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Diffstat (limited to 'xs/src/libslic3r/Point.cpp')
-rw-r--r--xs/src/libslic3r/Point.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/xs/src/libslic3r/Point.cpp b/xs/src/libslic3r/Point.cpp
index 2a1668950..6dbcc6f00 100644
--- a/xs/src/libslic3r/Point.cpp
+++ b/xs/src/libslic3r/Point.cpp
@@ -94,6 +94,12 @@ Point::nearest_point_index(const Points &points) const
return this->nearest_point_index(p);
}
+template<typename T>
+inline T sqr(const T x)
+{
+ return x * x;
+}
+
int
Point::nearest_point_index(const PointConstPtrs &points) const
{
@@ -103,12 +109,12 @@ Point::nearest_point_index(const PointConstPtrs &points) const
for (PointConstPtrs::const_iterator it = points.begin(); it != points.end(); ++it) {
/* If the X distance of the candidate is > than the total distance of the
best previous candidate, we know we don't want it */
- double d = pow(this->x - (*it)->x, 2);
+ double d = sqr<double>(this->x - (*it)->x);
if (distance != -1 && d > distance) continue;
/* If the Y distance of the candidate is > than the total distance of the
best previous candidate, we know we don't want it */
- d += pow(this->y - (*it)->y, 2);
+ d += sqr<double>(this->y - (*it)->y);
if (distance != -1 && d > distance) continue;
idx = it - points.begin();
@@ -129,10 +135,10 @@ Point::nearest_waypoint_index(const Points &points, const Point &dest) const
for (Points::const_iterator p = points.begin(); p != points.end(); ++p) {
// distance from this to candidate
- double d = pow(this->x - p->x, 2) + pow(this->y - p->y, 2);
+ double d = sqr<double>(this->x - p->x) + sqr<double>(this->y - p->y);
// distance from candidate to dest
- d += pow(p->x - dest.x, 2) + pow(p->y - dest.y, 2);
+ d += sqr<double>(p->x - dest.x) + sqr<double>(p->y - dest.y);
// if the total distance is greater than current min distance, ignore it
if (distance != -1 && d > distance) continue;
@@ -278,8 +284,10 @@ Point::projection_onto(const Line &line) const
If theta is outside the interval [0,1], then one of the Line_Segment's endpoints
must be closest to calling Point.
*/
- double theta = ( (double)(line.b.x - this->x)*(double)(line.b.x - line.a.x) + (double)(line.b.y- this->y)*(double)(line.b.y - line.a.y) )
- / ( (double)pow(line.b.x - line.a.x, 2) + (double)pow(line.b.y - line.a.y, 2) );
+ double lx = (double)(line.b.x - line.a.x);
+ double ly = (double)(line.b.y - line.a.y);
+ double theta = ( (double)(line.b.x - this->x)*lx + (double)(line.b.y- this->y)*ly )
+ / ( sqr<double>(lx) + sqr<double>(ly) );
if (0.0 <= theta && theta <= 1.0)
return theta * line.a + (1.0-theta) * line.b;