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author | Ronan Collobert <locronan@fb.com> | 2015-11-24 00:15:07 +0300 |
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committer | Ronan Collobert <locronan@fb.com> | 2015-11-24 00:15:07 +0300 |
commit | 1fbc546d4be2ef7228bd47e2adc61afa6473c26d (patch) | |
tree | c4b4f3709d4dbd38010729a2b348d3d2c6d7b733 /luajit-2.1/doc | |
parent | 81d43338bc6346936720b69a16fadb837d14e6d2 (diff) | |
parent | 320a2b2b39e8b01a632d2bf5411eee0c0b3aef4f (diff) |
Merge commit '320a2b2b39e8b01a632d2bf5411eee0c0b3aef4f'
Diffstat (limited to 'luajit-2.1/doc')
-rw-r--r-- | luajit-2.1/doc/changes.html | 337 | ||||
-rw-r--r-- | luajit-2.1/doc/ext_ffi_api.html | 4 | ||||
-rw-r--r-- | luajit-2.1/doc/ext_ffi_semantics.html | 2 | ||||
-rw-r--r-- | luajit-2.1/doc/extensions.html | 14 | ||||
-rw-r--r-- | luajit-2.1/doc/install.html | 52 | ||||
-rw-r--r-- | luajit-2.1/doc/luajit.html | 2 | ||||
-rw-r--r-- | luajit-2.1/doc/running.html | 2 | ||||
-rw-r--r-- | luajit-2.1/doc/status.html | 13 |
8 files changed, 161 insertions, 265 deletions
diff --git a/luajit-2.1/doc/changes.html b/luajit-2.1/doc/changes.html index 0d3e5ae..826cd24 100644 --- a/luajit-2.1/doc/changes.html +++ b/luajit-2.1/doc/changes.html @@ -65,7 +65,7 @@ div.major { max-width: 600px; padding: 1em; margin: 1em 0 1em 0; } <div id="main"> <p> This is a list of changes between the released versions of LuaJIT.<br> -The current <span style="color: #0000c0;">stable version</span> is <strong>LuaJIT 2.0.3</strong>.<br> +The current <span style="color: #0000c0;">stable version</span> is <strong>LuaJIT 2.0.4</strong>.<br> </p> <p> Please check the @@ -74,6 +74,112 @@ to see whether newer versions are available. </p> <div class="major" style="background: #d0d0ff;"> +<h2 id="LuaJIT-2.1.0-beta1">LuaJIT 2.1.0-beta1 — 2015-08-25</h2> +<p> +This is a brief summary of the major changes in LuaJIT 2.1 compared to 2.0. +Please take a look at the commit history for more details. +</p> +<ul> +<li>Changes to the VM core: +<ul> +<li>Add low-overhead profiler (<tt>-jp</tt>).</li> +<li>Add <tt>LJ_GC64</tt> mode: 64 bit GC object references (really: 47 bit). Interpreter-only for now.</li> +<li>Add <tt>LJ_FR2</tt> mode: Two-slot frame info. Required by <tt>LJ_GC64</tt> mode.</li> +<li>Add <tt>table.new()</tt> and <tt>table.clear()</tt>.</li> +<li>Parse Unicode escape <tt>'\u{XX...}'</tt> in string literals.</li> +<li>Parse binary number literals (<tt>0bxxx</tt>).</li> +</ul></li> +<li>Improvements to the JIT compiler: +<ul> +<li>Add trace stitching.</li> +<li>Compile various builtins: <tt>string.char()</tt>, <tt>string.reverse()</tt>, <tt>string.lower()</tt>, <tt>string.upper()</tt>, <tt>string.rep()</tt>, <tt>string.format()</tt>, <tt>table.concat()</tt>, <tt>bit.tohex()</tt>, <tt>getfenv(0)</tt>, <tt>debug.getmetatable()</tt>.</li> +<li>Compile <tt>string.find()</tt> for fixed string searches (no patterns).</li> +<li>Compile <tt>BC_TSETM</tt>, e.g. <tt>{1,2,3,f()}</tt>.</li> +<li>Compile string concatenations (<tt>BC_CAT</tt>).</li> +<li>Compile <tt>__concat</tt> metamethod.</li> +<li>Various minor optimizations.</li> +</ul></li> +<li>Internal Changes: +<ul> +<li>Add support for embedding LuaJIT bytecode for builtins.