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#ifndef slic3r_Flow_hpp_
#define slic3r_Flow_hpp_
#include "libslic3r.h"
#include "Config.hpp"
#include "ExtrusionEntity.hpp"
namespace Slic3r {
class PrintObject;
// Extra spacing of bridge threads, in mm.
#define BRIDGE_EXTRA_SPACING 0.05
// Overlap factor of perimeter lines. Currently no overlap.
#ifdef HAS_PERIMETER_LINE_OVERLAP
#define PERIMETER_LINE_OVERLAP_FACTOR 1.0
#endif
enum FlowRole {
frExternalPerimeter,
frPerimeter,
frInfill,
frSolidInfill,
frTopSolidInfill,
frSupportMaterial,
frSupportMaterialInterface,
};
class Flow
{
public:
// Non bridging flow: Maximum width of an extrusion with semicircles at the ends.
// Bridging flow: Bridge thread diameter.
float width;
// Non bridging flow: Layer height.
// Bridging flow: Bridge thread diameter = layer height.
float height;
// Nozzle diameter.
float nozzle_diameter;
// Is it a bridge?
bool bridge;
Flow(float _w, float _h, float _nd, bool _bridge = false) :
width(_w), height(_h), nozzle_diameter(_nd), bridge(_bridge) {};
float spacing() const;
float spacing(const Flow &other) const;
double mm3_per_mm() const;
coord_t scaled_width() const { return coord_t(scale_(this->width)); };
coord_t scaled_spacing() const { return coord_t(scale_(this->spacing())); };
coord_t scaled_spacing(const Flow &other) const { return coord_t(scale_(this->spacing(other))); };
static Flow new_from_config_width(FlowRole role, const ConfigOptionFloatOrPercent &width, float nozzle_diameter, float height, float bridge_flow_ratio);
// Create a flow from the spacing of extrusion lines.
// This method is used exclusively to calculate new flow of 100% infill, where the extrusion width was allowed to scale
// to fit a region with integer number of lines.
static Flow new_from_spacing(float spacing, float nozzle_diameter, float height, bool bridge);
};
extern Flow support_material_flow(const PrintObject *object, float layer_height = 0.f);
extern Flow support_material_1st_layer_flow(const PrintObject *object, float layer_height = 0.f);
extern Flow support_material_interface_flow(const PrintObject *object, float layer_height = 0.f);
}
#endif
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