diff options
Diffstat (limited to 'xs/src/slic3r')
-rw-r--r-- | xs/src/slic3r/GUI/3DScene.cpp | 224 | ||||
-rw-r--r-- | xs/src/slic3r/GUI/3DScene.hpp | 43 |
2 files changed, 267 insertions, 0 deletions
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 60e3ac722..676d75c2f 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -8,9 +8,11 @@ #include "../../libslic3r/Geometry.hpp" #include "../../libslic3r/Print.hpp" #include "../../libslic3r/Slicing.hpp" +//############################################################################################################ #if ENRICO_GCODE_PREVIEW #include "GCode/Analyzer.hpp" #endif // ENRICO_GCODE_PREVIEW +//############################################################################################################ #include <stdio.h> #include <stdlib.h> @@ -23,6 +25,15 @@ #include <tbb/parallel_for.h> #include <tbb/spin_mutex.h> +//############################################################################################################ +#if ENRICO_GCODE_PREVIEW +#include <wx/bitmap.h> +#include <wx/dcmemory.h> +#include <wx/image.h> +#include <wx/settings.h> +#endif // ENRICO_GCODE_PREVIEW +//############################################################################################################ + namespace Slic3r { void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh) @@ -1098,6 +1109,197 @@ void _3DScene::GCodePreviewData::reset() } _3DScene::GCodePreviewData _3DScene::s_gcode_preview_data; +_3DScene::LegendTexture _3DScene::s_legend_texture; + +const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 }; +const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 }; +const unsigned char _3DScene::LegendTexture::Opacity = 255; + +_3DScene::LegendTexture::LegendTexture() + : m_tex_id(0) + , m_tex_width(0) + , m_tex_height(0) +{ +} + +_3DScene::LegendTexture::~LegendTexture() +{ + _destroy_texture(); +} + +bool _3DScene::LegendTexture::generate_texture(const Print& print) +{ + _destroy_texture(); + + // collects items to render + const std::string& title = print.gcode_preview.get_legend_title(); + const GCodeAnalyzer::PreviewData::LegendItemsList& items = print.gcode_preview.get_legend_items(); + + unsigned int items_count = (unsigned int)items.size(); + if (items_count == 0) + // nothing to render, return + return false; + + wxMemoryDC memDC; + // select default font + memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); + + // calculates texture size + wxCoord w, h; + memDC.GetTextExtent(title, &w, &h); + unsigned int title_width = (unsigned int)w; + unsigned int title_height = (unsigned int)h; + + unsigned int max_text_width = 0; + unsigned int max_text_height = 0; + for (const GCodeAnalyzer::PreviewData::LegendItem& item : items) + { + memDC.GetTextExtent(item.text, &w, &h); + max_text_width = std::max(max_text_width, (unsigned int)w); + max_text_height = std::max(max_text_height, (unsigned int)h); + } + + m_tex_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width); + m_tex_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square; + if (items_count > 1) + m_tex_height += (items_count - 1) * Px_Square_Contour; + + // generates bitmap + wxBitmap bitmap(m_tex_width, m_tex_height); + +#if defined(__APPLE__) || defined(_MSC_VER) + bitmap.UseAlpha(); +#endif + + memDC.SelectObject(bitmap); + memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2]))); + memDC.Clear(); + + memDC.SetTextForeground(*wxWHITE); + + // draw title + unsigned int title_x = Px_Border; + unsigned int title_y = Px_Border; + memDC.DrawText(title, title_x, title_y); + + // draw icons contours as background + unsigned int squares_contour_x = Px_Border; + unsigned int squares_contour_y = Px_Border + title_height + Px_Title_Offset; + unsigned int squares_contour_width = Px_Square + 2 * Px_Square_Contour; + unsigned int squares_contour_height = items_count * Px_Square + 2 * Px_Square_Contour; + if (items_count > 1) + squares_contour_height += (items_count - 1) * Px_Square_Contour; + + wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]); + wxPen pen(color); + wxBrush brush(color); + memDC.SetPen(pen); + memDC.SetBrush(brush); + memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height)); + + // draw items (colored icon + text) + unsigned int icon_x = squares_contour_x + Px_Square_Contour; + unsigned int icon_x_inner = icon_x + 1; + unsigned int icon_y = squares_contour_y + Px_Square_Contour; + unsigned int icon_y_step = Px_Square + Px_Square_Contour; + + unsigned int text_x = icon_x + Px_Square + Px_Text_Offset; + unsigned int text_y_offset = (Px_Square - max_text_height) / 2; + + unsigned int px_inner_square = Px_Square - 2; + + for (const GCodeAnalyzer::PreviewData::LegendItem& item : items) + { + // draw darker icon perimeter + const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes(); + wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2])); + dark_hsv.value *= 0.75; + wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv); + color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]); + pen.SetColour(color); + brush.SetColour(color); + memDC.SetPen(pen); + memDC.SetBrush(brush); + memDC.DrawRectangle(wxRect(icon_x, icon_y, Px_Square, Px_Square)); + + // draw icon interior + color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]); + pen.SetColour(color); + brush.SetColour(color); + memDC.SetPen(pen); + memDC.SetBrush(brush); + memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square)); + + // draw text + memDC.DrawText(item.text, text_x, icon_y + text_y_offset); + + // update y + icon_y += icon_y_step; + } + + memDC.SelectObject(wxNullBitmap); + + return _create_texture(print, bitmap); +} + +unsigned int _3DScene::LegendTexture::get_texture_id() const +{ + return m_tex_id; +} + +unsigned int _3DScene::LegendTexture::get_texture_width() const +{ + return m_tex_width; +} + +unsigned int _3DScene::LegendTexture::get_texture_height() const +{ + return m_tex_height; +} + +bool _3DScene::LegendTexture::_create_texture(const Print& print, const wxBitmap& bitmap) +{ + if ((m_tex_width == 0) || (m_tex_height == 0)) + return false; + + wxImage image = bitmap.ConvertToImage(); + image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]); + + // prepare buffer + std::vector<unsigned char> buffer(4 * m_tex_width * m_tex_height, 0); + for (unsigned int h = 0; h < m_tex_height; ++h) + { + unsigned int hh = h * m_tex_width; + for (unsigned int w = 0; w < m_tex_width; ++w) + { + unsigned char* px_ptr = buffer.data() + 4 * (hh + w); + *px_ptr++ = image.GetRed(w, h); + *px_ptr++ = image.GetGreen(w, h); + *px_ptr++ = image.GetBlue(w, h); + *px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity; + } + } + + // sends buffer to gpu + ::glGenTextures(1, &m_tex_id); + ::glBindTexture(GL_TEXTURE_2D, m_tex_id); + ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)buffer.data()); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + ::glBindTexture(GL_TEXTURE_2D, 0); + + return true; +} + +void _3DScene::LegendTexture::_destroy_texture() +{ + if (m_tex_id > 0) + { + ::glDeleteTextures(1, &m_tex_id); + m_tex_id = 0; + } +} #endif // ENRICO_GCODE_PREVIEW //############################################################################################################ @@ -1145,10 +1347,27 @@ void _3DScene::load_gcode_preview(const Print* print, GLVolumeCollection* volume _load_gcode_travel_paths(*print, *volumes, use_VBOs); _load_gcode_retractions(*print, *volumes, use_VBOs); _load_gcode_unretractions(*print, *volumes, use_VBOs); + + _generate_legend_texture(*print); } _update_gcode_volumes_visibility(*print, *volumes); } + +unsigned int _3DScene::get_legend_texture_id() +{ + return s_legend_texture.get_texture_id(); +} + +unsigned int _3DScene::get_legend_texture_width() +{ + return s_legend_texture.get_texture_width(); +} + +unsigned int _3DScene::get_legend_texture_height() +{ + return s_legend_texture.get_texture_height(); +} #endif // ENRICO_GCODE_PREVIEW //############################################################################################################ @@ -1847,6 +2066,11 @@ void _3DScene::_update_gcode_volumes_visibility(const Print& print, GLVolumeColl } } } + +void _3DScene::_generate_legend_texture(const Print& print) +{ + s_legend_texture.generate_texture(print); +} #endif // ENRICO_GCODE_PREVIEW //############################################################################################################ diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 8e16136d5..f869304aa 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -7,6 +7,12 @@ #include "../../libslic3r/TriangleMesh.hpp" #include "../../libslic3r/Utils.hpp" +//############################################################################################################ +#if ENRICO_GCODE_PREVIEW +class wxBitmap; +#endif // ENRICO_GCODE_PREVIEW +//############################################################################################################ + namespace Slic3r { class Print; @@ -389,6 +395,38 @@ class _3DScene }; static GCodePreviewData s_gcode_preview_data; + + class LegendTexture + { + static const unsigned int Px_Title_Offset = 5; + static const unsigned int Px_Text_Offset = 5; + static const unsigned int Px_Square = 20; + static const unsigned int Px_Square_Contour = 1; + static const unsigned int Px_Border = Px_Square / 2; + static const unsigned char Squares_Border_Color[3]; + static const unsigned char Background_Color[3]; + static const unsigned char Opacity; + + unsigned int m_tex_id; + unsigned int m_tex_width; + unsigned int m_tex_height; + + public: + LegendTexture(); + ~LegendTexture(); + + bool generate_texture(const Print& print); + + unsigned int get_texture_id() const; + unsigned int get_texture_width() const; + unsigned int get_texture_height() const; + + private: + bool _create_texture(const Print& print, const wxBitmap& bitmap); + void _destroy_texture(); + }; + + static LegendTexture s_legend_texture; #endif // ENRICO_GCODE_PREVIEW //############################################################################################################ public: @@ -397,6 +435,9 @@ public: //############################################################################################################ #if ENRICO_GCODE_PREVIEW static void load_gcode_preview(const Print* print, GLVolumeCollection* volumes, bool use_VBOs); + static unsigned int get_legend_texture_id(); + static unsigned int get_legend_texture_width(); + static unsigned int get_legend_texture_height(); #endif // ENRICO_GCODE_PREVIEW //############################################################################################################ @@ -432,6 +473,8 @@ private: static void _load_gcode_unretractions(const Print& print, GLVolumeCollection& volumes, bool use_VBOs); // sets gcode geometry visibility according to user selection static void _update_gcode_volumes_visibility(const Print& print, GLVolumeCollection& volumes); + // generates the legend texture in dependence of the current shown view type + static void _generate_legend_texture(const Print& print); #endif // ENRICO_GCODE_PREVIEW //############################################################################################################ }; |