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authorEnrico Turri <enricoturri@seznam.cz>2019-03-19 15:30:21 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-03-19 15:30:21 +0300
commit80c1a8d8e4fe3611f1bc2ca47fac136ffe6a1892 (patch)
tree31bfe2fefe11f21b6bb235c0f7128d7dfa83ce8e /src/slic3r/GUI/Selection.hpp
parentca623b9a83089421de38eb9d8fb81d503b6ff855 (diff)
GLCanvas3D::Selection as a standalone class
Diffstat (limited to 'src/slic3r/GUI/Selection.hpp')
-rw-r--r--src/slic3r/GUI/Selection.hpp301
1 files changed, 301 insertions, 0 deletions
diff --git a/src/slic3r/GUI/Selection.hpp b/src/slic3r/GUI/Selection.hpp
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+++ b/src/slic3r/GUI/Selection.hpp
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+#ifndef slic3r_GUI_Selection_hpp_
+#define slic3r_GUI_Selection_hpp_
+
+#include <set>
+#include "libslic3r/Geometry.hpp"
+#include "3DScene.hpp"
+
+namespace Slic3r {
+namespace GUI {
+
+class TransformationType
+{
+public:
+ enum Enum {
+ // Transforming in a world coordinate system
+ World = 0,
+ // Transforming in a local coordinate system
+ Local = 1,
+ // Absolute transformations, allowed in local coordinate system only.
+ Absolute = 0,
+ // Relative transformations, allowed in both local and world coordinate system.
+ Relative = 2,
+ // For group selection, the transformation is performed as if the group made a single solid body.
+ Joint = 0,
+ // For group selection, the transformation is performed on each object independently.
+ Independent = 4,
+
+ World_Relative_Joint = World | Relative | Joint,
+ World_Relative_Independent = World | Relative | Independent,
+ Local_Absolute_Joint = Local | Absolute | Joint,
+ Local_Absolute_Independent = Local | Absolute | Independent,
+ Local_Relative_Joint = Local | Relative | Joint,
+ Local_Relative_Independent = Local | Relative | Independent,
+ };
+
+ TransformationType() : m_value(World) {}
+ TransformationType(Enum value) : m_value(value) {}
+ TransformationType& operator=(Enum value) { m_value = value; return *this; }
+
+ Enum operator()() const { return m_value; }
+ bool has(Enum v) const { return ((unsigned int)m_value & (unsigned int)v) != 0; }
+
+ void set_world() { this->remove(Local); }
+ void set_local() { this->add(Local); }
+ void set_absolute() { this->remove(Relative); }
+ void set_relative() { this->add(Relative); }
+ void set_joint() { this->remove(Independent); }
+ void set_independent() { this->add(Independent); }
+
+ bool world() const { return !this->has(Local); }
+ bool local() const { return this->has(Local); }
+ bool absolute() const { return !this->has(Relative); }
+ bool relative() const { return this->has(Relative); }
+ bool joint() const { return !this->has(Independent); }
+ bool independent() const { return this->has(Independent); }
+
+private:
+ void add(Enum v) { m_value = Enum((unsigned int)m_value | (unsigned int)v); }
+ void remove(Enum v) { m_value = Enum((unsigned int)m_value & (~(unsigned int)v)); }
+
+ Enum m_value;
+};
+
+class Selection
+{
+public:
+ typedef std::set<unsigned int> IndicesList;
+
+ enum EMode : unsigned char
+ {
+ Volume,
+ Instance
+ };
+
+ enum EType : unsigned char
+ {
+ Invalid,
+ Empty,
+ WipeTower,
+ SingleModifier,
+ MultipleModifier,
+ SingleVolume,
+ MultipleVolume,
+ SingleFullObject,
+ MultipleFullObject,
+ SingleFullInstance,
+ MultipleFullInstance,
+ Mixed
+ };
+
+private:
+ struct VolumeCache
+ {
+ private:
+ struct TransformCache
+ {
+ Vec3d position;
+ Vec3d rotation;
+ Vec3d scaling_factor;
+ Vec3d mirror;
+ Transform3d rotation_matrix;
