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Diffstat (limited to 'xs/src/libnest2d/libnest2d/geometry_traits_nfp.hpp')
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diff --git a/xs/src/libnest2d/libnest2d/geometry_traits_nfp.hpp b/xs/src/libnest2d/libnest2d/geometry_traits_nfp.hpp
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+++ b/xs/src/libnest2d/libnest2d/geometry_traits_nfp.hpp
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+#ifndef GEOMETRIES_NOFITPOLYGON_HPP
+#define GEOMETRIES_NOFITPOLYGON_HPP
+
+#include "geometry_traits.hpp"
+#include <algorithm>
+#include <functional>
+#include <vector>
+#include <iterator>
+
+namespace libnest2d {
+
+namespace __nfp {
+// Do not specialize this...
+template<class RawShape>
+inline bool _vsort(const TPoint<RawShape>& v1, const TPoint<RawShape>& v2)
+{
+ using Coord = TCoord<TPoint<RawShape>>;
+ Coord &&x1 = getX(v1), &&x2 = getX(v2), &&y1 = getY(v1), &&y2 = getY(v2);
+ auto diff = y1 - y2;
+ if(std::abs(diff) <= std::numeric_limits<Coord>::epsilon())
+ return x1 < x2;
+
+ return diff < 0;
+}
+}
+
+/// A collection of static methods for handling the no fit polygon creation.
+namespace nfp {
+
+//namespace sl = shapelike;
+//namespace pl = pointlike;
+
+/// The complexity level of a polygon that an NFP implementation can handle.
+enum class NfpLevel: unsigned {
+ CONVEX_ONLY,
+ ONE_CONVEX,
+ BOTH_CONCAVE,
+ ONE_CONVEX_WITH_HOLES,
+ BOTH_CONCAVE_WITH_HOLES
+};
+
+template<class RawShape>
+using NfpResult = std::pair<RawShape, TPoint<RawShape>>;
+
+template<class RawShape> struct MaxNfpLevel {
+ static const BP2D_CONSTEXPR NfpLevel value = NfpLevel::CONVEX_ONLY;
+};
+
+
+// Shorthand for a pile of polygons
+template<class RawShape>
+using Shapes = TMultiShape<RawShape>;
+
+/**
+ * Merge a bunch of polygons with the specified additional polygon.
+ *
+ * \tparam RawShape the Polygon data type.
+ * \param shc The pile of polygons that will be unified with sh.
+ * \param sh A single polygon to unify with shc.
+ *
+ * \return A set of polygons that is the union of the input polygons. Note that
+ * mostly it will be a set containing only one big polygon but if the input
+ * polygons are disjuct than the resulting set will contain more polygons.
+ */
+template<class RawShapes>
+inline RawShapes merge(const RawShapes& /*shc*/)
+{
+ static_assert(always_false<RawShapes>::value,
+ "Nfp::merge(shapes, shape) unimplemented!");
+}
+
+/**
+ * Merge a bunch of polygons with the specified additional polygon.
+ *
+ * \tparam RawShape the Polygon data type.
+ * \param shc The pile of polygons that will be unified with sh.
+ * \param sh A single polygon to unify with shc.
+ *
+ * \return A set of polygons that is the union of the input polygons. Note that
+ * mostly it will be a set containing only one big polygon but if the input
+ * polygons are disjuct than the resulting set will contain more polygons.
+ */
+template<class RawShape>
+inline TMultiShape<RawShape> merge(const TMultiShape<RawShape>& shc,
+ const RawShape& sh)
+{
+ auto m = nfp::merge(shc);
+ m.push_back(sh);
+ return nfp::merge(m);
+}
+
+/**
+ * Get the vertex of the polygon that is at the lowest values (bottom) in the Y
+ * axis and if there are more than one vertices on the same Y coordinate than
+ * the result will be the leftmost (with the highest X coordinate).
+ */
+template<class RawShape>
+inline TPoint<RawShape> leftmostDownVertex(const RawShape& sh)
+{
+
+ // find min x and min y vertex
+ auto it = std::min_element(shapelike::cbegin(sh), shapelike::cend(sh),
+ __nfp::_vsort<RawShape>);
+
+ return it == shapelike::cend(sh) ? TPoint<RawShape>() : *it;;
+}
+
+/**
+ * Get the vertex of the polygon that is at the highest values (top) in the Y
+ * axis and if there are more than one vertices on the same Y coordinate than
+ * the result will be the rightmost (with the lowest X coordinate).
