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#include "THC.h"
#include "THCTensorMath.h"
#include "THCGeneral.h"
#include "THCBlas.h"
#include "THCTensorCopy.h"
#include "THCTensorRandom.h"
#include "THCHalf.h"
#include "THCApply.cuh"
#include "THCReduce.cuh"
#include "THCDeviceUtils.cuh"
#include "THCNumerics.cuh"
#include "THCAtomics.cuh"
#include <algorithm> // for std::min

// We prefer this kernel to avoid reloading index points if the number
// of indices is a small number.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is large, then the
// indexCopyLargeIndex kernel is a better choice to increase
// parallelism.
template <typename T, typename IndexType, int DstDim, int SrcDim, int IdxDim>
__global__ void indexCopySmallIndex(TensorInfo<T, IndexType> dst,
                                    TensorInfo<T, IndexType> src,
                                    TensorInfo<long, IndexType> indices,
                                    int dstCopyDim,
                                    int srcCopyDim,
                                    IndexType innerSize,
                                    long dstCopyDimSize) {
  // In order to avoid reloading the index that we are copying, load
  // it once to handle all of the points that are being selected, so
  // it can be reused as much as possible. This kernel is chosen when
  // this is a good choice (small number of chosen indices), since
  // re-accessing indices in addition to src elements can be slow.
  for (IndexType srcIndex = 0; srcIndex < indices.sizes[0]; ++srcIndex) {
    // Lua indices begin at 1
    IndexType dstIndex =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(srcIndex, indices)] - TH_INDEX_BASE;
    assert(dstIndex < dstCopyDimSize);

    // We stride over the output ignoring the indexed dimension
    // (innerSize), whose offset calculation is handled differently
    for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
         linearIndex < innerSize;
         linearIndex += gridDim.x * blockDim.x) {
      IndexType dstOffset =
        IndexToOffset<T, IndexType, DstDim>::get(linearIndex, dst);

      dstOffset += dstIndex * dst.strides[dstCopyDim];

      IndexType srcOffset =
        IndexToOffset<T, IndexType, SrcDim>::get(linearIndex, src);
      srcOffset += srcIndex * src.strides[srcCopyDim];

      dst.data[dstOffset] = src.data[srcOffset];
    }
  }
}

// We prefer this kernel to balance parallelism across index points,
// if there are a large number of indices.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is small, then the
// indexCopySmallIndex kernel is a better choice to reduce memory
// accesses.
template <typename T, typename IndexType, int DstDim, int SrcDim, int IdxDim>
__global__ void indexCopyLargeIndex(TensorInfo<T, IndexType> dst,
                                    TensorInfo<T, IndexType> src,
                                    TensorInfo<long, IndexType> indices,
                                    int dstCopyDim,
                                    int srcCopyDim,
                                    IndexType innerSize,
                                    long dstCopyDimSize) {
  // We stride over the output including the indexed dimension
  // (totalSize), and calculate the destination index point based on that
  for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
       linearIndex < innerSize * indices.sizes[0];
       linearIndex += gridDim.x * blockDim.x) {
    IndexType srcIndex = linearIndex / innerSize;
    IndexType elementInSlice = linearIndex % innerSize;

    // Lua indices begin at 1
    IndexType dstIndex =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(srcIndex, indices)] - TH_INDEX_BASE;
    assert(dstIndex < dstCopyDimSize);

    IndexType dstOffset =
      IndexToOffset<T, IndexType, DstDim>::get(elementInSlice, dst);
    dstOffset += dstIndex * dst.strides[dstCopyDim];

