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authorEnrico Turri <enricoturri@seznam.cz>2019-06-05 11:07:59 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-06-05 11:07:59 +0300
commit836f2d777fabb94fdd0585d403bd0bedc603c2ce (patch)
tree2bd6f1523b470b730e645920a7a8c01aaeea8a44 /src/slic3r/GUI/GLTexture.hpp
parenta9ea9b3e0a979f8b7aa3509c5a0129eecb789906 (diff)
Update 3D scene when all compressed texture data are sent to GPU
Diffstat (limited to 'src/slic3r/GUI/GLTexture.hpp')
-rw-r--r--src/slic3r/GUI/GLTexture.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GLTexture.hpp b/src/slic3r/GUI/GLTexture.hpp
index d1ff366c3..5df6189b6 100644
--- a/src/slic3r/GUI/GLTexture.hpp
+++ b/src/slic3r/GUI/GLTexture.hpp
@@ -42,6 +42,7 @@ namespace GUI {
bool unsent_compressed_data_available() const;
void send_compressed_data_to_gpu();
+ bool all_compressed_data_sent_to_gpu() const;
private:
void compress();
@@ -109,6 +110,7 @@ namespace GUI {
#if ENABLE_COMPRESSED_TEXTURES
bool unsent_compressed_data_available() const { return m_compressor.unsent_compressed_data_available(); }
void send_compressed_data_to_gpu() { m_compressor.send_compressed_data_to_gpu(); }
+ bool all_compressed_data_sent_to_gpu() const { return m_compressor.all_compressed_data_sent_to_gpu(); }
#endif // ENABLE_COMPRESSED_TEXTURES
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);