+ */
+template<class RawShape>
+TPoint<RawShape> rightmostUpVertex(const RawShape& sh)
+{
+
+ // find max x and max y vertex
+ auto it = std::max_element(shapelike::cbegin(sh), shapelike::cend(sh),
+ __nfp::_vsort<RawShape>);
+
+ return it == shapelike::cend(sh) ? TPoint<RawShape>() : *it;
+}
+
+/**
+ * A method to get a vertex from a polygon that always maintains a relative
+ * position to the coordinate system: It is always the rightmost top vertex.
+ *
+ * This way it does not matter in what order the vertices are stored, the
+ * reference will be always the same for the same polygon.
+ */
+template<class RawShape>
+inline TPoint<RawShape> referenceVertex(const RawShape& sh)
+{
+ return rightmostUpVertex(sh);
+}
+
+/**
+ * The "trivial" Cuninghame-Green implementation of NFP for convex polygons.
+ *
+ * You can use this even if you provide implementations for the more complex
+ * cases (Through specializing the the NfpImpl struct). Currently, no other
+ * cases are covered in the library.
+ *
+ * Complexity should be no more than linear in the number of edges of the input
+ * polygons.
+ *
+ * \tparam RawShape the Polygon data type.
+ * \param sh The stationary polygon
+ * \param cother The orbiting polygon
+ * \return Returns a pair of the NFP and its reference vertex of the two input
+ * polygons which have to be strictly convex. The resulting NFP is proven to be
+ * convex as well in this case.
+ *
+ */
+template<class RawShape>
+inline NfpResult<RawShape> nfpConvexOnly(const RawShape& sh,
+ const RawShape& other)
+{
+ using Vertex = TPoint<RawShape>; using Edge = _Segment<Vertex>;
+ namespace sl = shapelike;
+
+ RawShape rsh; // Final nfp placeholder
+ Vertex top_nfp;
+ std::vector<Edge> edgelist;
+
+ auto cap = sl::contourVertexCount(sh) + sl::contourVertexCount(other);
+
+ // Reserve the needed memory
+ edgelist.reserve(cap);
+ sl::reserve(rsh, static_cast<unsigned long>(cap));
+
+ { // place all edges from sh into edgelist
+ auto first = sl::cbegin(sh);
+ auto next = std::next(first);
+
+ while(next != sl::cend(sh)) {
+ edgelist.emplace_back(*(first), *(next));
+ ++first; ++next;
+ }
+ }
+
+ { // place all edges from other into edgelist
+ auto first = sl::cbegin(other);
+ auto next = std::next(first);
+
+ while(next != sl::cend(other)) {
+ edgelist.emplace_back(*(next), *(first));
+ ++first; ++next;
+ }
+ }
+
+ // Sort the edges by angle to X axis.
+ std::sort(edgelist.begin(), edgelist.end(),
+ [](const Edge& e1, const Edge& e2)
+ {
+ return e1.angleToXaxis() > e2.angleToXaxis();
+ });
+
+ // Add the two vertices from the first edge into the final polygon.
+ sl::addVertex(rsh, edgelist.front().first());
+ sl::addVertex(rsh, edgelist.front().second());
+
+ // Sorting function for the nfp reference vertex search
+ auto& cmp = __nfp::_vsort<RawShape>;
+
+ // the reference (rightmost top) vertex so far
+ top_nfp = *std::max_element(sl::cbegin(rsh), sl::cend(rsh), cmp );
+
+ auto tmp = std::next(sl::begin(rsh));
+
+ // Construct final nfp by placing each edge to the end of the previous
+ for(auto eit = std::next(edgelist.begin());
+ eit != edgelist.end();
+ ++eit)
+ {
+ auto d = *tmp - eit->first();
+ Vertex p = eit->second() + d;
+
+ sl::addVertex(rsh, p);
+
+ // Set the new reference vertex
+ if(cmp(top_nfp, p)) top_nfp = p;
+
+ tmp = std::next(tmp);
+ }
+
+ return {rsh, top_nfp};
+}
+
+template<class RawShape>
+NfpResult<RawShape> nfpSimpleSimple(const RawShape& cstationary,
+ const RawShape& cother)
+{
+
+ // Algorithms are from the original algorithm proposed in paper:
+ // https://eprints.soton.ac.uk/36850/1/CORMSIS-05-05.pdf
+
+ // /////////////////////////////////////////////////////////////////////////
+ // Algorithm 1: Obtaining the minkowski sum
+ // /////////////////////////////////////////////////////////////////////////
+
+ // I guess this is not a full minkowski sum of the two input polygons by
+ // definition. This yields a subset that is compatible with the next 2
+ // algorithms.