</li> +<li>Replace various builtins with embedded bytecode.</li> +<li>Refactor string buffers and string formatting.</li> +<li>Remove obsolete non-truncating number to integer conversions.</li> +</ul></li> +<li>Ports: +<ul> +<li>Add Xbox One port (<tt>LJ_GC64</tt> mode).</li> +<li>ARM64: Add port of the interpreter (<tt>LJ_GC64</tt> mode).</li> +<li>x64: Add separate port of the interpreter to <tt>LJ_GC64</tt> mode.</li> +<li>x86/x64: Drop internal x87 math functions. Use libm functions.</li> +<li>x86: Remove x87 support from interpreter. SSE2 is mandatory now.</li> +<li>x86/x64: Add support for AES-NI, AVX and AVX2 to DynASM.</li> +<li>PPC/e500: Drop support for this architecture.</li> +</ul></li> +<li>FFI library: +<ul> +<li>FFI: Add 64 bit bitwise operations.</li> +<li>FFI: Compile VLA/VLS and large cdata allocations with default initialization.</li> +<li>FFI: Compile conversions from functions to function pointers.</li> +<li>FFI: Compile lightuserdata to <tt>void *</tt> conversion.</li> +<li>FFI: Compile <tt>ffi.gc(cdata, nil)</tt>, too.</li> +<li>FFI: Add <tt>ffi.typeinfo()</tt>.</li> +<li>FFI: Add <tt>ssize_t</tt> declaration.</li> +</ul></li> +</ul> +</div> + +<div class="major" style="background: #ffffd0;"> +<h2 id="LuaJIT-2.0.4">LuaJIT 2.0.4 — 2015-05-14</h2> +<ul> +<li>Fix stack check in narrowing optimization.</li> +<li>Fix Lua/C API typecheck error for special indexes.</li> +<li>Fix string to number conversion.</li> +<li>Fix lexer error for chunks without tokens.</li> +<li>Don't compile <tt>IR_RETF</tt> after <tt>CALLT</tt> to ff with-side effects.</li> +<li>Fix <tt>BC_UCLO</tt>/<tt>BC_JMP</tt> join optimization in Lua parser.</li> +<li>Fix corner case in string to number conversion.</li> +<li>Gracefully handle <tt>lua_error()</tt> for a suspended coroutine.</li> +<li>Avoid error messages when building with Clang.</li> +<li>Fix snapshot #0 handling for traces with a stack check on entry.</li> +<li>Fix fused constant loads under high register pressure.</li> +<li>Invalidate backpropagation cache after DCE.</li> +<li>Fix ABC elimination.</li> +<li>Fix debug info for main chunk of stripped bytecode.</li> +<li>Fix FOLD rule for <tt>string.sub(s, ...) == k</tt>.</li> +<li>Fix FOLD rule for <tt>STRREF</tt> of <tt>SNEW</tt>.</li> +<li>Fix frame traversal while searching for error function.</li> +<li>Prevent GC estimate miscalculation due to buffer growth.</li> +<li>Prevent adding side traces for stack checks.</li> +<li>Fix top slot calculation for snapshots with continuations.</li> +<li>Fix check for reuse of SCEV results in <tt>FORL</tt>.</li> +<li>Add PS Vita port.</li> +<li>Fix compatibility issues with Illumos.</li> +<li>Fix DragonFly build (unsupported).</li> +<li>OpenBSD/x86: Better executable memory allocation for W^X mode.</li> +<li>x86: Fix argument checks for <tt>ipairs()</tt> iterator.</li> +<li>x86: <tt>lj_math_random_step()</tt> clobbers XMM regs on OSX Clang.</li> +<li>x86: Fix code generation for unused result of <tt>math.random()</tt>.</li> +<li>x64: Allow building with <tt>LUAJIT_USE_SYSMALLOC</tt> and <tt>LUAJIT_USE_VALGRIND</tt>.</li> +<li>x86/x64: Fix argument check for bit shifts.</li> +<li>x86/x64: Fix code generation for fused test/arith ops.