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Diffstat (limited to 'xs/src/libslic3r/Model.cpp')
-rw-r--r--xs/src/libslic3r/Model.cpp369
1 files changed, 369 insertions, 0 deletions
diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp
new file mode 100644
index 000000000..ee8dc1057
--- /dev/null
+++ b/xs/src/libslic3r/Model.cpp
@@ -0,0 +1,369 @@
+#include "Model.hpp"
+
+namespace Slic3r {
+
+Model::Model() {}
+
+Model::Model(const Model &other)
+{
+ // copy materials
+ for (ModelMaterialMap::const_iterator i = other.materials.begin(); i != other.materials.end(); ++i)
+ this->add_material(i->first, *i->second);
+
+ // copy objects
+ this->objects.reserve(other.objects.size());
+ for (ModelObjectPtrs::const_iterator i = other.objects.begin(); i != other.objects.end(); ++i)
+ this->add_object(**i);
+}
+
+Model& Model::operator= (Model other)
+{
+ this->swap(other);
+ return *this;
+}
+
+void
+Model::swap(Model &other)
+{
+ std::swap(this->materials, other.materials);
+ std::swap(this->objects, other.objects);
+}
+
+Model::~Model()
+{
+ this->clear_objects();
+ this->clear_materials();
+}
+
+ModelObject*
+Model::add_object()
+{
+ ModelObject* new_object = new ModelObject(this);
+ this->objects.push_back(new_object);
+ return new_object;
+}
+
+ModelObject*
+Model::add_object(const ModelObject &other)
+{
+ ModelObject* new_object = new ModelObject(this, other);
+ this->objects.push_back(new_object);
+ return new_object;
+}
+
+void
+Model::delete_object(size_t idx)
+{
+ ModelObjectPtrs::iterator i = this->objects.begin() + idx;
+ delete *i;
+ this->objects.erase(i);
+}
+
+void
+Model::clear_objects()
+{
+ // int instead of size_t because it can be -1 when vector is empty
+ for (int i = this->objects.size()-1; i >= 0; --i)
+ this->delete_object(i);
+}
+
+void
+Model::delete_material(t_model_material_id material_id)
+{
+ ModelMaterialMap::iterator i = this->materials.find(material_id);
+ if (i != this->materials.end()) {
+ delete i->second;
+ this->materials.erase(i);
+ }
+}
+
+void
+Model::clear_materials()
+{
+ while (!this->materials.empty())
+ this->delete_material( this->materials.begin()->first );
+}
+
+ModelMaterial*
+Model::add_material(t_model_material_id material_id)
+{
+ ModelMaterial* material = this->get_material(material_id);
+ if (material == NULL) {
+ material = this->materials[material_id] = new ModelMaterial(this);
+ }
+ return material;
+}
+
+ModelMaterial*
+Model::add_material(t_model_material_id material_id, const ModelMaterial &other)
+{
+ // delete existing material if any
+ ModelMaterial* material = this->get_material(material_id);
+ if (material != NULL) {
+ delete material;
+ }
+
+ // set new material
+ material = new ModelMaterial(this, other);
+ this->materials[material_id] = material;
+ return material;
+}
+
+ModelMaterial*
+Model::get_material(t_model_material_id material_id)
+{
+ ModelMaterialMap::iterator i = this->materials.find(material_id);
+ if (i == this->materials.end()) {
+ return NULL;
+ } else {
+ return i->second;
+ }
+}
+
+/*
+void
+Model::duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance)
+{
+ if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
+ if (this->objects.empty()) throw "No objects!";
+
+ ModelObject* object = this->objects.front();
+ object->clear_instances();
+
+ BoundingBoxf3 bb;
+ object->bounding_box(&bb);
+ Sizef3 size = bb.size();
+
+ for (unsigned int x_copy = 1; x_copy <= x; ++x_copy) {
+ for (unsigned int y_copy = 1; y_copy <= y; ++y_copy) {
+ ModelInstance* instance = object->add_instance();
+ instance->offset.x = (size.x + distance) * (x_copy-1);
+ instance->offset.y = (size.y + distance) * (y_copy-1);
+ }
+ }
+}
+*/
+
+bool
+Model::has_objects_with_no_instances() const
+{
+ for (ModelObjectPtrs::const_iterator i = this->objects.begin();
+ i != this->objects.end(); ++i)
+ {
+ if ((*i)->instances.empty()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+#ifdef SLIC3RXS
+REGISTER_CLASS(Model, "Model");
+#endif
+
+
+ModelMaterial::ModelMaterial(Model *model) : model(model) {}
+ModelMaterial::ModelMaterial(Model *model, const ModelMaterial &other)
+ : model(model), config(other.config), attributes(other.attributes)
+{}
+
+void
+ModelMaterial::apply(const t_model_material_attributes &attributes)
+{
+ this->attributes.insert(attributes.begin(), attributes.end());
+}
+
+
+#ifdef SLIC3RXS
+REGISTER_CLASS(ModelMaterial, "Model::Material");
