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authorLukas Matena <lukasmatena@seznam.cz>2019-06-19 11:46:42 +0300
committerLukas Matena <lukasmatena@seznam.cz>2019-06-19 12:04:12 +0300
commit3d8c3804fab810568adedce76836ea97e7e1c71d (patch)
tree9a6a44e649f405c968f78a518ba14a3583ff8b9e /src/slic3r/GUI/GUI_ObjectManipulation.hpp
parent5a1e1bc10c887a3408194cd546b2a704b94d08f3 (diff)
Added 'drop to bed' button into object manipulation panel
Diffstat (limited to 'src/slic3r/GUI/GUI_ObjectManipulation.hpp')
-rw-r--r--src/slic3r/GUI/GUI_ObjectManipulation.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GUI_ObjectManipulation.hpp b/src/slic3r/GUI/GUI_ObjectManipulation.hpp
index cc2154514..e4e190b5b 100644
--- a/src/slic3r/GUI/GUI_ObjectManipulation.hpp
+++ b/src/slic3r/GUI/GUI_ObjectManipulation.hpp
@@ -56,6 +56,7 @@ class ObjectManipulation : public OG_Settings
// Non-owning pointers to the reset buttons, so we can hide and show them.
ScalableButton* m_reset_scale_button = nullptr;
ScalableButton* m_reset_rotation_button = nullptr;
+ ScalableButton* m_drop_to_bed_button = nullptr;
// Mirroring buttons and their current state
enum MirrorButtonState {