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ShortestPath.cpp
Age
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Author
2020-04-28
Ironing and Monotonous infill - first working implementation.
bubnikv
2020-04-25
Introduction of Monotonous infill type. Fill no-sort only for monotonous
bubnikv
2020-02-07
Fixed a bug in validation of the FDM Print to check for extruder
bubnikv
2020-01-23
Refactored PrintObject::m_copies to PrintInstances,
bubnikv
2019-12-17
Fixed a typo in extrusion ordering, pointed by @supermerill
bubnikv
2019-12-13
Fixes by @supermerill from pull request "ShortestPath fix" #3306
bubnikv
2019-12-02
Fix of infill connecting along perimeter lines,
bubnikv
2019-11-25
WIP: Improvement in path planning
bubnikv
2019-11-22
If of the previous commit: Set the MutablePriorityQueue indices
bubnikv
2019-11-22
Improvements of infill path planning:
bubnikv
2019-11-14
Fix of a typo in KDTreeIndirect.
bubnikv
2019-09-27
Fixing C++ issues, that the Visual Studio compiler did not report.
bubnikv
2019-09-27
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
bubnikv
2019-09-27
Rest of the path chaining has been replaced with the new algorithm.
bubnikv
2019-09-27
Several fixes of previous commits related to KDTreeIndirect.hpp and ShortestP...
Lukas Matena
2019-09-27
Fix of G-code path planning: Infill lines were incorrectly ordered
bubnikv
2019-09-26
WIP: Consolidation of shortest path calculations,
bubnikv
2019-09-26
Reworked Traveling Salesman Problem code for simplicity and robustness.
bubnikv
2019-09-26
Introduction of a greedy Traveling Salesman Problem algorithm,
bubnikv