+#endif
+
+
+ModelObject::ModelObject(Model *model)
+ : model(model)
+{}
+
+ModelObject::ModelObject(Model *model, const ModelObject &other)
+: model(model),
+ name(other.name),
+ input_file(other.input_file),
+ instances(),
+ volumes(),
+ config(other.config),
+ layer_height_ranges(other.layer_height_ranges),
+ origin_translation(other.origin_translation),
+ _bounding_box(other._bounding_box),
+ _bounding_box_valid(other._bounding_box_valid)
+{
+
+ this->volumes.reserve(other.volumes.size());
+ for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i)
+ this->add_volume(**i);
+
+ this->instances.reserve(other.instances.size());
+ for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i)
+ this->add_instance(**i);
+}
+
+ModelObject& ModelObject::operator= (ModelObject other)
+{
+ this->swap(other);
+ return *this;
+}
+
+void
+ModelObject::swap(ModelObject &other)
+{
+ std::swap(this->input_file, other.input_file);
+ std::swap(this->instances, other.instances);
+ std::swap(this->volumes, other.volumes);
+ std::swap(this->config, other.config);
+ std::swap(this->layer_height_ranges, other.layer_height_ranges);
+ std::swap(this->origin_translation, other.origin_translation);
+ std::swap(this->_bounding_box, other._bounding_box);
+ std::swap(this->_bounding_box_valid, other._bounding_box_valid);
+}
+
+ModelObject::~ModelObject()
+{
+ this->clear_volumes();
+ this->clear_instances();
+}
+
+ModelVolume*
+ModelObject::add_volume(const TriangleMesh &mesh)
+{
+ ModelVolume* v = new ModelVolume(this, mesh);
+ this->volumes.push_back(v);
+ this->invalidate_bounding_box();
+ return v;
+}
+
+ModelVolume*
+ModelObject::add_volume(const ModelVolume &other)
+{
+ ModelVolume* v = new ModelVolume(this, other);
+ this->volumes.push_back(v);
+ this->invalidate_bounding_box();
+ return v;
+}
+
+void
+ModelObject::delete_volume(size_t idx)
+{
+ ModelVolumePtrs::iterator i = this->volumes.begin() + idx;
+ delete *i;
+ this->volumes.erase(i);
+ this->invalidate_bounding_box();
+}
+
+void
+ModelObject::clear_volumes()
+{
+ // int instead of size_t because it can be -1 when vector is empty
+ for (int i = this->volumes.size()-1; i >= 0; --i)
+ this->delete_volume(i);
+}
+
+ModelInstance*
+ModelObject::add_instance()
+{
+ ModelInstance* i = new ModelInstance(this);
+ this->instances.push_back(i);
+ this->invalidate_bounding_box();
+ return i;
+}
+
+ModelInstance*
+ModelObject::add_instance(const ModelInstance &other)
+{
+ ModelInstance* i = new ModelInstance(this, other);
+ this->instances.push_back(i);
+ this->invalidate_bounding_box();
+ return i;
+}
+
+void
+ModelObject::delete_instance(size_t idx)
+{
+ ModelInstancePtrs::iterator i = this->instances.begin() + idx;
+ delete *i;
+ this->instances.erase(i);
+ this->invalidate_bounding_box();
+}
+
+void
+ModelObject::delete_last_instance()
+{
+ this->delete_instance(this->instances.size() - 1);
+}
+
+void
+ModelObject::clear_instances()
+{
+ for (size_t i = 0; i < this->instances.size(); ++i)
+ this->delete_instance(i);
+}
+
+void
+ModelObject::invalidate_bounding_box()
+{
+ this->_bounding_box_valid = false;
+}
+
+#ifdef SLIC3RXS
+REGISTER_CLASS(ModelObject, "Model::Object");
+#endif
+
+
+ModelVolume::ModelVolume(ModelObject* object, const TriangleMesh &mesh)
+: object(object), mesh(mesh), modifier(false)
+{}
+
+ModelVolume::ModelVolume(ModelObject* object, const ModelVolume &other)
+: object(object), name(other.name), mesh(other.mesh), config(other.config),
+ modifier(other.modifier)
+{
+ this->material_id(other.material_id());
+}
+
+t_model_material_id
+ModelVolume::material_id() const
+{
+ return this->_material_id;
+}
+
+void
+ModelVolume::material_id(t_model_material_id material_id)
+{
+ this->_material_id = material_id;
+
+ // ensure this->_material_id references an existing material
+ (void)this->object->get_model()->add_material(material_id);
+}
+
+ModelMaterial*
+ModelVolume::material() const
+{
+ return this->object->get_model()->get_material(this->_material_id);
+}
+
+#ifdef SLIC3RXS
+REGISTER_CLASS(ModelVolume, "Model::Volume");
+#endif
+
+
+ModelInstance::ModelInstance(ModelObject *object)
+: object(object), rotation(0), scaling_factor(1)
+{}
+
+ModelInstance::ModelInstance(ModelObject *object, const ModelInstance &other)
+: object(object), rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset)
+{}
+
+#ifdef SLIC3RXS
+REGISTER_CLASS(ModelInstance, "Model::Instance");
+#endif
+
+}