+
+ using Result = NfpResult<RawShape>;
+ using Vertex = TPoint<RawShape>;
+ using Coord = TCoord<Vertex>;
+ using Edge = _Segment<Vertex>;
+ namespace sl = shapelike;
+ using std::signbit;
+ using std::sort;
+ using std::vector;
+ using std::ref;
+ using std::reference_wrapper;
+
+ // TODO The original algorithms expects the stationary polygon in
+ // counter clockwise and the orbiter in clockwise order.
+ // So for preventing any further complication, I will make the input
+ // the way it should be, than make my way around the orientations.
+
+ // Reverse the stationary contour to counter clockwise
+ auto stcont = sl::getContour(cstationary);
+ std::reverse(stcont.begin(), stcont.end());
+ RawShape stationary;
+ sl::getContour(stationary) = stcont;
+
+ // Reverse the orbiter contour to counter clockwise
+ auto orbcont = sl::getContour(cother);
+
+ std::reverse(orbcont.begin(), orbcont.end());
+
+ // Copy the orbiter (contour only), we will have to work on it
+ RawShape orbiter;
+ sl::getContour(orbiter) = orbcont;
+
+ // Step 1: Make the orbiter reverse oriented
+ for(auto &v : sl::getContour(orbiter)) v = -v;
+
+ // An egde with additional data for marking it
+ struct MarkedEdge {
+ Edge e; Radians turn_angle = 0; bool is_turning_point = false;
+ MarkedEdge() = default;
+ MarkedEdge(const Edge& ed, Radians ta, bool tp):
+ e(ed), turn_angle(ta), is_turning_point(tp) {}
+ };
+
+ // Container for marked edges
+ using EdgeList = vector<MarkedEdge>;
+
+ EdgeList A, B;
+
+ // This is how an edge list is created from the polygons
+ auto fillEdgeList = [](EdgeList& L, const RawShape& poly, int dir) {
+ L.reserve(sl::contourVertexCount(poly));
+
+ auto it = sl::cbegin(poly);
+ auto nextit = std::next(it);
+
+ double turn_angle = 0;
+ bool is_turn_point = false;
+
+ while(nextit != sl::cend(poly)) {
+ L.emplace_back(Edge(*it, *nextit), turn_angle, is_turn_point);
+ it++; nextit++;
+ }
+
+ auto getTurnAngle = [](const Edge& e1, const Edge& e2) {
+ auto phi = e1.angleToXaxis();
+ auto phi_prev = e2.angleToXaxis();
+ auto TwoPi = 2.0*Pi;
+ if(phi > Pi) phi -= TwoPi;
+ if(phi_prev > Pi) phi_prev -= TwoPi;
+ auto turn_angle = phi-phi_prev;
+ if(turn_angle > Pi) turn_angle -= TwoPi;
+ return phi-phi_prev;
+ };
+
+ if(dir > 0) {
+ auto eit = L.begin();
+ auto enext = std::next(eit);
+
+ eit->turn_angle = getTurnAngle(L.front().e, L.back().e);
+
+ while(enext != L.end()) {
+ enext->turn_angle = getTurnAngle( enext->e, eit->e);
+ enext->is_turning_point =
+ signbit(enext->turn_angle) != signbit(eit->turn_angle);
+ ++eit; ++enext;
+ }
+
+ L.front().is_turning_point = signbit(L.front().turn_angle) !=
+ signbit(L.back().turn_angle);
+ } else {
