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author | Enrico Turri <enricoturri@seznam.cz> | 2019-06-02 12:01:51 +0300 |
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committer | Enrico Turri <enricoturri@seznam.cz> | 2019-06-02 12:01:51 +0300 |
commit | e6af0d3dc4f85e42437dc5fd18d6b1cb528db251 (patch) | |
tree | 5dd894203eeacdf90e45ed9ca10a87655f04b533 /src/slic3r/GUI/GLTexture.cpp | |
parent | 545c013acd950b46698ed4c1b505015e517dbc30 (diff) |
Temporary low-res texture shown while generating compressed data on the CPU
Diffstat (limited to 'src/slic3r/GUI/GLTexture.cpp')
-rw-r--r-- | src/slic3r/GUI/GLTexture.cpp | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/src/slic3r/GUI/GLTexture.cpp b/src/slic3r/GUI/GLTexture.cpp index cc6bdc715..469e192b5 100644 --- a/src/slic3r/GUI/GLTexture.cpp +++ b/src/slic3r/GUI/GLTexture.cpp @@ -343,18 +343,6 @@ void GLTexture::reset() #endif // ENABLE_COMPRESSED_TEXTURES } -#if ENABLE_COMPRESSED_TEXTURES -bool GLTexture::unsent_compressed_data_available() const -{ - return m_compressor.unsent_compressed_data_available(); -} - -void GLTexture::send_compressed_data_to_gpu() -{ - m_compressor.send_compressed_data_to_gpu(); -} -#endif // ENABLE_COMPRESSED_TEXTURES - void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) { render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs); @@ -603,7 +591,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns int lod_h = m_height; GLint level = 0; // we do not need to generate all levels down to 1x1 - while ((lod_w > 64) || (lod_h > 64)) + while ((lod_w > 16) || (lod_h > 16)) { ++level; |