+ Transform3d scale_matrix;
+ Transform3d mirror_matrix;
+ Transform3d full_matrix;
+
+ TransformCache();
+ explicit TransformCache(const Geometry::Transformation& transform);
+ };
+
+ TransformCache m_volume;
+ TransformCache m_instance;
+
+ public:
+ VolumeCache() {}
+ VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
+
+ const Vec3d& get_volume_position() const { return m_volume.position; }
+ const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
+ const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
+ const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
+ const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
+ const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
+ const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
+ const Transform3d& get_volume_full_matrix() const { return m_volume.full_matrix; }
+
+ const Vec3d& get_instance_position() const { return m_instance.position; }
+ const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
+ const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
+ const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
+ const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
+ const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
+ const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
+ const Transform3d& get_instance_full_matrix() const { return m_instance.full_matrix; }
+ };
+
+ typedef std::map<unsigned int, VolumeCache> VolumesCache;
+ typedef std::set<int> InstanceIdxsList;
+ typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
+
+ struct Cache
+ {
+ // Cache of GLVolume derived transformation matrices, valid during mouse dragging.
+ VolumesCache volumes_data;
+ // Center of the dragged selection, valid during mouse dragging.
+ Vec3d dragging_center;
+ // Map from indices of ModelObject instances in Model::objects
+ // to a set of indices of ModelVolume instances in ModelObject::instances
+ // Here the index means a position inside the respective std::vector, not ModelID.
+ ObjectIdxsToInstanceIdxsMap content;
+ };
+
+ // Volumes owned by GLCanvas3D.
+ GLVolumePtrs* m_volumes;
+ // Model, not owned.
+ Model* m_model;
+
+ bool m_valid;
+ EMode m_mode;
+ EType m_type;
+ // set of indices to m_volumes
+ IndicesList m_list;
+ Cache m_cache;
+ mutable BoundingBoxf3 m_bounding_box;
+ mutable bool m_bounding_box_dirty;
+
+#if ENABLE_RENDER_SELECTION_CENTER
+ GLUquadricObj* m_quadric;
+#endif // ENABLE_RENDER_SELECTION_CENTER
+ mutable GLArrow m_arrow;
+ mutable GLCurvedArrow m_curved_arrow;
+
+ mutable float m_scale_factor;
+
+public:
+ Selection();
+#if ENABLE_RENDER_SELECTION_CENTER
+ ~Selection();
+#endif // ENABLE_RENDER_SELECTION_CENTER
+
+ void set_volumes(GLVolumePtrs* volumes);
+ bool init(bool useVBOs);
+
+ Model* get_model() const { return m_model; }
+ void set_model(Model* model);
+
+ EMode get_mode() const { return m_mode; }
+ void set_mode(EMode mode) { m_mode = mode; }
+
+ void add(unsigned int volume_idx, bool as_single_selection = true);
+ void remove(unsigned int volume_idx);
+
+ void add_object(unsigned int object_idx, bool as_single_selection = true);
+ void remove_object(unsigned int object_idx);
+
+ void add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection = true);
+ void remove_instance(unsigned int object_idx, unsigned int instance_idx);
+
+ void add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection = true);
+ void remove_volume(unsigned int object_idx, unsigned int volume_idx);
+
+ void add_all();
+
+ // Update the selection based on the map from old indices to new indices after m_volumes changed.
