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authorEnrico Turri <enricoturri@seznam.cz>2019-11-20 16:06:30 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-11-20 16:06:30 +0300
commitaea32ffe7272186ca20e30c3edea8ff92c1048b7 (patch)
tree73211abdb10b8d0046d3cc44c5917080af4c65cc /src/slic3r/GUI/GLCanvas3D.hpp
parent955439b3baf8ed03fa541e11325ec98a2083e061 (diff)
ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Added 'keep min' option to smoothing algorithm
Diffstat (limited to 'src/slic3r/GUI/GLCanvas3D.hpp')
-rw-r--r--src/slic3r/GUI/GLCanvas3D.hpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp
index 4a1859d54..ad35f3909 100644
--- a/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/src/slic3r/GUI/GLCanvas3D.hpp
@@ -81,6 +81,8 @@ template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
+using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
+
wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
@@ -107,7 +109,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
-wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, Event<unsigned int>);
+wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
@@ -182,7 +184,7 @@ private:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable float m_adaptive_cusp;
- mutable unsigned int m_smooth_radius;
+ mutable HeightProfileSmoothingParams m_smooth_params;
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class LayersTexture
@@ -233,7 +235,7 @@ private:
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
- void smooth_layer_height_profile(GLCanvas3D& canvas, unsigned int radius);
+ void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
@@ -531,7 +533,7 @@ public:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
void adaptive_layer_height_profile(float cusp);
- void smooth_layer_height_profile(unsigned int radius);
+ void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;