</li> +<li>ARM: Fix write barrier check in <tt>BC_USETS</tt>.</li> +<li>PPC: Fix red zone overflow in machine code generation.</li> +<li>PPC: Don't use <tt>mcrxr</tt> on PPE.</li> +<li>Various archs: Fix excess stack growth in interpreter.</li> +<li>FFI: Fix FOLD rule for <tt>TOBIT</tt> + <tt>CONV num.u32</tt>.</li> +<li>FFI: Prevent DSE across <tt>ffi.string()</tt>.</li> +<li>FFI: No meta fallback when indexing pointer to incomplete struct.</li> +<li>FFI: Fix initialization of unions of subtypes.</li> +<li>FFI: Fix cdata vs. non-cdata arithmetic and comparisons.</li> +<li>FFI: Fix <tt>__index</tt>/<tt>__newindex</tt> metamethod resolution for ctypes.</li> +<li>FFI: Fix compilation of reference field access.</li> +<li>FFI: Fix frame traversal for backtraces with FFI callbacks.</li> +<li>FFI: Fix recording of indexing a struct pointer ctype object itself.</li> +<li>FFI: Allow non-scalar cdata to be compared for equality by address.</li> +<li>FFI: Fix pseudo type conversions for type punning.</li> +</ul> + <h2 id="LuaJIT-2.0.3">LuaJIT 2.0.3 — 2014-03-12</h2> <ul> <li>Add PS4 port.</li> @@ -687,235 +793,6 @@ This matches the behavior of Lua 5.1, but not the specification.</li> no point in listing differences over earlier versions.</li> </ul> </div> - -<div class="major" style="background: #ffff80;"> -<h2 id="LuaJIT-1.1.8">LuaJIT 1.1.8 — 2012-04-16</h2> -<ul> -<li>Merged with Lua 5.1.5. Also integrated fixes for all -<a href="http://www.lua.org/bugs.html#5.1.5"><span class="ext">»</span> <span class="ext">»</span> currently known bugs in Lua 5.1.5</a>.</li> -</ul> - -<h2 id="LuaJIT-1.1.7">LuaJIT 1.1.7 — 2011-05-05</h2> -<ul> -<li>Added fixes for the -<a href="http://www.lua.org/bugs.html#5.1.4"><span class="ext">»</span> currently known bugs in Lua 5.1.4</a>.</li> -</ul> - -<h2 id="LuaJIT-1.1.6">LuaJIT 1.1.6 — 2010-03-28</h2> -<ul> -<li>Added fixes for the -<a href="http://www.lua.org/bugs.html#5.1.4"><span class="ext">»</span> currently known bugs in Lua 5.1.4</a>.</li> -<li>Removed wrong GC check in <tt>jit_createstate()</tt>. -Thanks to Tim Mensch.</li> -<li>Fixed bad assertions while compiling <tt>table.insert()</tt> and -<tt>table.remove()</tt>.</li> -</ul> - -<h2 id="LuaJIT-1.1.5">LuaJIT 1.1.5 — 2008-10-25</h2> -<ul> -<li>Merged with Lua 5.1.4. Fixes all -<a href="http://www.lua.org/bugs.html#5.1.3"><span class="ext">»</span> known bugs in Lua 5.1.3</a>.</li> -</ul> - -<h2 id="LuaJIT-1.1.4">LuaJIT 1.1.4 — 2008-02-05</h2> -<ul> -<li>Merged with Lua 5.1.3. Fixes all -<a href="http://www.lua.org/bugs.html#5.1.2"><span class="ext">»</span> known bugs in Lua 5.1.2</a>.</li> -<li>Fixed possible (but unlikely) stack corruption while compiling -<tt>k^x</tt> expressions.</li> -<li>Fixed DynASM template for cmpss instruction.</li> -</ul> - -<h2 id="LuaJIT-1.1.3">LuaJIT 1.1.3 — 2007-05-24</h2> -<ul> -<li>Merged with Lua 5.1.2. Fixes all -<a href="http://www.lua.org/bugs.html#5.1.1"><span class="ext">»</span> known bugs in Lua 5.1.1</a>.</li> -<li>Merged pending Lua 5.1.x fixes: "return -nil" bug, spurious count hook call.</li> -<li>Remove a (sometimes) wrong assertion in <tt>luaJIT_findpc()</tt>.</li> -<li>DynASM now allows labels for displacements and <tt>.aword</tt>.