blob: fa9bdb728395a3830207124028ba6699ab336513 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
|
cmake_minimum_required(VERSION 3.13)
project(Slic3r-native)
add_subdirectory(build-utils)
add_subdirectory(admesh)
add_subdirectory(avrdude)
# boost/nowide
add_subdirectory(boost)
add_subdirectory(clipper)
add_subdirectory(miniz)
add_subdirectory(glu-libtess)
add_subdirectory(polypartition)
add_subdirectory(poly2tri)
add_subdirectory(qhull)
add_subdirectory(Shiny)
add_subdirectory(semver)
add_subdirectory(libigl)
# Adding libnest2d project for bin packing...
add_subdirectory(libnest2d)
add_subdirectory(libslic3r)
if (SLIC3R_GUI)
add_subdirectory(imgui)
add_subdirectory(hidapi)
include_directories(hidapi/include)
add_subdirectory(exif)
include_directories(exif/include)
if(WIN32)
message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
elseif(UNIX)
set(wxWidgets_USE_UNICODE ON)
if(SLIC3R_STATIC)
set(wxWidgets_USE_STATIC ON)
else()
set(wxWidgets_USE_STATIC OFF)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
if (SLIC3R_WX_STABLE)
find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl stc)
else ()
find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl stc)
if (NOT wxWidgets_FOUND)
message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n"
"Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n")
endif ()
endif ()
else ()
find_package(wxWidgets 3.1 REQUIRED COMPONENTS html adv gl core base stc scintilla)
endif ()
if(UNIX)
message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
endif()
include(${wxWidgets_USE_FILE})
string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES})
if (PNG_FOUND AND NOT WX_PNG_BUILTIN)
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png)
list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES})
endif ()
string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES})
if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN)
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat)
list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES})
endif ()
# This is an issue in the new wxWidgets cmake build, doesn't deal with librt
find_library(LIBRT rt)
if(LIBRT)
list(APPEND wxWidgets_LIBRARIES ${LIBRT})
endif()
# This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes
# wrong libs for opengl in the link line and it does not link to it by himself.
# libslic3r_gui will link to opengl anyway, so lets override wx
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL)
# list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc)
message(STATUS "wx libs: ${wxWidgets_LIBRARIES}")
add_subdirectory(slic3r)
endif()
# Create a Slic3r executable
# Process mainfests for various platforms.
if (WIN32)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/Slic3r.rc.in ${CMAKE_CURRENT_BINARY_DIR}/${SLIC3R_APP_KEY}.rc @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/gcodeviewer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/${SLIC3R_APP_KEY}-gcodeviewer.rc @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/${SLIC3R_APP_KEY}.manifest @ONLY)
endif ()
if (APPLE)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/BuildMacOSImage.sh.in ${CMAKE_CURRENT_BINARY_DIR}/BuildMacOSImage.sh @ONLY)
endif ()
if (NOT WIN32 AND NOT APPLE)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/unix/BuildLinuxImage.sh.in ${CMAKE_CURRENT_BINARY_DIR}/BuildLinuxImage.sh @ONLY)
endif ()
if (WIN32)
add_library(Slic3r SHARED PrusaSlicer.cpp PrusaSlicer.hpp)
else ()
add_executable(Slic3r PrusaSlicer.cpp PrusaSlicer.hpp)
target_compile_options(Slic3r PRIVATE ${_CC_DEBUG_FLAGS})
endif ()
if (MINGW)
target_link_options(Slic3r PUBLIC "-Wl,-allow-multiple-definition")
set_target_properties(Slic3r PROPERTIES PREFIX "")
endif (MINGW)
if (NOT WIN32)
# Binary name on unix like systems (Linux, Unix)
set_target_properties(Slic3r PROPERTIES OUTPUT_NAME "${SLIC3R_APP_CMD}")
endif ()
target_link_libraries(Slic3r libslic3r cereal)
if (APPLE)
# add_compile_options(-stdlib=libc++)
# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
# -liconv: boost links to libiconv by default
target_link_libraries(Slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
elseif (MSVC)
# Manifest is provided through Slic3r.rc, don't generate your own.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
else ()
# Boost on Raspberry-Pi does not link to pthreads explicitely.
target_link_libraries(Slic3r ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads)
endif ()
# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
if (SLIC3R_GUI)
# target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
target_link_libraries(Slic3r libslic3r_gui)
if (MSVC)
# Generate debug symbols even in release mode.
target_link_options(Slic3r PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
target_link_libraries(Slic3r user32.lib Setupapi.lib)
elseif (MINGW)
target_link_libraries(Slic3r ws2_32 uxtheme setupapi)
elseif (APPLE)
target_link_libraries(Slic3r "-framework OpenGL")
else ()
target_link_libraries(Slic3r -ldl)
endif ()
endif ()
# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
if (WIN32)
if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libslic3r/libslic3r_version.h.in ${CMAKE_CURRENT_BINARY_DIR}/libslic3r_version.h @ONLY)
add_executable(Slic3r_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/${SLIC3R_APP_KEY}.rc)
target_include_directories(Slic3r_app_gui PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
