diff options
Diffstat (limited to 'src/slic3r/GUI/3DBed.cpp')
-rw-r--r-- | src/slic3r/GUI/3DBed.cpp | 263 |
1 files changed, 0 insertions, 263 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index 27531f030..89ad5a4ad 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -23,7 +23,6 @@ namespace GUI { bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords) { -#if ENABLE_TEXTURES_FROM_SVG m_vertices.clear(); unsigned int v_size = 3 * (unsigned int)triangles.size(); @@ -83,75 +82,12 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool } } } -#else - m_vertices.clear(); - m_tex_coords.clear(); - - unsigned int v_size = 9 * (unsigned int)triangles.size(); - unsigned int t_size = 6 * (unsigned int)triangles.size(); - if (v_size == 0) - return false; - - m_vertices = std::vector<float>(v_size, 0.0f); - if (generate_tex_coords) - m_tex_coords = std::vector<float>(t_size, 0.0f); - - float min_x = unscale<float>(triangles[0].points[0](0)); - float min_y = unscale<float>(triangles[0].points[0](1)); - float max_x = min_x; - float max_y = min_y; - - unsigned int v_coord = 0; - unsigned int t_coord = 0; - for (const Polygon& t : triangles) - { - for (unsigned int v = 0; v < 3; ++v) - { - const Point& p = t.points[v]; - float x = unscale<float>(p(0)); - float y = unscale<float>(p(1)); - - m_vertices[v_coord++] = x; - m_vertices[v_coord++] = y; - m_vertices[v_coord++] = z; - - if (generate_tex_coords) - { - m_tex_coords[t_coord++] = x; - m_tex_coords[t_coord++] = y; - - min_x = std::min(min_x, x); - max_x = std::max(max_x, x); - min_y = std::min(min_y, y); - max_y = std::max(max_y, y); - } - } - } - - if (generate_tex_coords) - { - float size_x = max_x - min_x; - float size_y = max_y - min_y; - - if ((size_x != 0.0f) && (size_y != 0.0f)) - { - float inv_size_x = 1.0f / size_x; - float inv_size_y = -1.0f / size_y; - for (unsigned int i = 0; i < m_tex_coords.size(); i += 2) - { - m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x; - m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y; - } - } - } -#endif // ENABLE_TEXTURES_FROM_SVG return true; } bool GeometryBuffer::set_from_lines(const Lines& lines, float z) { -#if ENABLE_TEXTURES_FROM_SVG m_vertices.clear(); unsigned int v_size = 2 * (unsigned int)lines.size(); @@ -175,37 +111,14 @@ bool GeometryBuffer::set_from_lines(const Lines& lines, float z) v2.position[2] = z; ++v_count; } -#else - m_vertices.clear(); - m_tex_coords.clear(); - - unsigned int size = 6 * (unsigned int)lines.size(); - if (size == 0) - return false; - - m_vertices = std::vector<float>(size, 0.0f); - - unsigned int coord = 0; - for (const Line& l : lines) - { - m_vertices[coord++] = unscale<float>(l.a(0)); - m_vertices[coord++] = unscale<float>(l.a(1)); - m_vertices[coord++] = z; - m_vertices[coord++] = unscale<float>(l.b(0)); - m_vertices[coord++] = unscale<float>(l.b(1)); - m_vertices[coord++] = z; - } -#endif // ENABLE_TEXTURES_FROM_SVG return true; } -#if ENABLE_TEXTURES_FROM_SVG const float* GeometryBuffer::get_vertices_data() const { return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr; } -#endif // ENABLE_TEXTURES_FROM_SVG const double Bed3D::Axes::Radius = 0.5; const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius; @@ -276,10 +189,8 @@ void Bed3D::Axes::render_axis(double length) const Bed3D::Bed3D() : m_type(Custom) , m_custom_texture("") -#if ENABLE_TEXTURES_FROM_SVG , m_requires_canvas_update(false) , m_vbo_id(0) -#endif // ENABLE_TEXTURES_FROM_SVG , m_scale_factor(1.0f) { } @@ -319,9 +230,7 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture) m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour; -#if ENABLE_TEXTURES_FROM_SVG reset(); -#endif // ENABLE_TEXTURES_FROM_SVG // Set the origin and size for painting of the coordinate system axes. m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z); @@ -341,7 +250,6 @@ Point Bed3D::point_projection(const Point& point) const return m_polygon.point_projection(point); } -#if ENABLE_TEXTURES_FROM_SVG void Bed3D::render(GLCanvas3D* canvas, float theta, float scale_factor) const { m_scale_factor = scale_factor; @@ -371,40 +279,6 @@ void Bed3D::render(GLCanvas3D* canvas, float theta, float scale_factor) const } } } -#else -void Bed3D::render(float theta, float scale_factor) const -{ - m_scale_factor = scale_factor; - - if (m_shape.empty()) - return; - - switch (m_type) - { - case MK2: - { - render_prusa("mk2", theta); - break; - } - case MK3: - { - render_prusa("mk3", theta); - break; - } - case SL1: - { - render_prusa("sl1", theta); - break; - } - default: - case Custom: - { - render_custom(); - break; - } - } -} -#endif // ENABLE_TEXTURES_FROM_SVG void Bed3D::render_axes() const { @@ -507,7 +381,6 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const return type; } -#if ENABLE_TEXTURES_FROM_SVG void Bed3D::render_prusa(GLCanvas3D* canvas, const std::string &key, bool bottom) const { std::string filename = !m_custom_texture.empty() ? m_custom_texture : resources_dir() + "/icons/bed/" + key + ".svg"; @@ -692,136 +565,10 @@ void Bed3D::render_prusa_shader(bool transparent) const