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#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include <myinit.h>
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
typedef Point Size;
typedef Point3 Size3;
typedef Pointf Sizef;
typedef Pointf3 Sizef3;
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
BoundingBoxBase() {};
BoundingBoxBase(const std::vector<PointClass> &points);
void merge(const PointClass &point);
void merge(const BoundingBoxBase<PointClass> &bb);
void scale(double factor);
PointClass size() const;
void translate(coordf_t x, coordf_t y);
void offset(coordf_t delta);
PointClass center() const;
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox3Base() {};
BoundingBox3Base(const std::vector<PointClass> &points);
void merge(const PointClass &point);
void merge(const BoundingBox3Base<PointClass> &bb);
PointClass size() const;
void translate(coordf_t x, coordf_t y, coordf_t z);
void offset(coordf_t delta);
PointClass center() const;
};
class BoundingBox : public BoundingBoxBase<Point>
{
public:
void polygon(Polygon* polygon) const;
Polygon polygon() const;
BoundingBox() {};
BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {};
BoundingBox(const Lines &lines);
};
/*
class BoundingBox3 : public BoundingBox3Base<Point3> {};
*/
class BoundingBoxf : public BoundingBoxBase<Pointf> {
public:
BoundingBoxf() {};
BoundingBoxf(const std::vector<Pointf> &points) : BoundingBoxBase<Pointf>(points) {};
};
class BoundingBoxf3 : public BoundingBox3Base<Pointf3> {
public:
BoundingBoxf3() {};
BoundingBoxf3(const std::vector<Pointf3> &points) : BoundingBox3Base<Pointf3>(points) {};
};
}
#endif
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