diff options
author | Enrico Turri <enricoturri@seznam.cz> | 2019-12-16 15:35:45 +0300 |
---|---|---|
committer | Enrico Turri <enricoturri@seznam.cz> | 2019-12-16 15:35:45 +0300 |
commit | 43213b95480a085f1e9bd75ec439b69d6a7e1a97 (patch) | |
tree | 9f0e621d12f13cffffbe6772099220c573336e96 /src/slic3r/GUI/Mouse3DController.cpp | |
parent | 7b1e96fe7f6796c7bebfb7f85b3ddd483c88e655 (diff) |
Added [X] and [Close] buttons to close 3Dconnexion setting imgui dialog by clicking on them
Diffstat (limited to 'src/slic3r/GUI/Mouse3DController.cpp')
-rw-r--r-- | src/slic3r/GUI/Mouse3DController.cpp | 197 |
1 files changed, 131 insertions, 66 deletions
diff --git a/src/slic3r/GUI/Mouse3DController.cpp b/src/slic3r/GUI/Mouse3DController.cpp index b3d7c0e4f..ad5be88d8 100644 --- a/src/slic3r/GUI/Mouse3DController.cpp +++ b/src/slic3r/GUI/Mouse3DController.cpp @@ -5,6 +5,9 @@ #include "GUI_App.hpp" #include "PresetBundle.hpp" #include "AppConfig.hpp" +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG +#include "GLCanvas3D.hpp" +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG #include <wx/glcanvas.h> @@ -184,7 +187,10 @@ Mouse3DController::Mouse3DController() , m_device(nullptr) , m_device_str("") , m_running(false) - , m_settings_dialog(false) + , m_show_settings_dialog(false) +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + , m_settings_dialog_closed_by_user(false) +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG { m_last_time = std::chrono::high_resolution_clock::now(); } @@ -229,8 +235,11 @@ bool Mouse3DController::apply(Camera& camera) if (!m_running && is_device_connected()) { disconnect_device(); - // hides the settings dialog if the user re-plug the device - m_settings_dialog = false; + // hides the settings dialog if the user un-plug the device + m_show_settings_dialog = false; +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + m_settings_dialog_closed_by_user = false; +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG } // check if the user plugged the device @@ -240,88 +249,144 @@ bool Mouse3DController::apply(Camera& camera) return is_device_connected() ? m_state.apply(camera) : false; } +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG +void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const +#else void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG { - if (!m_running || !m_settings_dialog) + if (!m_running || !m_show_settings_dialog) return; - ImGuiWrapper& imgui = *wxGetApp().imgui(); +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + // when the user clicks on [X] or [Close] button we need to trigger + // an extra frame to let the dialog disappear + if (m_settings_dialog_closed_by_user) + { + m_show_settings_dialog = false; + m_settings_dialog_closed_by_user = false; + canvas.request_extra_frame(); + return; + } + + Size cnv_size = canvas.get_canvas_size(); +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + ImGuiWrapper& imgui = *wxGetApp().imgui(); +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + imgui.set_next_window_pos(0.5f * (float)cnv_size.get_width(), 0.5f * (float)cnv_size.get_height(), ImGuiCond_Always, 0.5f, 0.5f); +#else imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f); +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + static ImVec2 last_win_size(0.0f, 0.0f); + bool shown = true; + if (imgui.begin(_(L("3Dconnexion settings")), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) + { + if (shown) + { + ImVec2 win_size = ImGui::GetWindowSize(); + if ((last_win_size.x != win_size.x) || (last_win_size.y != win_size.y)) + { + // when the user clicks on [X] button, the next time the dialog is shown + // has a dummy size, so we trigger an extra frame to let it have the correct size + last_win_size = win_size; + canvas.request_extra_frame(); + } +#else imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse); +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG - const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text(_(L("Device:"))); - ImGui::PopStyleColor(); - ImGui::SameLine(); - imgui.text(m_device_str); + const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text(_(L("Device:"))); + ImGui::PopStyleColor(); + ImGui::SameLine(); + imgui.text(m_device_str); - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text(_(L("Speed:"))); - ImGui::PopStyleColor(); + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text(_(L("Speed:"))); + ImGui::PopStyleColor(); - float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale; - if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f")) - m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale); + float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale; + if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f")) + m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale); - float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale; - if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f")) - m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale); + float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale; + if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f")) + m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale); - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text(_(L("Deadzone:"))); - ImGui::PopStyleColor(); + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text(_(L("Deadzone:"))); + ImGui::PopStyleColor(); - float translation_deadzone = (float)m_state.get_translation_deadzone(); - if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f")) - m_state.set_translation_deadzone((double)translation_deadzone); + float translation_deadzone = (float)m_state.get_translation_deadzone(); + if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f")) + m_state.set_translation_deadzone((double)translation_deadzone); - float rotation_deadzone = m_state.get_rotation_deadzone(); - if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f")) - m_state.set_rotation_deadzone(rotation_deadzone); + float rotation_deadzone = m_state.get_rotation_deadzone(); + if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f")) + m_state.set_rotation_deadzone(rotation_deadzone); #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT - ImGui::Separator(); - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text("DEBUG:"); - imgui.text("Vectors:"); - ImGui::PopStyleColor(); - Vec3f translation = m_state.get_translation().cast<float>(); - Vec3f rotation = m_state.get_rotation(); - ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); - ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); - - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text("Queue size:"); - ImGui::PopStyleColor(); - - int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() }; - int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() }; - int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() }; - - ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly); - ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly); - ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly); - - int queue_size = (int)m_state.get_queues_max_size(); - if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly)) - { - if (queue_size > 0) - m_state.set_queues_max_size(queue_size); - } + ImGui::Separator(); + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text("DEBUG:"); + imgui.text("Vectors:"); + ImGui::PopStyleColor(); + Vec3f translation = m_state.get_translation().cast<float>(); + Vec3f rotation = m_state.get_rotation(); + ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); + + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text("Queue size:"); + ImGui::PopStyleColor(); + + int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() }; + int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() }; + int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() }; + + ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly); + ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly); + ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly); + + int queue_size = (int)m_state.get_queues_max_size(); + if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly)) + { + if (queue_size > 0) + m_state.set_queues_max_size(queue_size); + } - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text("Camera:"); - ImGui::PopStyleColor(); - Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>(); - ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text("Camera:"); + ImGui::PopStyleColor(); + Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>(); + ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT +#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG + + ImGui::Separator(); + if (imgui.button(_(L("Close")))) + { + // the user clicked on the [Close] button + m_settings_dialog_closed_by_user = true; + canvas.set_as_dirty(); + } + } + else + { + // the user clicked on the [X] button + m_settings_dialog_closed_by_user = true; + canvas.set_as_dirty(); + } + } +#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG imgui.end(); } |