+ std::cout << L.size() << std::endl;
+
+ auto eit = L.rbegin();
+ auto enext = std::next(eit);
+
+ eit->turn_angle = getTurnAngle(L.back().e, L.front().e);
+
+ while(enext != L.rend()) {
+ enext->turn_angle = getTurnAngle(enext->e, eit->e);
+ enext->is_turning_point =
+ signbit(enext->turn_angle) != signbit(eit->turn_angle);
+ std::cout << enext->is_turning_point << " " << enext->turn_angle << std::endl;
+
+ ++eit; ++enext;
+ }
+
+ L.back().is_turning_point = signbit(L.back().turn_angle) !=
+ signbit(L.front().turn_angle);
+ }
+ };
+
+ // Step 2: Fill the edgelists
+ fillEdgeList(A, stationary, 1);
+ fillEdgeList(B, orbiter, -1);
+
+ // A reference to a marked edge that also knows its container
+ struct MarkedEdgeRef {
+ reference_wrapper<MarkedEdge> eref;
+ reference_wrapper<vector<MarkedEdgeRef>> container;
+ Coord dir = 1; // Direction modifier
+
+ inline Radians angleX() const { return eref.get().e.angleToXaxis(); }
+ inline const Edge& edge() const { return eref.get().e; }
+ inline Edge& edge() { return eref.get().e; }
+ inline bool isTurningPoint() const {
+ return eref.get().is_turning_point;
+ }
+ inline bool isFrom(const vector<MarkedEdgeRef>& cont ) {
+ return &(container.get()) == &cont;
+ }
+ inline bool eq(const MarkedEdgeRef& mr) {
+ return &(eref.get()) == &(mr.eref.get());
+ }
+
+ MarkedEdgeRef(reference_wrapper<MarkedEdge> er,
+ reference_wrapper<vector<MarkedEdgeRef>> ec):
+ eref(er), container(ec), dir(1) {}
+
+ MarkedEdgeRef(reference_wrapper<MarkedEdge> er,
+ reference_wrapper<vector<MarkedEdgeRef>> ec,
+ Coord d):
+ eref(er), container(ec), dir(d) {}
+ };
+
+ using EdgeRefList = vector<MarkedEdgeRef>;
+
+ // Comparing two marked edges
+ auto sortfn = [](const MarkedEdgeRef& e1, const MarkedEdgeRef& e2) {
+ return e1.angleX() < e2.angleX();
+ };
+
+ EdgeRefList Aref, Bref; // We create containers for the references
+ Aref.reserve(A.size()); Bref.reserve(B.size());
+
+ // Fill reference container for the stationary polygon
+ std::for_each(A.begin(), A.end(), [&Aref](MarkedEdge& me) {
+ Aref.emplace_back( ref(me), ref(Aref) );
+ });
+
+ // Fill reference container for the orbiting polygon
+ std::for_each(B.begin(), B.end(), [&Bref](MarkedEdge& me) {
+ Bref.emplace_back( ref(me), ref(Bref) );
+ });
+
+ struct EdgeGroup { typename EdgeRefList::const_iterator first, last; };
+
+ auto mink = [sortfn] // the Mink(Q, R, direction) sub-procedure
+ (const EdgeGroup& Q, const EdgeGroup& R, bool positive)
+ {
+
+ // Step 1 "merge sort_list(Q) and sort_list(R) to form merge_list(Q,R)"
+ // Sort the containers of edge references and merge them.
+ // Q could be sorted only once and be reused here but we would still
+ // need to merge it with sorted(R).
