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#include "Hollowing.hpp"
#include <openvdb/tools/Filter.h>
#include <openvdb/tools/LevelSetRebuild.h>
#include <openvdb/tools/LevelSetFilter.h>
#include <functional>
namespace Slic3r {
namespace sla {
namespace {
void filter_grid_sla(openvdb::FloatGrid &grid, double scale, double /*thickness*/, double flatness)
{
static const double ROUNDNESS_COEFF = 1.;
// Filtering:
if (flatness > 0.) {
double rounding = ROUNDNESS_COEFF * flatness;
int width = int(rounding * scale);
int count = 1;
openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
}
}
// openvdb::tools::levelSetRebuild(grid, -float(thickness * 2));
// filter_grid_sla(grid, scale, thickness, flatness);
// openvdb::tools::levelSetRebuild(grid, float(thickness));
void redist_grid_sla(openvdb::FloatGrid &grid, double scale, double thickness, double flatness)
{
// openvdb::tools::levelSetRebuild(grid, -float(scale * thickness));
openvdb::tools::LevelSetFilter<openvdb::FloatGrid> filt{grid};
// filt.gaussian(int(flatness * scale));
// openvdb::tools::levelSetRebuild(grid, float(scale * thickness));
//grid = openvdb::tools::topologyToLevelSet(grid);
}
}
TriangleMesh generate_interior(const TriangleMesh &mesh,
double min_thickness,
double quality,
double flatness)
{
namespace plc = std::placeholders;
auto filt = std::bind(filter_grid_sla, plc::_1, plc::_2, plc::_3, flatness);
return hollowed_interior(mesh, min_thickness, quality, filt);
}
}} // namespace Slic3r::sla
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