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AgeCommit message (Collapse)Author
2020-03-10Follow-up of 6c36577e8e48e27a372f9a53cd2ba2a07e3a49a3 -> World Z axis set to ↵Enrico Turri
vertical when disconnecting 3d mouse
2020-03-09#3782 - World Z axis always vertical for non-free cameraEnrico Turri
2020-02-28Camera refactored to use quaternions primarily for processingbubnikv
rotations due to numerical reasons (no need for normalization and orthogonalization of the rotation matrix).
2020-02-13ENABLE_6DOF_CAMERA set as defaultEnrico Turri
2020-02-10Reintroduce rotation limits for camera for FDM printersEnrico Turri
2020-01-29Follow-up of 17a6b696e7a4b94d49e09b8598b0343a3c2ddd40 -> Fixed build when ↵Enrico Turri
tech ENABLE_6DOF_CAMERA is disabled
2020-01-29Workaround to fix SPE-1082 + refactoring of 6 dof cameraEnrico Turri
2020-01-28Another refactoring into class CameraEnrico Turri
2020-01-173DConnexion devices -> Tweak of sensitivity parameters and dependency of ↵Enrico Turri
translation from zoom factor
2020-01-16Added method void Camera::rotate_local_around_pivot(const Vec3d& ↵Enrico Turri
rotation_rad, const Vec3d& pivot) to rotate the camera around a generic point
2020-01-163Dconnexion devices translation linearly dependent on zoomEnrico Turri
2020-01-16Customizable use of 6 dof cameraEnrico Turri
2020-01-15Six degrees of freedom camera - 1st installmentEnrico Turri
2019-11-28ENABLE_THUMBNAIL_GENERATOR -> render printbed into thumbnailsEnrico Turri
2019-11-07Fixed conflicts after merge with masterEnrico Turri
2019-10-31ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm ↵Enrico Turri
when rendering thumbnails
2019-10-11ENABLE_3DCONNEXION_DEVICES tech set as defaultEnrico Turri
2019-10-03ENABLE_3DCONNEXION_DEVICES -> Refactored Mouse3DController to be unaware of ↵Enrico Turri
current active GLCanvas3D
2019-08-03Fixed automatic update of perspective cameraEnrico Turri
2019-06-241) Perspective camera set as default camera typeEnrico Turri
2) Camera type selection added to Preferences dialog
2019-06-24Adaptive perspective camera frustrumEnrico Turri
2019-06-20Fixed build on MacOSEnrico Turri
2019-06-20Serialized camera type and fixed Mac buildEnrico Turri
2019-06-19More camera related functionalities moved from GLCanvas3D to CameraEnrico Turri
2019-06-19Enabled perspective cameraEnrico Turri
2019-06-14Tighter camera frustrum to reduce z-fightingEnrico Turri
2019-06-13Added support for distance between camera position and camera targetEnrico Turri
2019-06-13Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into ↵Enrico Turri
et_perspective_camera
2019-06-13Fixed method Camera::get_position()Enrico Turri
2019-06-13Fixed method Camera::get_dir_forward()Enrico Turri
2019-05-20Added imgui debug dialog for camera statisticsEnrico Turri
2019-05-16Camera refactoring: Frustrum calculations moved into Camera classEnrico Turri
2019-05-16Fixed method Vec3d Camera::get_position() constEnrico Turri
2019-04-30Flip X mouse deltas if bed is upside down (when camera up vector has negative Z)Enrico Turri
2019-04-01Added missing includeEnrico Turri
2019-04-01Camera refactoringEnrico Turri
1) All camera related OpenGL calls moved into class 2) The Camera class now stores the view matrix, the projection matrix and the viewport 3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport 4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-03-08Code cleanupEnrico Turri
2019-03-08Use unique camera shared by 3d view and preview (experimental)Enrico Turri