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authorEnrico Turri <enricoturri@seznam.cz>2020-01-29 16:44:03 +0300
committerEnrico Turri <enricoturri@seznam.cz>2020-01-29 16:44:03 +0300
commitda3cb30b7cc3106d8f0b7e0e176eac3fac32f3a2 (patch)
tree145ac8a9ba3f0ae06f4c303423f1bb3c419c3007 /src/slic3r/GUI/Camera.hpp
parent7156ed998727a32827af938d048e0f14c06ada6e (diff)
Follow-up of 17a6b696e7a4b94d49e09b8598b0343a3c2ddd40 -> Fixed build when tech ENABLE_6DOF_CAMERA is disabled
Diffstat (limited to 'src/slic3r/GUI/Camera.hpp')
-rw-r--r--src/slic3r/GUI/Camera.hpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp
index a1c42a0c6..b0a646ebf 100644
--- a/src/slic3r/GUI/Camera.hpp
+++ b/src/slic3r/GUI/Camera.hpp
@@ -146,10 +146,9 @@ public:
// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
-
+#endif // ENABLE_6DOF_CAMERA
double max_zoom() const { return 100.0; }
double min_zoom() const;
-#endif // ENABLE_6DOF_CAMERA
private:
// returns tight values for nearZ and farZ plane around the given bounding box