diff options
author | Lukas Matena <lukasmatena@seznam.cz> | 2020-02-04 15:03:28 +0300 |
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committer | Lukas Matena <lukasmatena@seznam.cz> | 2020-02-04 17:03:10 +0300 |
commit | 0e3ebb3e0777407f28e9559c538238024439c682 (patch) | |
tree | e2322839df506f882c37d2cccf3c7767af3cff6d /src/slic3r/GUI/GLCanvas3D.cpp | |
parent | 808cf2e38a5b8aeb9af4a09c80a80dd7563ce0fd (diff) |
Hollowing gizmo: Invalidate drilled mesh in case a hole is manipulated
This way the holes cannot be placed on its own walls
Downside is that AABB trees have to be recalculated
Diffstat (limited to 'src/slic3r/GUI/GLCanvas3D.cpp')
-rw-r--r-- | src/slic3r/GUI/GLCanvas3D.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index e12e8c661..0741c47cf 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -1241,6 +1241,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent); +wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent); wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent); wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>); |