m_shader.stop_using(); } } -#else -void Bed3D::render_prusa(const std::string& key, float theta) const -{ - std::string tex_path = resources_dir() + "/icons/bed/" + key; - - // use higher resolution images if graphic card allows - GLint max_tex_size; - glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size)); - - // temporary set to lowest resolution - max_tex_size = 2048; - - if (max_tex_size >= 8192) - tex_path += "_8192"; - else if (max_tex_size >= 4096) - tex_path += "_4096"; - - std::string model_path = resources_dir() + "/models/" + key; - - // use anisotropic filter if graphic card allows - GLfloat max_anisotropy = 0.0f; - if (glewIsSupported("GL_EXT_texture_filter_anisotropic")) - glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy)); - - std::string filename = tex_path + "_top.png"; - if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) - { - if (!m_top_texture.load_from_file(filename, true, true)) - { - render_custom(); - return; - } - - if (max_anisotropy > 0.0f) - { - glsafe(::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id())); - glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy)); - glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); - } - } - - filename = tex_path + "_bottom.png"; - if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) - { - if (!m_bottom_texture.load_from_file(filename, true, true)) - { - render_custom(); - return; - } - - if (max_anisotropy > 0.0f) - { - glsafe(::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id())); - glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy)); - glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); - } - } - - if (theta <= 90.0f) - { - filename = model_path + "_bed.stl"; - if ((m_model.get_filename() != filename) && m_model.init_from_file(filename)) { - Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2)); - if (key == "mk2") - // hardcoded value to match the stl model - offset += Vec3d(0.0, 7.5, -0.03); - else if (key == "mk3") - // hardcoded value to match the stl model - offset += Vec3d(0.0, 5.5, 2.43); - else if (key == "sl1") - // hardcoded value to match the stl model - offset += Vec3d(0.0, 0.0, -0.03); - - m_model.center_around(offset); - } - - if (!m_model.get_filename().empty()) - { - glsafe(::glEnable(GL_LIGHTING)); - m_model.render(); - glsafe(::glDisable(GL_LIGHTING)); - } - } - - unsigned int triangles_vcount = m_triangles.get_vertices_count(); - if (triangles_vcount > 0) - { - glsafe(::glEnable(GL_DEPTH_TEST)); - glsafe(::glDepthMask(GL_FALSE)); - - glsafe(::glEnable(GL_BLEND)); - glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - - glsafe(::glEnable(GL_TEXTURE_2D)); - glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)); - - glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); - glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY)); - - if (theta > 90.0f) - glsafe(::glFrontFace(GL_CW)); - - glsafe(::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id())); - glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices())); - glsafe(::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords())); - glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount)); - - if (theta > 90.0f) - glsafe(::glFrontFace(GL_CCW)); - - glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); - glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY)); - glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); - - glsafe(::glDisable(GL_TEXTURE_2D)); - - glsafe(::glDisable(GL_BLEND)); - glsafe(::glDepthMask(GL_TRUE)); - } -} -#endif // ENABLE_TEXTURES_FROM_SVG void Bed3D::render_custom() const { -#if ENABLE_TEXTURES_FROM_SVG m_texture.reset(); -#else - m_top_texture.reset(); - m_bottom_texture.reset(); -#endif // ENABLE_TEXTURES_FROM_SVG unsigned int triangles_vcount = m_triangles.get_vertices_count(); if (triangles_vcount > 0) @@ -836,11 +583,7 @@ void Bed3D::render_custom() const glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f)); glsafe(::glNormal3d(0.0f, 0.0f, 1.0f)); -#if ENABLE_TEXTURES_FROM_SVG glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data())); -#else - glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices())); -#endif // ENABLE_TEXTURES_FROM_SVG glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount)); // draw grid @@ -850,11 +593,7 @@ void Bed3D::render_custom() const glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glLineWidth(3.0f * m_scale_factor)); glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f)); -#if ENABLE_TEXTURES_FROM_SVG glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data())); -#else - glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices())); -#endif // ENABLE_TEXTURES_FROM_SVG glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount)); glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); @@ -864,7 +603,6 @@ void Bed3D::render_custom() const } } -#if ENABLE_TEXTURES_FROM_SVG void Bed3D::reset() { if (m_vbo_id > 0) @@ -873,7 +611,6 @@ void Bed3D::reset() m_vbo_id = 0; } } -#endif // ENABLE_TEXTURES_FROM_SVG } // GUI } // Slic3r
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