+ size_t triangle_indices_size{ 0 };
+ size_t quad_indices_size{ 0 };
// IDs of the Vertex Array Objects, into which the geometry has been loaded.
// Zero if the VBOs are not sent to GPU yet.
- unsigned int vertices_and_normals_interleaved_VBO_id;
- unsigned int triangle_indices_VBO_id;
- unsigned int quad_indices_VBO_id;
+ mutable unsigned int vertices_and_normals_interleaved_VBO_id{ 0 };
+ mutable unsigned int triangle_indices_VBO_id{ 0 };
+ mutable unsigned int quad_indices_VBO_id{ 0 };
void load_mesh_full_shading(const TriangleMesh &mesh);
void load_mesh(const TriangleMesh& mesh) { this->load_mesh_full_shading(mesh); }
@@ -129,6 +137,10 @@ public:
}
inline void push_geometry(float x, float y, float z, float nx, float ny, float nz) {
+ assert(this->vertices_and_normals_interleaved_VBO_id == 0);
+ if (this->vertices_and_normals_interleaved_VBO_id != 0)
+ return;
+
if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity())
this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6));
this->vertices_and_normals_interleaved.push_back(nx);
@@ -138,6 +150,7 @@ public:
this->vertices_and_normals_interleaved.push_back(y);
this->vertices_and_normals_interleaved.push_back(z);
+ this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
m_bounding_box.merge(Vec3f(x, y, z).cast<double>());
};
@@ -150,50 +163,57 @@ public:
}
inline void push_triangle(int idx1, int idx2, int idx3) {
+ assert(this->vertices_and_normals_interleaved_VBO_id == 0);
+ if (this->vertices_and_normals_interleaved_VBO_id != 0)
+ return;
+
if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity())
this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3));
this->triangle_indices.push_back(idx1);
this->triangle_indices.push_back(idx2);
this->triangle_indices.push_back(idx3);
+ this->triangle_indices_size = this->triangle_indices.size();
};
inline void push_quad(int idx1, int idx2, int idx3, int idx4) {
+ assert(this->vertices_and_normals_interleaved_VBO_id == 0);
+ if (this->vertices_and_normals_interleaved_VBO_id != 0)
+ return;
+
if (this->quad_indices.size() + 4 > this->vertices_and_normals_interleaved.capacity())
this->quad_indices.reserve(next_highest_power_of_2(this->quad_indices.size() + 4));
this->quad_indices.push_back(idx1);
this->quad_indices.push_back(idx2);
this->quad_indices.push_back(idx3);
this->quad_indices.push_back(idx4);
+ this->quad_indices_size = this->quad_indices.size();
};
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
- void finalize_geometry();
+ void finalize_geometry() const;
// Release the geometry data, release OpenGL VBOs.
void release_geometry();
void render() const;
- void render(const std::pair<size_t, size_t> &tverts_range, const std::pair<size_t, size_t> &qverts_range) const;
+ void render(const std::pair<size_t, size_t>& tverts_range, const std::pair<size_t, size_t>& qverts_range) const;
// Is there any geometry data stored?
bool empty() const { return vertices_and_normals_interleaved_size == 0; }
- // Is this object indexed, or is it just a set of triangles?
- bool indexed() const { return ! this->empty() && this->triangle_indices_size + this->quad_indices_size > 0; }
-
void clear() {
this->vertices_and_normals_interleaved.clear();
this->triangle_indices.clear();
this->quad_indices.clear();
this->m_bounding_box.reset();
- this->setup_sizes();
+ vertices_and_normals_interleaved_size = 0;
+ triangle_indices_size = 0;
+ quad_indices_size = 0;
}
// Shrink the internal storage to tighly fit the data stored.
- void shrink_to_fit() {
- if (! this->has_VBOs())
- this->setup_sizes();
+ void shrink_to_fit() const {
this->vertices_and_normals_interleaved.shrink_to_fit();
this->triangle_indices.shrink_to_fit();
this->quad_indices.shrink_to_fit();
@@ -203,12 +223,6 @@ public:
private:
BoundingBoxf3 m_bounding_box;
-
- inline void setup_sizes() {
- vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
- triangle_indices_size = this->triangle_indices.size();
- quad_indices_size = this->quad_indices.size();
- }
};
class GLVolume {
@@ -400,9 +414,9 @@ public:
const BoundingBoxf3& transformed_convex_hull_bounding_box() const;
bool empty() const { return this->indexed_vertex_array.empty(); }
- bool indexed() const { return this->indexed_vertex_array.indexed(); }
void set_range(coordf_t low, coordf_t high);
+
void render() const;
void render(int color_id, int detection_id, int worldmatrix_id) const;