</li> -<li>Fix some compiler warnings for DynASM glue (internal API change).</li> -<li>Correct naming for SSSE3 (temporarily known as SSE4) in DynASM and x86 disassembler.</li> -<li>The loadable debug modules now handle redirection to stdout -(e.g. <tt>-j trace=-</tt>).</li> -</ul> - -<h2 id="LuaJIT-1.1.2">LuaJIT 1.1.2 — 2006-06-24</h2> -<ul> -<li>Fix MSVC inline assembly: use only local variables with -<tt>lua_number2int()</tt>.</li> -<li>Fix "attempt to call a thread value" bug on Mac OS X: -make values of consts used as lightuserdata keys unique -to avoid joining by the compiler/linker.</li> -</ul> - -<h2 id="LuaJIT-1.1.1">LuaJIT 1.1.1 — 2006-06-20</h2> -<ul> -<li>Merged with Lua 5.1.1. Fixes all -<a href="http://www.lua.org/bugs.html#5.1"><span class="ext">»</span> known bugs in Lua 5.1</a>.</li> -<li>Enforce (dynamic) linker error for EXE/DLL version mismatches.</li> -<li>Minor changes to DynASM: faster pre-processing, smaller encoding -for some immediates.</li> -</ul> -<p> -This release is in sync with Coco 1.1.1 (see the -<a href="http://coco.luajit.org/changes.html"><span class="ext">»</span> Coco Change History</a>). -</p> - -<h2 id="LuaJIT-1.1.0">LuaJIT 1.1.0 — 2006-03-13</h2> -<ul> -<li>Merged with Lua 5.1 (final).</li> - -<li>New JIT call frame setup: -<ul> -<li>The C stack is kept 16 byte aligned (faster). -Mandatory for Mac OS X on Intel, too.</li> -<li>Faster calling conventions for internal C helper functions.</li> -<li>Better instruction scheduling for function prologue, OP_CALL and -OP_RETURN.</li> -</ul></li> - -<li>Miscellaneous optimizations: -<ul> -<li>Faster loads of FP constants. Remove narrow-to-wide store-to-load -forwarding stalls.</li> -<li>Use (scalar) SSE2 ops (if the CPU supports it) to speed up slot moves -and FP to integer conversions.</li> -<li>Optimized the two-argument form of <tt>OP_CONCAT</tt> (<tt>a..b</tt>).</li> -<li>Inlined <tt>OP_MOD</tt> (<tt>a%b</tt>). -With better accuracy than the C variant, too.</li> -<li>Inlined <tt>OP_POW</tt> (<tt>a^b</tt>). Unroll <tt>x^k</tt> or -use <tt>k^x = 2^(log2(k)*x)</tt> or call <tt>pow()</tt>.</li> -</ul></li> - -<li>Changes in the optimizer: -<ul> -<li>Improved hinting for table keys derived from table values -(<tt>t1[t2[x]]</tt>).</li> -<li>Lookup hinting now works with arbitrary object types and -supports index chains, too.</li> -<li>Generate type hints for arithmetic and comparison operators, -OP_LEN, OP_CONCAT and OP_FORPREP.</li> -<li>Remove several hint definitions in favour of a generic COMBINE hint.</li> -<li>Complete rewrite of <tt>jit.opt_inline</tt> module -(ex <tt>jit.opt_lib</tt>).</li> -</ul></li> - -<li>Use adaptive deoptimization: -<ul> -<li>If runtime verification of a contract fails, the affected -instruction is recompiled and patched on-the-fly. -Regular programs will trigger deoptimization only occasionally.</li> -<li>This avoids generating code for uncommon fallback cases -most of the time. Generated code is up to 30% smaller compared to -LuaJIT 1.0.3.</li> -<li>Deoptimization is used for many opcodes and contracts: -<ul> -<li>OP_CALL, OP_TAILCALL: type mismatch for callable.</li> -<li>Inlined calls: closure mismatch, parameter number and type mismatches.