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Diffstat (limited to 'xs/src/slic3r/GUI/GLCanvas3D.hpp')
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.hpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp
index ae20882fc..3d35495b4 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp
@@ -120,7 +120,7 @@ public:
float zoom;
float phi;
// float distance;
- Pointf3 target;
+ Vec3d target;
private:
float m_theta;
@@ -185,7 +185,7 @@ public:
struct Axes
{
- Pointf3 origin;
+ Vec3d origin;
float length;
Axes();
@@ -299,11 +299,11 @@ public:
struct Drag
{
static const Point Invalid_2D_Point;
- static const Pointf3 Invalid_3D_Point;
+ static const Vec3d Invalid_3D_Point;
Point start_position_2D;
- Pointf3 start_position_3D;
- Vectorf3 volume_center_offset;
+ Vec3d start_position_3D;
+ Vec3d volume_center_offset;
bool move_with_shift;
int move_volume_idx;
@@ -636,10 +636,10 @@ private:
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
- Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
+ Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
// Convert the screen space coordinate to world coordinate on the bed.
- Pointf3 _mouse_to_bed_3d(const Point& mouse_pos);
+ Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
void _start_timer();
void _stop_timer();