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authorEnrico Turri <enricoturri@seznam.cz>2018-11-14 17:57:11 +0300
committerEnrico Turri <enricoturri@seznam.cz>2018-11-14 17:57:11 +0300
commit72b5da952d04eeb2522a8a626c4615e77352821b (patch)
treee945d172ed3676e15608a3737ae861953bf22095 /src/slic3r/GUI/GLCanvas3DManager.hpp
parent234eaa4b6ca678a3dc93dd9f5fdfdcbb135b41d9 (diff)
Removed a bunch of obsolete methods
Diffstat (limited to 'src/slic3r/GUI/GLCanvas3DManager.hpp')
-rw-r--r--src/slic3r/GUI/GLCanvas3DManager.hpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/slic3r/GUI/GLCanvas3DManager.hpp b/src/slic3r/GUI/GLCanvas3DManager.hpp
index 89f0d48fc..237d3558c 100644
--- a/src/slic3r/GUI/GLCanvas3DManager.hpp
+++ b/src/slic3r/GUI/GLCanvas3DManager.hpp
@@ -89,8 +89,6 @@ public:
unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas);
int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
- bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
- bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
GLCanvas3D* get_canvas(wxGLCanvas* canvas);
@@ -100,11 +98,6 @@ public:
void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
- void set_auto_bed_shape(wxGLCanvas* canvas);
-
- BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
-
- void set_axes_length(wxGLCanvas* canvas, float length);
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
@@ -112,7 +105,6 @@ public:
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
- bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
@@ -148,9 +140,6 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
- int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
- int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const;
-
void mirror_selection(wxGLCanvas* canvas, Axis axis);
void reload_scene(wxGLCanvas* canvas, bool force);