</li> -<li>OP_GETTABLE, OP_SETTABLE: table or key type and range mismatches.</li> -<li>All arithmetic and comparison operators, OP_LEN, OP_CONCAT, -OP_FORPREP: operand type and range mismatches.</li> -</ul></li> -<li>Complete redesign of the debug and traceback info -(bytecode ↔ mcode) to support deoptimization. -Much more flexible and needs only 50% of the space.</li> -<li>The modules <tt>jit.trace</tt>, <tt>jit.dumphints</tt> and -<tt>jit.dump</tt> handle deoptimization.</li> -</ul></li> - -<li>Inlined many popular library functions -(for commonly used arguments only): -<ul> -<li>Most <tt>math.*</tt> functions (the 18 most used ones) -[2x-10x faster].</li> -<li><tt>string.len</tt>, <tt>string.sub</tt> and <tt>string.char</tt> -[2x-10x faster].</li> -<li><tt>table.insert</tt>, <tt>table.remove</tt> and <tt>table.getn</tt> -[3x-5x faster].</li> -<li><tt>coroutine.yield</tt> and <tt>coroutine.resume</tt> -[3x-5x faster].</li> -<li><tt>pairs</tt>, <tt>ipairs</tt> and the corresponding iterators -[8x-15x faster].</li> -</ul></li> - -<li>Changes in the core and loadable modules and the stand-alone executable: -<ul> -<li>Added <tt>jit.version</tt>, <tt>jit.version_num</tt> -and <tt>jit.arch</tt>.</li> -<li>Reorganized some internal API functions (<tt>jit.util.*mcode*</tt>).</li> -<li>The <tt>-j dump</tt> output now shows JSUB names, too.</li> -<li>New x86 disassembler module written in pure Lua. No dependency -on ndisasm anymore. Flexible API, very compact (500 lines) -and complete (x87, MMX, SSE, SSE2, SSE3, SSSE3, privileged instructions).</li> -<li><tt>luajit -v</tt> prints the LuaJIT version and copyright -on a separate line.</li> -</ul></li> - -<li>Added SSE, SSE2, SSE3 and SSSE3 support to DynASM.</li> -<li>Miscellaneous doc changes. Added a section about -<a href="install.html#embedding">embedding LuaJIT</a>.</li> -</ul> -<p> -This release is in sync with Coco 1.1.0 (see the -<a href="http://coco.luajit.org/changes.html"><span class="ext">»</span> Coco Change History</a>). -</p> -</div> - -<div class="major" style="background: #ffffd0;"> -<h2 id="LuaJIT-1.0.3">LuaJIT 1.0.3 — 2005-09-08</h2> -<ul> -<li>Even more docs.</li> -<li>Unified closure checks in <tt>jit.*</tt>.</li> -<li>Fixed some range checks in <tt>jit.util.*</tt>.</li> -<li>Fixed __newindex call originating from <tt>jit_settable_str()</tt>.</li> -<li>Merged with Lua 5.1 alpha (including early bug fixes).</li> -</ul> -<p> -This is the first public release of LuaJIT. -</p> - -<h2 id="LuaJIT-1.0.2">LuaJIT 1.0.2 — 2005-09-02</h2> -<ul> -<li>Add support for flushing the Valgrind translation cache <br> -(<tt>MYCFLAGS= -DUSE_VALGRIND</tt>).</li> -<li>Add support for freeing executable mcode memory to the <tt>mmap()</tt>-based -variant for POSIX systems.</li> -<li>Reorganized the C function signature handling in -<tt>jit.opt_lib</tt>.</li> -<li>Changed to index-based hints for inlining C functions. -Still no support in the backend for inlining.</li> -<li>Hardcode <tt>HEAP_CREATE_ENABLE_EXECUTE</tt> value if undefined.</li> -<li>Misc. changes to the <tt>jit.*</tt> modules.</li> -<li>Misc. changes to the Makefiles.</li> -<li>Lots of new docs.</li> -<li>Complete doc reorg.