    IndexType srcOffset =
      IndexToOffset<T, IndexType, SrcDim>::get(elementInSlice, src);
    srcOffset += srcIndex * src.strides[srcCopyDim];

    dst.data[dstOffset] = src.data[srcOffset];
  }
}

// We prefer this kernel to avoid reloading index points if the number
// of indices is a small number.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is large, then the
// indexAddLargeIndex kernel is a better choice to increase
// parallelism.
template <typename T, typename IndexType, int DstDim, int SrcDim, int IdxDim>
__global__ void indexAddSmallIndex(TensorInfo<T, IndexType> dst,
                                   TensorInfo<T, IndexType> src,
                                   TensorInfo<long, IndexType> indices,
                                   int dstAddDim,
                                   int srcAddDim,
                                   IndexType innerSize,
                                   long dstAddDimSize) {
  // In order to avoid reloading the index that we are copying, load
  // it once to handle all of the points that are being selected, so
  // it can be reused as much as possible. This kernel is chosen when
  // this is a good choice (small number of chosen indices), since
  // re-accessing indices in addition to src elements can be slow.
  for (IndexType srcIndex = 0; srcIndex < indices.sizes[0]; ++srcIndex) {
    // Lua indices begin at 1
    IndexType dstIndex =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(srcIndex, indices)] - TH_INDEX_BASE;
    assert(dstIndex < dstAddDimSize);

    // We stride over the output ignoring the indexed dimension
    // (innerSize), whose offset calculation is handled differently
    for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
         linearIndex < innerSize;
         linearIndex += gridDim.x * blockDim.x) {
      IndexType dstOffset =
        IndexToOffset<T, IndexType, DstDim>::get(linearIndex, dst);
      dstOffset += dstIndex * dst.strides[dstAddDim];

      IndexType srcOffset =
        IndexToOffset<T, IndexType, SrcDim>::get(linearIndex, src);
      srcOffset += srcIndex * src.strides[srcAddDim];

      atomicAdd(&dst.data[dstOffset], src.data[srcOffset]);
    }
  }
}

// We prefer this kernel to balance parallelism across index points,
// if there are a large number of indices.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is small, then the
// indexAddSmallIndex kernel is a better choice to reduce memory
// accesses.
template <typename T, typename IndexType, int DstDim, int SrcDim, int IdxDim>
__global__ void indexAddLargeIndex(TensorInfo<T, IndexType> dst,
                                   TensorInfo<T, IndexType> src,
                                   TensorInfo<long, IndexType> indices,
                                   int dstAddDim,
                                   int srcAddDim,
                                   IndexType innerSize,
                                   long dstAddDimSize) {
  // We stride over the output including the indexed dimension
  // (totalSize), and calculate the destination index point based on that
  for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
       linearIndex < innerSize * indices.sizes[0];
       linearIndex += gridDim.x * blockDim.x) {
    IndexType srcIndex = linearIndex / innerSize;
    IndexType elementInSlice = linearIndex % innerSize;

    // Lua indices begin at 1
    IndexType dstIndex =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(srcIndex, indices)] - TH_INDEX_BASE;
    assert(dstIndex < dstAddDimSize);

    IndexType dstOffset =
      IndexToOffset<T, IndexType, DstDim>::get(elementInSlice, dst);
    dstOffset += dstIndex * dst.strides[dstAddDim];

    IndexType srcOffset =
      IndexToOffset<T, IndexType, SrcDim>::get(elementInSlice, src);
    srcOffset += srcIndex * src.strides[srcAddDim];

    atomicAdd(&dst.data[dstOffset], src.data[srcOffset]);
  }
}

// We prefer this kernel to avoid reloading index points if the number
// of indices is a small number.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is large, then the
// indexFillLargeIndex kernel is a better choice to increase
// parallelism.
template <typename T, typename IndexType, int DstDim, int IdxDim>
__global__ void indexFillSmallIndex(TensorInfo<T, IndexType> dst,
                                    TensorInfo<long, IndexType> indices,
                                    int dstFillDim,
                                    IndexType innerSize,
                                    long dstFillDimSize,
                                    T val) {
  // In order to avoid reloading the index that we are copying, load
  // it once to handle all of the points that are being selected, so
  // it can be reused as much as possible. This kernel is chosen when
  // this is a good choice (small number of chosen indices), since
  // re-accessing indices in addition to src elements can be slow.
  for (IndexType dstIndex = 0; dstIndex < indices.sizes[0]; ++dstIndex) {
    // Lua indices begin at 1
    IndexType dstIndex_ =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(dstIndex, indices)] - TH_INDEX_BASE;
    assert(dstIndex < dstFillDimSize);

