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authorbubnikv <bubnikv@gmail.com>2016-11-09 12:24:45 +0300
committerbubnikv <bubnikv@gmail.com>2016-11-09 12:24:45 +0300
commiteb0ab3861872a8cf1ab08b0d02a16942acdabaac (patch)
tree57760fb66cd697b01ba2b12cf732023826771d04 /xs/src
parente15b5f4587c4e24d37f515d4b41bb55f958e9e52 (diff)
Fixes https://github.com/prusa3d/Slic3r/issues/26
Strange behavior of Extra perimeters and ensure wall thickness Old behavior is re-enabled when ensure vertical wall thickness is off.
Diffstat (limited to 'xs/src')
-rw-r--r--xs/src/libslic3r/LayerRegion.cpp5
-rw-r--r--xs/src/libslic3r/PrintObject.cpp1
2 files changed, 5 insertions, 1 deletions
diff --git a/xs/src/libslic3r/LayerRegion.cpp b/xs/src/libslic3r/LayerRegion.cpp
index f25ad2dc0..23a1bd9b0 100644
--- a/xs/src/libslic3r/LayerRegion.cpp
+++ b/xs/src/libslic3r/LayerRegion.cpp
@@ -377,6 +377,7 @@ LayerRegion::prepare_fill_surfaces()
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
export_region_slices_to_svg_debug("2_prepare_fill_surfaces");
+ export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces");
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
@@ -426,8 +427,10 @@ void LayerRegion::export_region_fill_surfaces_to_svg(const char *path)
SVG svg(path, bbox);
const float transparency = 0.5f;
- for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
+ for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
+ svg.draw_outline(surface->expolygon, "black", "blue", scale_(0.05));
+ }
export_surface_type_legend_to_svg(svg, legend_pos);
svg.Close();
}
diff --git a/xs/src/libslic3r/PrintObject.cpp b/xs/src/libslic3r/PrintObject.cpp
index 8fbbf8c3e..34f6fbbb8 100644
--- a/xs/src/libslic3r/PrintObject.cpp
+++ b/xs/src/libslic3r/PrintObject.cpp
@@ -370,6 +370,7 @@ PrintObject::discover_vertical_shells()
for (int n = (int)idx_layer - layerm->region()->config.bottom_solid_layers + 1; n < (int)idx_layer + layerm->region()->config.top_solid_layers; ++ n)
if (n >= 0 && n < (int)this->layers.size())
polygons_append(shell, this->layers[n]->perimeter_expolygons.expolygons);
+ //FIXME Add the top / bottom layerm->slices to the mix!
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
static size_t idx = 0;