</li> -</ul> -<p> -Not released because Lua 5.1 alpha came out today. -</p> - -<h2 id="LuaJIT-1.0.1">LuaJIT 1.0.1 — 2005-08-31</h2> -<ul> -<li>Missing GC step in <tt>OP_CONCAT</tt>.</li> -<li>Fix result handling for C –> JIT calls.</li> -<li>Detect CPU feature bits.</li> -<li>Encode conditional moves (<tt>fucomip</tt>) only when supported.</li> -<li>Add fallback instructions for FP compares.</li> -<li>Add support for <tt>LUA_COMPAT_VARARG</tt>. Still disabled by default.</li> -<li>MSVC needs a specific place for the <tt>CALLBACK</tt> attribute -(David Burgess).</li> -<li>Misc. doc updates.</li> -</ul> -<p> -Interim non-public release. -Special thanks to Adam D. Moss for reporting most of the bugs. -</p> - -<h2 id="LuaJIT-1.0.0">LuaJIT 1.0.0 — 2005-08-29</h2> -<p> -This is the initial non-public release of LuaJIT. -</p> -</div> <br class="flush"> </div> <div id="foot"> diff --git a/luajit-2.1/doc/ext_ffi_api.html b/luajit-2.1/doc/ext_ffi_api.html index 8cf48dc..b095c05 100644 --- a/luajit-2.1/doc/ext_ffi_api.html +++ b/luajit-2.1/doc/ext_ffi_api.html @@ -546,8 +546,8 @@ corresponding ctype. The parser for Lua source code treats numeric literals with the suffixes <tt>LL</tt> or <tt>ULL</tt> as signed or unsigned 64 bit integers. Case doesn't matter, but uppercase is recommended for -readability. It handles both decimal (<tt>42LL</tt>) and hexadecimal -(<tt>0x2aLL</tt>) literals. +readability. It handles decimal (<tt>42LL</tt>), hexadecimal +(<tt>0x2aLL</tt>) and binary (<tt>0b101010LL</tt>) literals. </p> <p> The imaginary part of complex numbers can be specified by suffixing diff --git a/luajit-2.1/doc/ext_ffi_semantics.html b/luajit-2.1/doc/ext_ffi_semantics.html index 889d44d..f65fe8f 100644 --- a/luajit-2.1/doc/ext_ffi_semantics.html +++ b/luajit-2.1/doc/ext_ffi_semantics.html @@ -185,6 +185,8 @@ a <tt>typedef</tt>, except re-declarations will be ignored): <tt>uint16_t</tt>, <tt>uint32_t</tt>, <tt>uint64_t</tt>, <tt>intptr_t</tt>, <tt>uintptr_t</tt>.</li> +<li>From <tt><unistd.h></tt> (POSIX): <tt>ssize_t</tt>.</li> + </ul> <p> You're encouraged to use these types in preference to diff --git a/luajit-2.1/doc/extensions.html b/luajit-2.1/doc/extensions.html index d2f8d7b..e034e1d 100644 --- a/luajit-2.1/doc/extensions.html +++ b/luajit-2.1/doc/extensions.html @@ -183,7 +183,7 @@ in <tt>"-inf"</tt>. <h3 id="tonumber"><tt>tonumber()</tt> etc. use builtin string to number conversion</h3> <p> All string-to-number conversions consistently convert integer and -floating-point inputs in decimal and hexadecimal on all platforms. +floating-point inputs in decimal, hexadecimal and binary on all platforms. <tt>strtod()</tt> is <em>not</em> used anymore, which avoids numerous problems with poor C library implementations. The builtin conversion function provides full precision according to the IEEE-754 standard, it @@ -207,6 +207,11 @@ for dot releases (x.y.0 → x.y.1), but may change with major or minor releases (2.0 → 2.1) or between any beta release. Foreign bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded. </p> +<p> +Note: <tt>LJ_GC64</tt> mode requires a different frame layout, which implies +a different, incompatible bytecode format for ports that use this mode (e.g. +ARM64). This may be rectified in the future. +</p> <h3 id="table_new"><tt>table.new(narray, nhash)</tt> allocates a pre-sized table</h3> <p> @@ -339,6 +344,13 @@ Lua 5.1, which prevents implementing features that would otherwise break the Lua/C API and ABI (e.g. <tt>_ENV</tt>). </p> +<h2 id="lua53">Extensions from Lua 5.3</h2> +<p> +LuaJIT supports some extensions from Lua 5.3: +<ul> +<li>Unicode escape <tt>'\u{XX...