# Generate debug symbols even in release mode.
if(MSVC)
target_link_options(Slic3r_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
endif()
target_compile_definitions(Slic3r_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
add_dependencies(Slic3r_app_gui Slic3r)
set_target_properties(Slic3r_app_gui PROPERTIES OUTPUT_NAME ${SLIC3R_APP_CMD})
target_link_libraries(Slic3r_app_gui PRIVATE boost_headeronly)
add_executable(Slic3r_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/${SLIC3R_APP_KEY}.rc)
target_include_directories(Slic3r_app_console PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
# Generate debug symbols even in release mode.
if (MSVC)
target_link_options(Slic3r_app_console PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
endif ()
target_compile_definitions(Slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
add_dependencies(Slic3r_app_console Slic3r)
set_target_properties(Slic3r_app_console PROPERTIES OUTPUT_NAME "${SLIC3R_APP_CMD}_console")
target_link_libraries(Slic3r_app_console PRIVATE boost_headeronly)
add_executable(PrusaSlicer_app_gcodeviewer WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/${SLIC3R_APP_KEY}-gcodeviewer.rc ${CMAKE_CURRENT_BINARY_DIR}/libslic3r_version.h)
target_include_directories(PrusaSlicer_app_gcodeviewer PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
# Generate debug symbols even in release mode.
if (MSVC)
target_link_options(PrusaSlicer_app_gcodeviewer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
endif ()
target_compile_definitions(PrusaSlicer_app_gcodeviewer PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_GCODEVIEWER)
add_dependencies(PrusaSlicer_app_gcodeviewer Slic3r)
set_target_properties(PrusaSlicer_app_gcodeviewer PROPERTIES OUTPUT_NAME "${GCODEVIEWER_APP_CMD}")
target_link_libraries(PrusaSlicer_app_gcodeviewer PRIVATE boost_headeronly)
endif ()
# Link the resources dir to where Slic3r GUI expects it
if (WIN32)
if (CMAKE_CONFIGURATION_TYPES)
foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
add_custom_command(TARGET Slic3r POST_BUILD
COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
if not exist "${WIN_RESOURCES_SYMLINK}" "("
mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
")"
")"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endforeach ()
else ()
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
add_custom_command(TARGET Slic3r POST_BUILD
COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endif ()
# This has to be a separate target due to the windows command line lenght limits
add_custom_target(slic3rDllsCopy ALL DEPENDS Slic3r)
prusaslicer_copy_dlls(slic3rDllsCopy)
else ()
if (APPLE)
# On OSX, the name of the binary matches the name of the Application.
add_custom_command(TARGET Slic3r POST_BUILD
COMMAND ls
# COMMAND ln -sf Slic3r slic3r
#was: COMMAND ln -sf Slic3r prusa-gcodeviewer
COMMAND ln -sf Slic3r ${GCODEVIEWER_APP_CMD}
#was: COMMAND ln -sf Slic3r PrusaGCodeViewer
COMMAND ln -sf Slic3r ${GCODEVIEWER_APP_KEY}
WORKING_DIRECTORY "$<TARGET_FILE_DIR:Slic3r>"
COMMENT "Symlinking the G-code viewer to Slic3r, symlinking to slic3r and gcodeviewer"
VERBATIM)
else ()
add_custom_command(TARGET Slic3r POST_BUILD
#was: COMMAND ln -sf Slic3r prusa-gcodeviewer
COMMAND ln -sf slic3r ${GCODEVIEWER_APP_CMD}
WORKING_DIRECTORY "$<TARGET_FILE_DIR:Slic3r>"
COMMENT "Symlinking the G-code viewer to Slic3r"
VERBATIM)
endif ()
if (XCODE)
# Because of Debug/Release/etc. configurations (similar to MSVC) the Slic3r binary is located in an extra level
set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
else ()
set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
endif ()
add_custom_command(TARGET Slic3r POST_BUILD
# COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}" # make[3]: stat: src/Slic3r: Too many levels of symbolic links
COMMAND cp -r "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM)
endif ()
# Slic3r binary install target
if (WIN32)
install(TARGETS Slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
if (MSVC)
install(TARGETS Slic3r_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
install(TARGETS Slic3r_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif ()
else ()
install(TARGETS Slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
# Install the symlink for gcodeviewer
install(CODE "execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink slic3r ${GCODEVIEWER_APP_CMD} WORKING_DIRECTORY \$ENV{DESTDIR}/${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR})")
endif ()
|