+ // If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
+ void volumes_changed(const std::vector<size_t> &map_volume_old_to_new);
+ void clear();
+
+ bool is_empty() const { return m_type == Empty; }
+ bool is_wipe_tower() const { return m_type == WipeTower; }
+ bool is_modifier() const { return (m_type == SingleModifier) || (m_type == MultipleModifier); }
+ bool is_single_modifier() const { return m_type == SingleModifier; }
+ bool is_multiple_modifier() const { return m_type == MultipleModifier; }
+ bool is_single_full_instance() const;
+ bool is_multiple_full_instance() const { return m_type == MultipleFullInstance; }
+ bool is_single_full_object() const { return m_type == SingleFullObject; }
+ bool is_multiple_full_object() const { return m_type == MultipleFullObject; }
+ bool is_single_volume() const { return m_type == SingleVolume; }
+ bool is_multiple_volume() const { return m_type == MultipleVolume; }
+ bool is_mixed() const { return m_type == Mixed; }
+ bool is_from_single_instance() const { return get_instance_idx() != -1; }
+ bool is_from_single_object() const;
+
+ bool contains_volume(unsigned int volume_idx) const { return std::find(m_list.begin(), m_list.end(), volume_idx) != m_list.end(); }
+ bool requires_uniform_scale() const;
+
+ // Returns the the object id if the selection is from a single object, otherwise is -1
+ int get_object_idx() const;
+ // Returns the instance id if the selection is from a single object and from a single instance, otherwise is -1
+ int get_instance_idx() const;
+ // Returns the indices of selected instances.
+ // Can only be called if selection is from a single object.
+ const InstanceIdxsList& get_instance_idxs() const;
+
+ const IndicesList& get_volume_idxs() const { return m_list; }
+ const GLVolume* get_volume(unsigned int volume_idx) const;
+
+ const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
+
+ unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
+ const BoundingBoxf3& get_bounding_box() const;
+
+ void start_dragging();
+
+ void translate(const Vec3d& displacement, bool local = false);
+ void rotate(const Vec3d& rotation, TransformationType transformation_type);
+ void flattening_rotate(const Vec3d& normal);
+ void scale(const Vec3d& scale, bool local);
+ void mirror(Axis axis);
+
+ void translate(unsigned int object_idx, const Vec3d& displacement);
+ void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
+
+ void erase();
+
+ void render(float scale_factor = 1.0) const;
+#if ENABLE_RENDER_SELECTION_CENTER
+ void render_center() const;
+#endif // ENABLE_RENDER_SELECTION_CENTER
+ void render_sidebar_hints(const std::string& sidebar_field) const;
+
+ bool requires_local_axes() const;
+
+private:
+ void _update_valid();
+ void _update_type();
+ void _set_caches();
+ void _add_volume(unsigned int volume_idx);
+ void _add_instance(unsigned int object_idx, unsigned int instance_idx);
+ void _add_object(unsigned int object_idx);
+ void _remove_volume(unsigned int volume_idx);
+ void _remove_instance(unsigned int object_idx, unsigned int instance_idx);
+ void _remove_object(unsigned int object_idx);
+ void _calc_bounding_box() const;
+ void _render_selected_volumes() const;
+ void _render_synchronized_volumes() const;
+ void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
+ void _render_sidebar_position_hints(const std::string& sidebar_field) const;
+ void _render_sidebar_rotation_hints(const std::string& sidebar_field) const;
+ void _render_sidebar_scale_hints(const std::string& sidebar_field) const;
+ void _render_sidebar_size_hints(const std::string& sidebar_field) const;
+ void _render_sidebar_position_hint(Axis axis) const;
+ void _render_sidebar_rotation_hint(Axis axis) const;
+ void _render_sidebar_scale_hint(Axis axis) const;
+ void _render_sidebar_size_hint(Axis axis, double length) const;
+ enum SyncRotationType {
+ // Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
+ SYNC_ROTATION_NONE = 0,
+ // Synchronize fully. Used from "place on bed" feature.
+ SYNC_ROTATION_FULL = 1,
+ // Synchronize after rotation by an axis not parallel with Z.
+ SYNC_ROTATION_GENERAL = 2,
+ };
+ void _synchronize_unselected_instances(SyncRotationType sync_rotation_type);
+ void _synchronize_unselected_volumes();
+ void _ensure_on_bed();
+};
+
+} // namespace GUI
+} // namespace Slic3r
+
+#endif // slic3r_GUI_Selection_hpp_