}'</tt> embeds the UTF-8 encoding in string literals.</li> +</ul> + <h2 id="exceptions">C++ Exception Interoperability</h2> <p> LuaJIT has built-in support for interoperating with C++ exceptions. diff --git a/luajit-2.1/doc/install.html b/luajit-2.1/doc/install.html index 9fe0c08..a4cc721 100644 --- a/luajit-2.1/doc/install.html +++ b/luajit-2.1/doc/install.html @@ -114,30 +114,30 @@ operating systems, CPUs and compilers: </tr> <tr class="odd separate"> <td class="compatcpu">x86 (32 bit)</td> -<td class="compatos">GCC 4.x<br>GCC 3.4</td> -<td class="compatos">GCC 4.x<br>GCC 3.4</td> -<td class="compatos">GCC 4.x<br>GCC 3.4</td> +<td class="compatos">GCC 4.2+</td> +<td class="compatos">GCC 4.2+</td> +<td class="compatos">XCode 5.0+<br>Clang</td> <td class="compatos">MSVC, MSVC/EE<br>WinSDK<br>MinGW, Cygwin</td> </tr> <tr class="even"> <td class="compatcpu">x64 (64 bit)</td> -<td class="compatos">GCC 4.x</td> +<td class="compatos">GCC 4.2+</td> <td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td> -<td class="compatos">GCC 4.x</td> -<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td> +<td class="compatos">XCode 5.0+<br>Clang</td> +<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td> </tr> <tr class="odd"> <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> <td class="compatos">GCC 4.2+</td> <td class="compatos">GCC 4.2+<br>PSP2 (<a href="#psvita">PS VITA</a>)</td> -<td class="compatos">GCC 4.2+</td> +<td class="compatos">XCode 5.0+<br>Clang</td> <td class="compatos compatno"> </td> </tr> <tr class="even"> <td class="compatcpu"><a href="#cross2">ARM64</a></td> <td class="compatos">GCC 4.8+</td> <td class="compatos compatno"> </td> -<td class="compatos">Clang 3.5+</td> +<td class="compatos">XCode 6.0+<br>Clang 3.5+</td> <td class="compatos compatno"> </td> </tr> <tr class="odd"> @@ -190,8 +190,8 @@ open a terminal window and change to this directory. Now unpack the archive and change to the newly created directory: </p> <pre class="code"> -tar zxf LuaJIT-2.0.3.tar.gz -cd LuaJIT-2.0.3</pre> +tar zxf LuaJIT-2.0.4.tar.gz +cd LuaJIT-2.0.4</pre> <h3>Building LuaJIT</h3> <p> The supplied Makefiles try to auto-detect the settings needed for your @@ -442,8 +442,7 @@ NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-x86" make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF" </pre> <p> -You can cross-compile for <b id="ios">iOS 3.0+</b> (iPhone/iPad) using the <a href="http://developer.apple.com/devcenter/ios/index.action"><span class="ext">»</span> iOS SDK</a>. -The environment variables need to match the iOS SDK version: +You can cross-compile for <b id="ios">iOS 3.0+</b> (iPhone/iPad) using the <a href="http://developer.apple.com/devcenter/ios/index.action"><span class="ext">»</span> iOS SDK</a>: </p> <p style="font-size: 