+
+ EdgeRefList merged;
+ EdgeRefList S, seq;
+ merged.reserve((Q.last - Q.first) + (R.last - R.first));
+
+ merged.insert(merged.end(), Q.first, Q.last);
+ merged.insert(merged.end(), R.first, R.last);
+ sort(merged.begin(), merged.end(), sortfn);
+
+ // Step 2 "set i = 1, k = 1, direction = 1, s1 = q1"
+ // we dont use i, instead, q is an iterator into Q. k would be an index
+ // into the merged sequence but we use "it" as an iterator for that
+
+ // here we obtain references for the containers for later comparisons
+ const auto& Rcont = R.first->container.get();
+ const auto& Qcont = Q.first->container.get();
+
+ // Set the intial direction
+ Coord dir = positive? 1 : -1;
+
+ // roughly i = 1 (so q = Q.first) and s1 = q1 so S[0] = q;
+ auto q = Q.first;
+ S.push_back(*q++);
+
+ // Roughly step 3
+ while(q != Q.last) {
+ auto it = merged.begin();
+ while(it != merged.end() && !(it->eq(*(Q.first))) ) {
+ if(it->isFrom(Rcont)) {
+ auto s = *it;
+ s.dir = dir;
+ S.push_back(s);
+ }
+ if(it->eq(*q)) {
+ S.push_back(*q);
+ if(it->isTurningPoint()) dir = -dir;
+ if(q != Q.first) it += dir;
+ }
+ else it += dir;
+ }
+ ++q; // "Set i = i + 1"
+ }
+
+ // Step 4:
+
+ // "Let starting edge r1 be in position si in sequence"
+ // whaaat? I guess this means the following:
+ S[0] = *R.first;
+ auto it = S.begin();
+
+ // "Set j = 1, next = 2, direction = 1, seq1 = si"
+ // we dont use j, seq is expanded dynamically.
+ dir = 1; auto next = std::next(R.first);
+
+ // Step 5:
+ // "If all si edges have been allocated to seqj" should mean that
+ // we loop until seq has equal size with S
+ while(seq.size() < S.size()) {
+ ++it; if(it == S.end()) it = S.begin();
+
+ if(it->isFrom(Qcont)) {
+ seq.push_back(*it); // "If si is from Q, j = j + 1, seqj = si"
+
+ // "If si is a turning point in Q,
+ // direction = - direction, next = next + direction"
+ if(it->isTurningPoint()) { dir = -dir; next += dir; }
+ }
+
+ if(it->eq(*next) && dir == next->dir) { // "If si = direction.rnext"
+ // "j = j + 1, seqj = si, next = next + direction"
+ seq.push_back(*it); next += dir;
+ }
+ }
+
+ return seq;
+ };
+
+ EdgeGroup R{ Bref.begin(), Bref.begin() }, Q{ Aref.begin(), Aref.end() };
+ auto it = Bref.begin();
+ bool orientation = true;
+ EdgeRefList seqlist;
+ seqlist.reserve(3*(Aref.size() + Bref.size()));
+
+ while(it != Bref.end()) // This is step 3 and step 4 in one loop
+ if(it->isTurningPoint()) {
+ R = {R.last, it++};
+ auto seq = mink(Q, R, orientation);
+
+ // TODO step 6 (should be 5 shouldn't it?): linking edges from A
+ // I don't get this step
+
+ seqlist.insert(seqlist.end(), seq.begin(), seq.end());
+ orientation = !orientation;
+ } else ++it;
+
+ if(seqlist.empty()) seqlist = mink(Q, {Bref.begin(), Bref.end()}, true);
+
+ // /////////////////////////////////////////////////////////////////////////
+ // Algorithm 2: breaking Minkowski sums into track line trips
+ // /////////////////////////////////////////////////////////////////////////
+
+
+ // /////////////////////////////////////////////////////////////////////////
+ // Algorithm 3: finding the boundary of the NFP from track line trips
+ // /////////////////////////////////////////////////////////////////////////
+
+
+
+ return Result(stationary, Vertex());
+}
+
+// Specializable NFP implementation class. Specialize it if you have a faster
+// or better NFP implementation
+template<class RawShape, NfpLevel nfptype>
+struct NfpImpl {
+ NfpResult<RawShape> operator()(const RawShape& sh, const RawShape& other)
+ {
+ static_assert(nfptype == NfpLevel::CONVEX_ONLY,
+ "Nfp::noFitPolygon() unimplemented!");
+
+ // Libnest2D has a default implementation for convex polygons and will
+ // use it if feasible.
+ return nfpConvexOnly(sh, other);
+ }
+};
+
+/// Helper function to get the NFP
+template<NfpLevel nfptype, class RawShape>
+inline NfpResult<RawShape> noFitPolygon(const RawShape& sh,
+ const RawShape& other)
+{
+ NfpImpl<RawShape, nfptype> nfps;
+ return nfps(sh, other);
+}
+
+}
+
+}
+
+#endif // GEOMETRIES_NOFITPOLYGON_HPP