Age | Commit message (Expand) | Author |
2018-08-21 | Completely replaced the homebrew Pointf3 class with Eigen Vec3d. | bubnikv |
2018-08-17 | Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors. | bubnikv |
2018-08-14 | Changing the internal representation of Point / Pointf / Point3 / Pointf3 to ... | bubnikv |
2017-07-27 | Moved some math macros (sqr, lerp, clamp) to libslic3r.h | bubnikv |
2017-06-05 | Fix of | bubnikv |
2017-05-03 | Ported the G-code generator from Perl to C++. | bubnikv |
2017-04-05 | Removed some unused code. | bubnikv |
2017-03-13 | Volume rewritten from Perl to C++, | bubnikv |
2017-02-21 | The variable layer editing shader was made OpenGL 2.0 compatible.version_1.33.8 | bubnikv |
2017-02-21 | Changed the platte of the variable layer height visualization, | bubnikv |
2017-02-15 | Improvements of the layer height spline editing close to the top | bubnikv |
2017-02-09 | Compilation fix on gcc, | bubnikv |
2017-02-09 | Store / retrieve layer height profile from the AMF file. | bubnikv |
2017-01-30 | When the support extruders are set to 0, support is printed with the current ... | bubnikv |
2016-12-21 | Improvements in the manual layer width editor. | bubnikv |
2016-12-20 | New supports now do rafts at least to the extent the test cases run through. | bubnikv |
2016-12-13 | Fixed typo, missing class name. | bubnikv |
2016-12-12 | Support for user definable variable layer thickness, the C++ backend. | bubnikv |