    // We stride over the output ignoring the indexed dimension
    // (innerSize), whose offset calculation is handled differently
    for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
         linearIndex < innerSize;
         linearIndex += gridDim.x * blockDim.x) {
      IndexType dstOffset =
          IndexToOffset<T, IndexType, DstDim>::get(linearIndex, dst);
      dstOffset += dstIndex_ * dst.strides[dstFillDim];

      dst.data[dstOffset] = val;
    }
  }
}

// We prefer this kernel to balance parallelism across index points,
// if there are a large number of indices.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is small, then the
// indexFillSmallIndex kernel is a better choice to reduce memory
// accesses.
template <typename T, typename IndexType, int DstDim, int IdxDim>
__global__ void indexFillLargeIndex(TensorInfo<T, IndexType> dst,
                                    TensorInfo<long, IndexType> indices,
                                    int dstFillDim,
                                    IndexType innerSize,
                                    long dstFillDimSize,
                                    T val) {
  // We stride over the output including the indexed dimension
  // (totalSize), and calculate the destination index point based on that
  for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
       linearIndex < innerSize * indices.sizes[0];
       linearIndex += gridDim.x * blockDim.x) {
    IndexType dstIndex = linearIndex / innerSize;
    IndexType elementInSlice = linearIndex % innerSize;

    // Lua indices begin at 1
    IndexType dstIndex_ =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(dstIndex, indices)] - TH_INDEX_BASE;
    assert(dstIndex_ < dstFillDimSize);

    IndexType dstOffset =
      IndexToOffset<T, IndexType, DstDim>::get(elementInSlice, dst);
    dstOffset += dstIndex_ * dst.strides[dstFillDim];

    dst.data[dstOffset] = val;
  }
}

// We prefer this kernel to avoid reloading index points if the number
// of indices is a small number.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is large, then the
// indexSelectLargeIndex kernel is a better choice to increase
// parallelism.
template <typename T, typename IndexType, int DstDim, int SrcDim, int IdxDim>
__global__ void indexSelectSmallIndex(TensorInfo<T, IndexType> dst,
                                      TensorInfo<T, IndexType> src,
                                      TensorInfo<long, IndexType> indices,
                                      int dstSelectDim,
                                      int srcSelectDim,
                                      IndexType innerSize,
                                      long srcSelectDimSize) {
  // In order to avoid reloading the index that we are copying, load
  // it once to handle all of the points that are being selected, so
  // it can be reused as much as possible. This kernel is chosen when
  // this is a good choice (small number of chosen indices), since
  // re-accessing indices in addition to src elements can be slow.
  for (IndexType dstIndex = 0; dstIndex < indices.sizes[0]; ++dstIndex) {
    // Lua indices begin at 1
    IndexType srcIndex =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(dstIndex, indices)] - TH_INDEX_BASE;
    assert(srcIndex < srcSelectDimSize);

    // We stride over the output ignoring the indexed dimension
    // (innerSize), whose offset calculation is handled differently
    for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
         linearIndex < innerSize;
         linearIndex += gridDim.x * blockDim.x) {
      IndexType dstOffset =
        IndexToOffset<T, IndexType, DstDim>::get(linearIndex, dst);
      dstOffset += dstIndex * dst.strides[dstSelectDim];

      IndexType srcOffset =
        IndexToOffset<T, IndexType, SrcDim>::get(linearIndex, src);
      srcOffset += srcIndex * src.strides[srcSelectDim];

      dst.data[dstOffset] = src.data[srcOffset];
    }
  }
}

// We prefer this kernel to balance parallelism across index points,
// if there are a large number of indices.
// This kernel in fact works for all choices of problem size, but if
// the number of indices chosen is small, then the
// indexSelectSmallIndex kernel is a better choice to reduce memory
// accesses.
template <typename T, typename IndexType, int DstDim, int SrcDim, int IdxDim>
__global__ void indexSelectLargeIndex(TensorInfo<T, IndexType> dst,
                                      TensorInfo<T, IndexType> src,
                                      TensorInfo<long, IndexType> indices,
                                      int dstSelectDim,
                                      int srcSelectDim,
                                      IndexType totalSize,
                                      IndexType innerSize,
                                      long srcSelectDimSize) {
  // We stride over the output including the indexed dimension
  // (totalSize), and calculate the destination index point based on that
  for (IndexType linearIndex = blockIdx.x * blockDim.x + threadIdx.x;
       linearIndex < totalSize;
       linearIndex += gridDim.x * blockDim.x) {
    IndexType dstIndex = linearIndex / innerSize;
    IndexType elementInSlice = linearIndex % innerSize;

    // Lua indices begin at 1
    IndexType srcIndex =
      indices.data[IndexToOffset<long, IndexType, IdxDim>::get(dstIndex, indices)] - TH_INDEX_BASE;
    assert(srcIndex < srcSelectDimSize);

    IndexType dstOffset =
      IndexToOffset<T, IndexType, DstDim>::get(elementInSlice, dst);
    dstOffset += dstIndex * dst.strides[dstSelectDim];

    IndexType srcOffset =
      IndexToOffset<T, IndexType, SrcDim>::get(elementInSlice, src);
    srcOffset += srcIndex * src.strides[srcSelectDim];

    dst.data[dstOffset] = src.data[srcOffset];
  }
}

template <typename IndexType, unsigned int Dims>
struct LinearIndexCalcData {
  // sizes for the Tensor dims (from the Tensor, for bounds checking)
  IndexType baseSizes[Dims];
  // sizes for Tensor dims (either from the Tensor, or the size of the adv indexer at that dim)
  IndexType sizes[Dims];
  // strides for the Tensor we are indexing into
  IndexType strides[Dims];
  // these are pointers to the buffers containing the index selected at each dimension
  // for all of the indices we want to generate. If a dimension is not under advanced indexing
  // then the pointer is NULL
  long *advIndexTensors[Dims];
};

template <typename IndexType, unsigned int Dims>
__device__ __forceinline__ long calculateOffset(
  IndexType index,
  LinearIndexCalcData<IndexType, Dims> data
)
{
  IndexType offset = 0;

#pragma unroll
  for (int dim = Dims - 1; dim >= 0; --dim) {
    IndexType sizeAtDim, strideAtDim, indexAtDim, nextIndex;

    strideAtDim = data.strides[dim];
    sizeAtDim = data.sizes[dim];

    if (data.advIndexTensors[dim] != NULL) {
      indexAtDim = data.advIndexTensors[dim][index % sizeAtDim];
      // Check if next dimension is also advanced indexing, if so we must keep the index
      // the same and iterate together
      if (dim > 0 && data.advIndexTensors[dim - 1] != NULL) {
        nextIndex = index;
      } else {
        nextIndex = index / sizeAtDim;
      }
    } else {
      nextIndex = index / sizeAtDim;
      indexAtDim = index - nextIndex * sizeAtDim;
    }

    assert(indexAtDim < data.baseSizes[dim]);
    offset += indexAtDim * strideAtDim;
    index = nextIndex;
  }

  return offset;
}

template <typename IndexType, unsigned int Dims>
__global__ void calculateLinearIndices(
  long *output,               // output Tensor for indices
  int elements,               // number of elements in output <-> indices to calculate
  ptrdiff_t baseOffset,       // base offset into the Tensor
  LinearIndexCalcData<IndexType, Dims> data
)
{
  for (long i = blockIdx.x * blockDim.x + threadIdx.x;
         i < elements;
         i += blockDim.x * gridDim.x) {
      output[i] = baseOffset + calculateOffset<IndexType, Dims>(i, data);
   }
}

#include "generic/THCTensorIndex.cu"
#include "THCGenerateAllTypes.h"