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author | bubnikv <bubnikv@gmail.com> | 2016-09-13 14:30:00 +0300 |
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committer | bubnikv <bubnikv@gmail.com> | 2016-09-13 14:30:00 +0300 |
commit | 620c6c7378c4799980f63794669548c104b9bcea (patch) | |
tree | fc7aea3342539018bb19d27abd1144956eb00b4d /xs/src/libslic3r/Layer.cpp | |
parent | a5b7f14dfa291039fd6971a356efd011fab84440 (diff) |
Ported from the playground branch. Various documentation and optimization.
Diffstat (limited to 'xs/src/libslic3r/Layer.cpp')
-rw-r--r-- | xs/src/libslic3r/Layer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/xs/src/libslic3r/Layer.cpp b/xs/src/libslic3r/Layer.cpp index dc931923c..a392f732e 100644 --- a/xs/src/libslic3r/Layer.cpp +++ b/xs/src/libslic3r/Layer.cpp @@ -162,6 +162,10 @@ Layer::any_bottom_region_slice_contains(const T &item) const } template bool Layer::any_bottom_region_slice_contains<Polyline>(const Polyline &item) const; + +// Here the perimeters are created cummulatively for all layer regions sharing the same parameters influencing the perimeters. +// The perimeter paths and the thin fills (ExtrusionEntityCollection) are assigned to the first compatible layer region. +// The resulting fill surface is split back among the originating regions. void Layer::make_perimeters() { |