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authorEnrico Turri <enricoturri@seznam.cz>2020-03-09 17:23:29 +0300
committerEnrico Turri <enricoturri@seznam.cz>2020-03-09 17:23:29 +0300
commit6c36577e8e48e27a372f9a53cd2ba2a07e3a49a3 (patch)
treecb47b42bf93abc1c3d2df263ede60936e8fe36db /src/slic3r/GUI/GLCanvas3D.cpp
parent6723b5f3cd2dd164971594d249682a3a11b8925a (diff)
#3782 - World Z axis always vertical for non-free camera
Diffstat (limited to 'src/slic3r/GUI/GLCanvas3D.cpp')
-rw-r--r--src/slic3r/GUI/GLCanvas3D.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp
index 540f82b4c..fc8a800d1 100644
--- a/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/src/slic3r/GUI/GLCanvas3D.cpp
@@ -3932,7 +3932,6 @@ void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range
void GLCanvas3D::update_ui_from_settings()
{
- m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
m_dirty = true;
#if ENABLE_RETINA_GL