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authorbubnikv <bubnikv@gmail.com>2019-04-25 10:24:33 +0300
committerbubnikv <bubnikv@gmail.com>2019-04-25 10:24:33 +0300
commitf78c3a0f1b02d462c7e7d3d5069d08f1f3aee6b2 (patch)
tree2de3a78fa4d1974e693d7479117a72e0d1bb8bba /src/slic3r/GUI/GUI_ObjectManipulation.hpp
parent2cc7b00a7d1d8e5f5f534a93da792d3297b9002c (diff)
WIP, non-uniform scaling in the world coordinate system:
Disable non-uniform scaling when switching to the World coordinate system and the rotation is not multiples of ninety degrees. Ask user whether to bake in the transformations into the meshes if enabling the non-uniform scaling in that case.
Diffstat (limited to 'src/slic3r/GUI/GUI_ObjectManipulation.hpp')
-rw-r--r--src/slic3r/GUI/GUI_ObjectManipulation.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/slic3r/GUI/GUI_ObjectManipulation.hpp b/src/slic3r/GUI/GUI_ObjectManipulation.hpp
index 09b1b4fe6..5db9622ce 100644
--- a/src/slic3r/GUI/GUI_ObjectManipulation.hpp
+++ b/src/slic3r/GUI/GUI_ObjectManipulation.hpp
@@ -103,7 +103,7 @@ public:
// Called from the App to update the UI if dirty.
void update_if_dirty();
- void set_uniform_scaling(const bool uniform_scale) { m_uniform_scale = uniform_scale;}
+ void set_uniform_scaling(const bool uniform_scale);
bool get_uniform_scaling() const { return m_uniform_scale; }
// Does the object manipulation panel work in World or Local coordinates?
void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }