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+# Wrap package #
+
+The __wrap__ package helps you to automate the generation of Lua/C wrappers
+around existing C functions, such that these functions would be callable
+from Lua. This package is used by the __torch__ package, but does not depend on
+anything, and could be used by anyone using Lua.
+
+__DISCLAIMER__ Before going any further, we assume the reader has a good
+knowledge of how to interface C functions with Lua. A good start would be
+the [Lua reference manual](http://www.lua.org/manual/5.1), or the book
+[Programming in Lua](http://www.inf.puc-rio.br/~roberto/pil2).
+
+As an example is often better than lengthy explanations, let's consider the
+case of a function
+```c
+int numel(THDoubleTensor *t);
+```
+which returns the number of elements of `t`.
+Writing a complete wrapper of this function would look like:
+```c
+static int wrapper_numel(lua_State *L)
+{
+ THDoubleTensor *t;
+
+ /* always good to check the number of arguments */
+ if(lua_gettop(L) != 1)
+ error("invalid number of arguments: <tensor> expected");
+
+ /* check if we have a tensor on the stack */
+ /* we use the luaT library, which deals with Torch objects */
+ /* we assume the torch_DoubleTensor_id has been already initialized */
+ t = luaT_checkudata(L, 1, torch_DoubleTensor_id);
+
+ /* push result on stack */
+ lua_pushnumber(L, numel(t));
+
+ /* the number of returned variables */
+ return 1;
+}
+```
+
+For anybody familiar with the Lua C API, this should look very simple (and
+_it is simple_, Lua has been designed for that!). Nevertheless, the
+wrapper contains about 7 lines of C code, for a quite simple
+function. Writing wrappers for C functions with multiple arguments, where
+some of them might be optional, can become very quickly a tedious task. The
+__wrap__ package is here to help the process. Remember however that even
+though you might be able to treat most complex cases with __wrap__,
+sometimes it is also good to do everything by hand yourself!
+
+## High Level Interface ##
+
+__wrap__ provides only one class: `CInterface`. Considering our easy example, a typical usage
+would be:
+```lua
+require 'wrap'
+
+interface = wrap.CInterface.new()
+
+interface:wrap(
+ "numel", -- the Lua name
+ "numel", -- the C function name, here the same
+ -- now we describe the 'arguments' of the C function
+ -- (or possible returned values)
+ {
+ {name="DoubleTensor"},
+ {name="int", creturned=true} -- this one is returned by the C function
+ }
+)
+
+print(interface:tostring())
+```
+`CInterface` contains only few methods. [wrap()](#CInterface.wrap) is
+the most important one. [tostring()](#CInterface.tostring) returns a
+string containing all the code produced until now. The wrapper generated
+by __wrap__ is quite similar to what one would write by hand:
+```c
+static int wrapper_numel(lua_State *L)
+{
+ int narg = lua_gettop(L);
+ THDoubleTensor *arg1 = NULL;
+ int arg2 = 0;
+ if(narg == 1
+ && (arg1 = luaT_toudata(L, 1, torch_DoubleTensor_id))
+ )
+ {
+ }
+ else
+ luaL_error(L, "expected arguments: DoubleTensor");
+ arg2 = numel(arg1);
+ lua_pushnumber(L, (lua_Number)arg2);
+ return 1;
+}
+```
+
+We know describe the methods provided by `CInterface`.
+
+<a name="CInterface.new"/>
+### new() ###
+
+Returns a new `CInterface`.
+
+<a name="CInterface.wrap"/>
+### wrap(luaname, cfunction, arguments, ...) ###
+
+Tells the `CInterface` to generate a wrapper around the C function
+`cfunction`. The function will be called from Lua under the name
+`luaname`. The Lua _list_ `arguments` must also be provided. It
+describes _all_ the arguments of the C function `cfunction`.
+Optionally, if the C function returns a value and one would like to return
+it in Lua, this additional value can be also described in the argument
+list.
+```lua
+ {
+ {name="DoubleTensor"},
+ {name="int", creturned=true} -- this one is returned by the C function
+ }
+```
+
+Each argument is described also as a list. The list must at least contain
+the field `name`, which tells to `CInterface` what type of argument you
+want to define. In the above example,
+```lua
+{name="DoubleTensor"}
+```
+indicates to `CInterface` that the first argument of `numel()` is of type `DoubleTensor`.
+
+Arguments are defined into a table `CInterface.argtypes`, defined at the
+creation of the interface. Given a `typename`, the corresponding field
+in `interface.argtypes[typename]` must exist, such that `CInterface`
+knows how to handle the specified argument. A lot of types are already
+created by default, but the user can define more if needed, by filling
+properly the `argtypes` table. See the section [[#CInterface.argtypes]]
+for more details about defined types, and
+[how to define additional ones](#CInterface.userargtypes).
+
+#### Argument fields ####
+
+Apart the field `name`, each list describing an argument can contain several optional fields:
+
+`default`: this means the argument will optional in Lua, and the argument will be initialized
+with the given default value if not present in the Lua function call. The `default` value might
+have different meanings, depending on the argument type (see [[#CInterface.argtypes]] for more details).
+
+`invisible`: the argument will invisible _from Lua_. This special option requires `default` to be set,
+such that `CInterface` knows by what initialize this invisible argument.
+
+`returned`: if set to `true`, the argument will be returned by the Lua function. Note that several
+values might be returned at the same time in Lua.
+
+`creturned`: if `true`, tells to `CInterface` that this 'argument' is
+in fact the value returned by the C function. This 'argument' cannot have
+a `default` value. Also, as in C one can return only one value, only one
+'argument' can contain this field! Mixing arguments which are `returned`
+and arguments which are `creturned` with `CInterface` is not
+recommended: use with care.
+
+While these optional fields are generic to any argument types, some types might define additional optional fields.
+Again, see [[#CInterface.argtypes]] for more details.
+
+#### Handling multiple variants of arguments ####
+
+Sometimes, one cannot describe fully the behavior one wants with only a set of possible arguments.
+Take the example of the `cos()` function: we might want to apply it to a number, if the given argument
+is a number, or to a Tensor, if the given argument is a Tensor.
+
+`wrap()` can be called with extra pairs of `cname, args` if needed. (There are no limitations on the number extra paris).
+For example, if you need to handle three cases, it might be
+```lua
+interface:wrap(luaname, cname1, args1, cname2, args2, cname3, args3)
+```
+For each given C function name `cname`, the corresponding argument list `args` should match.
+As a more concrete example, here is a way to generate a wrapper for `cos()`, which would handle both numbers
+and DoubleTensors.
+```lua
+interface:wrap("cos", -- the Lua function name
+
+"THDoubleTensor_cos", { -- C function called for DoubleTensor
+{name="DoubleTensor", default=true, returned=true}, -- returned tensor (if not present, we create an empty tensor)
+{name="DoubleTensor"} -- input tensor
+},
+
+"cos", { -- the standard C math cos function
+{name="double", creturned="true"}, -- returned value
+{name="double"} -- input value
+}
+)
+```
+
+<a name="CInterface.print"/>
+### print(str) ###
+
+Add some hand-crafted code to the existing generated code. You might want to do that if your wrapper
+requires manual tweaks. For e.g., in the example above, the "id" related to `torch.DoubleTensor`
+needs to be defined beforehand:
+```lua
+interface:print([[
+const void* torch_DoubleTensor_id;
+]])
+```
+
+<a name="CInterface.luaname2wrapname"/>
+### luaname2wrapname(name) ###
+
+This method defines the name of each generated wrapping function (like
+`wrapper_numel` in the example above), given the Lua name of a function
+(say `numel`). In general, this has little importance, as the wrapper is
+a static function which is not going to be called outside the scope of the
+wrap file. However, if you generate some complex wrappers, you might want
+to have a control on this to avoid name clashes. The default is
+```lua
+function CInterface:luaname2wrapname(name)
+ return string.format("wrapper_%s", name)
+end
+```
+Changing it to something else can be easily done with (still following the example above)
+```lua
+function interface:luaname2wrapname(name)
+ return string.format("my_own_naming_%s", name)
+end
+```
+
+### register(name) ###
+
+Produces C code defining a
+[luaL_Reg](http://www.lua.org/manual/5.1/manual.html#luaL_Reg) structure
+(which will have the given `name`). In the above example, calling
+```lua
+interface:register('myfuncs')
+```
+will generate the following additional code:
+```c
+static const struct luaL_Reg myfuncs [] = {
+ {"numel", wrapper_numel},
+ {NULL, NULL}
+};
+```
+
+This structure is meant to be passed as argument to
+[luaL_register](http://www.lua.org/manual/5.1/manual.html#luaL_register),
+such that Lua will be aware of your new functions. For e.g., the following
+would declare `mylib.numel` in Lua:
+```lua
+interface:print([[
+luaL_register(L, "mylib", myfuncs);
+]])
+```
+
+<a name="CInterface.tostring"/>
+### tostring() ###
+
+Returns a string containing all the code generated by the `CInterface`
+until now. Note that the history is not erased.
+
+<a name="CInterface.tofile"/>
+### tofile(filename) ###
+
+Write in the file (named after `filename`) all the code generated by the
+`CInterface` until now. Note that the history is not erased.
+
+<a name="CInterface.clearhhistory"/>
+### clearhistory() ###
+
+Forget about all the code generated by the `CInterface` until now.
+
+<a name="CInterface.argtypes"/>
+## Argument Types ##
+
+Any `CInterface` is initialized with a default `argtypes` list, at
+creation. This list tells to `CInterface` how to handle type names given
+to the [wrap()](#CInterface.wrap) method. The user can add more types to
+this list, if wanted (see [the next section](#CInterface.userargtypes)).
+
+### Standard C types ###
+Standard type names include `unsigned char`, `char`, `short`,
+`int`, `long`, `float` and `double`. They define the corresponding
+C types, which are converted to/from
+[lua_Number](http://www.lua.org/manual/5.1/manual.html#lua_Number).
+
+Additionaly, `byte` is an equivalent naming for `unsigned char`, and
+`boolean` is interpreted as a boolean in Lua, and an int in C.
+
+`real` will also be converted to/from a `lua_Number`, while assuming that
+it is defined in C as `float` or `double`.
+
+Finally, `index` defines a long C value, which is going to be
+automatically incremented by 1 when going from C to Lua, and decremented by
+1, when going from Lua to C. This matches Lua policy of having table
+indices starting at 1, and C array indices starting at 0.
+
+For all these number values, the `default` field (when defining the
+argument in [wrap()](#CInterface.wrap)) can take two types: either a
+number or a function (taking the argument table as argument, and returning a string).
+
+Note that in case of an `index` type, the given default value (or result
+given by the default initialization function) will be decremented by 1 when
+initializing the corresponging C `long` variable.
+
+Here is an example of defining arguments with a default value:
+```lua
+{name="int", default=0}
+```
+defines an optional argument which will of type `int` in C (lua_Number in Lua), and will take
+the value `0` if it is not present when calling the Lua function. A more complicated (but typical) example
+would be:
+```lua
+{name="int", default=function(arg)
+ return string.format("%s", arg.args[1]:carg())
+ end}
+```
+In this case, the argument will be set to the value of the first argument in the Lua function call, if not
+present at call time.
+
+### Torch Tensor types ###
+
+`CInterface` also defines __Torch__ tensor types: `ByteTensor`,
+`CharTensor`, `ShortTensor`, `IntTensor`, `LongTensor`,
+`FloatTensor` and `DoubleTensor`, which corresponds to their
+`THByteTensor`, etc... counterparts. All of them assume that the
+[luaT](..:luaT) Tensor id (here for ByteTensor)
+```
+const void *torch_ByteTensor_id;
+```
+is defined beforehand, and properly initialized.
+
+Additionally, if you use C-templating style which is present in the TH library, you might want
+to use the `Tensor` typename, which assumes that `THTensor` is properly defined, as well as
+the macro `THTensor_()` and `torch_()` (see the TH library for more details).
+
+Another extra typename of interest is `IndexTensor`, which corresponds to a `THLongTensor` in C. Values in this
+LongTensor will be incremented/decremented when going from/to C/Lua to/from Lua/C.
+
+Tensor typenames `default` value in [wrap()](#CInterface.wrap) can take take two types:
+ * A boolean. If `true`, the tensor will be initialized as empty, if not present at the Lua function call
+ * A number (index). If not present at the Lua function call, the tensor will be initialized as _pointing_ to the argument at the given index (which must be a tensor of same type!).
+For e.g, the list of arguments:
+```lua
+{
+ {name=DoubleTensor, default=3},
+ {name=double, default=1.0},
+ {name=DoubleTensor}
+}
+```
+The first two arguments are optional. The first one is a DoubleTensor which
+will point on the last (3rd) argument if not given. The second argument
+will be initialized to `1.0` if not provided.
+
+Tensor typenames can also take an additional field `dim` (a number) which will force a dimension
+check. E.g.,
+```lua
+{name=DoubleTensor, dim=2}
+```
+expect a matrix of doubles.
+
+<a name="CInterface.userargtypes"/>
+## User Types ##
+
+Types available by default in `CInterface` might not be enough for your needs. Also, sometimes you might
+need to change sliglty the behavior of existing types. In that sort of cases, you will need to
+know more about what is going on under the hood.
+
+When you do a call to [wrap()](#CInterface.wrap),
+```lua
+interface:wrap(
+ "numel", -- the Lua name
+ "numel", -- the C function name, here the same
+ -- now we describe the 'arguments' of the C function
+ -- (or possible returned values)
+ {
+ {name="DoubleTensor"},
+ {name="int", creturned=true} -- this one is returned by the C function
+ }
+)
+```
+the method will examine each argument you provide. For example, let's consider:
+```lua
+{name="int", creturned=true}
+```
+Considering the argument field `name`, __wrap__ will check if the field
+`interface.argtypes['int']` exists or not. If it does not exist, an error will be raised.
+
+In order to describe what happens next, we will now denote
+```lua
+arg = {name="int", creturned=true}
+```
+First thing which is done is assigning `interface.argtypes['int']` as a metatable to `arg`:
+```lua
+setmetatable(arg, interface.argtypes[arg.name])
+```
+Then, a number of fields are populated in `arg` by __wrap__:
+```lua
+arg.i = 2 -- argument index (in the argument list) in the wrap() call
+arg.__metatable = interface.argtypes[arg.name]
+arg.args = ... -- the full list of arguments given in the wrap() call
+```
+
+
+[wrap()](#CInterface.wrap) will then call a several methods which are
+assumed to be present in `arg` (see below for the list). Obviously, in
+most cases, methods will be found in the metatable of `arg`, that is in
+`interface.argtypes[arg.name]`. However, if you need to override a method
+behavior for one particular argument, this method could be defined in the
+table describing the argument, when calling [wrap()](#CInterface.wrap).
+
+The extra fields mentionned above (populated by __wrap__) can be used in the argument
+methods to suit your needs (they are enough to handle most complex cases).
+
+We will now describe methods which must be defined for each type. We will
+take as example `boolean`, to make things more clear. If you want to see
+more complex examples, you can have a look into the `types.lua` file,
+provided by the __wrap__ package.
+
+### helpname(arg) ###
+
+Returns a string describing (in a human readable fashion) the name of the given arg.
+
+Example:
+```lua
+function helpname(arg)
+ return "boolean"
+end
+```
+
+### declare(arg) ###
+
+Returns a C code string declaring the given arg.
+
+Example:
+```lua
+function declare(arg)
+ return string.format("int arg%d = 0;", arg.i)
+end
+```
+
+### check(arg, idx) ###
+
+Returns a C code string checking if the value at index `idx` on the Lua stack
+corresponds to the argument type. The string will appended in a `if()`, so it should
+not contain a final `;`.
+
+Example:
+```lua
+function check(arg, idx)
+ return string.format("lua_isboolean(L, %d)", idx)
+end
+```
+
+### read(arg, idx) ###
+
+Returns a C code string converting the value a index `idx` on the Lua stack, into
+the desired argument. This method will be called __only if__ the C check given by
+[check()](#CInterface.arg.check) succeeded.
+
+Example:
+```lua
+function read(arg, idx)
+ return string.format("arg%d = lua_toboolean(L, %d);", arg.i, idx)
+end
+```
+
+### init(arg) ###
+
+Returns a C code string initializing the argument by its default
+value. This method will be called __only if__ (1) `arg` has a `default`
+field and (2) the C check given by [check()](#CInterface.arg.check)
+failed (so the C code in [read()](#CInterface.arg.read) was not called).
+
+Example:
+```lua
+function init(arg)
+ local default
+ if arg.default then
+ default = 1
+ else
+ default = 0
+ end
+ return string.format("arg%d = %s;", arg.i, default)
+end
+```
+
+### carg(arg) ###
+
+Returns a C code string describing how to pass
+the given `arg` as argument when calling the C function.
+
+In general, it is just the C arg name itself (except if you need to pass
+the argument "by address", for example).
+
+Example:
+```lua
+function carg(arg)
+ return string.format('arg%d', arg.i)
+end
+```
+
+### creturn(arg) ###
+
+Returns a C code string describing how get the argument if it
+is returned from the C function.
+
+In general, it is just the C arg name itself (except if you need to assign
+a pointer value, for example).
+
+```lua
+function creturn(arg)
+ return string.format('arg%d', arg.i)
+end
+```
+
+### precall(arg) ###
+
+Returns a C code string if you need to execute specific code related to
+`arg`, before calling the C function.
+
+For e.g., if you created an object in the calls before, you might want to
+put it on the Lua stack here, such that it is garbage collected by Lua, in case
+the C function call fails.
+
+```lua
+function precall(arg)
+-- nothing to do here, for boolean
+end
+```
+
+### postcall(arg) ###
+
+Returns a C code string if you need to execute specific code related to
+`arg`, after calling the C function. You can for e.g. push the argument
+on the stack, if needed.
+
+```lua
+function postcall(arg)
+ if arg.creturned or arg.returned then
+ return string.format('lua_pushboolean(L, arg%d);', arg.i)
+ end
+end
+```
+