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#include "Surface.hpp"
namespace Slic3r {
Surface::operator Polygons() const
{
return this->expolygon;
}
double
Surface::area() const
{
return this->expolygon.area();
}
bool
Surface::is_solid() const
{
return this->surface_type == stTop
|| this->surface_type == stBottom
|| this->surface_type == stBottomBridge
|| this->surface_type == stInternalSolid
|| this->surface_type == stInternalBridge;
}
bool
Surface::is_external() const
{
return this->surface_type == stTop
|| this->surface_type == stBottom
|| this->surface_type == stBottomBridge;
}
bool
Surface::is_internal() const
{
return this->surface_type == stInternal
|| this->surface_type == stInternalBridge
|| this->surface_type == stInternalSolid
|| this->surface_type == stInternalVoid;
}
bool
Surface::is_bottom() const
{
return this->surface_type == stBottom
|| this->surface_type == stBottomBridge;
}
bool
Surface::is_bridge() const
{
return this->surface_type == stBottomBridge
|| this->surface_type == stInternalBridge;
}
}
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