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Surface.hpp
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2017-03-08
C++ compiler suppressed default constructor and assignment operator
bubnikv
2017-03-08
Simplify_slices rewritten to C++, parallelized.
bubnikv
2017-03-02
Define a surface type count constant to be able to address a vector
bubnikv
2017-02-14
new feature: Clip multi-part objects one by the other.
bubnikv
2017-01-20
Improvement of the move semantics on various objects:
bubnikv
2017-01-02
Fix of
bubnikv
2016-11-18
Reverted the perimeter generator to not save the perimeter areas.
bubnikv
2016-11-11
Changed the logic of the "ensure vertical wall thickness" feature
bubnikv
2016-11-08
Implemented utility functions to operate over lines, polylines, polygons,
bubnikv
2016-11-04
Fix of https://github.com/prusa3d/Slic3r/issues/14
bubnikv
2016-11-02
Fix typos preventing compilation with CPPVER >= 11
Sakari Kapanen
2016-11-02
Rewrote Fill2.pm to C++, deleted Perl infills for good.
bubnikv
2016-10-13
Initial implementation of C++ supports,
bubnikv
2016-09-26
Surface / Surface Collection - optimization routines for filtering,
bubnikv
2016-09-13
Ported from the playground branch. Various documentation and optimization.
bubnikv
2015-12-08
Remove any Perl related code from libslic3r
Alessandro Ranellucci
2015-10-27
Finished porting LayerRegion to C++
Alessandro Ranellucci
2014-12-09
Limit "Only retract when crossing perimeters" so that retraction is triggered...
Alessandro Ranellucci
2014-11-09
Ported LayerRegion::make_slices() to XS
Alessandro Ranellucci
2014-08-03
Moved C++ code into new libslic3r directory
Alessandro Ranellucci