8pt;"> Note: <b>the JIT compiler is disabled for iOS</b>, because regular iOS Apps @@ -453,13 +452,18 @@ much slower than the JIT compiler. Please complain to Apple, not me. Or use Android. :-p </p> <pre class="code"> -IXCODE=`xcode-select -print-path` -ISDK=$IXCODE/Platforms/iPhoneOS.platform/Developer -ISDKVER=iPhoneOS6.0.sdk -ISDKP=$ISDK/usr/bin/ -ISDKF="-arch armv7 -isysroot $ISDK/SDKs/$ISDKVER" -make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \ - TARGET_SYS=iOS +# iOS/ARM (32 bit) +ISDKP=$(xcrun --sdk iphoneos --show-sdk-path) +ICC=$(xcrun --sdk iphoneos --find clang) +ISDKF="-arch armv7 -isysroot $ISDKP" +make HOST_CC="clang -m32 -arch i386" CROSS="$(dirname $ICC)/" \ + TARGET_FLAGS="$ISDKF" TARGET_SYS=iOS + +# iOS/ARM64 +ISDKP=$(xcrun --sdk iphoneos --show-sdk-path) +ICC=$(xcrun --sdk iphoneos --find clang) +ISDKF="-arch arm64 -isysroot $ISDKP" +make CROSS="$(dirname $ICC)/" TARGET_FLAGS="$ISDKF" TARGET_SYS=iOS </pre> <h3 id="consoles">Cross-compiling for consoles</h3> @@ -516,6 +520,16 @@ the following commands: cd src xedkbuild </pre> +<p> +To cross-compile for <b id="xboxone">Xbox One</b> from a Windows host, +open a "Visual Studio .NET Command Prompt" (64 bit host compiler), +<tt>cd</tt> to the directory where you've unpacked the sources and run +the following commands: +</p> +<pre class="code"> +cd src +xb1build +</pre> <h2 id="embed">Embedding LuaJIT</h2> <p> diff --git a/luajit-2.1/doc/luajit.html b/luajit-2.1/doc/luajit.html index 721f636..8a653e2 100644 --- a/luajit-2.1/doc/luajit.html +++ b/luajit-2.1/doc/luajit.html @@ -166,7 +166,7 @@ LuaJIT is Copyright © 2005-2015 Mike Pall, released under the <tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr> </table> <table class="feature os os3"> -<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td></tr> +<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr> </table> <table class="feature compiler"> <tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr> diff --git a/luajit-2.1/doc/running.html b/luajit-2.1/doc/running.html index 2b764dc..5ee67c9 100644 --- a/luajit-2.1/doc/running.html +++ b/luajit-2.1/doc/running.html @@ -189,7 +189,7 @@ itself. For a description of their options and output format, please read the comment block at the start of their source. They can be found in the <tt>lib</tt> directory of the source distribution or installed under the <tt>jit</tt> directory. By default -this is <tt>/usr/local/share/luajit-2.0.3/jit</tt> on POSIX +this is <tt>/usr/local/share/luajit-2.0.4/jit</tt> on POSIX systems. </p> diff --git a/luajit-2.1/doc/status.html b/luajit-2.1/doc/status.html index cf137ee..91ed9cb 100644 --- a/luajit-2.1/doc/status.html +++ b/luajit-2.1/doc/status.html @@ -1,7 +1,7 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> -<title>Status & Roadmap</title> +<title>Status</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="Mike Pall"> <meta name="Copyright" content="Copyright (C) 2005-2015, Mike Pall"> @@ -17,7 +17,7 @@ ul li { padding-bottom: 0.3em; } <a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> </div> <div id="head"> -<h1>Status & Roadmap</h1> +<h1>Status</h1> </div> <div id="nav"> <ul><li> @@ -104,15 +104,6 @@ handled correctly. The error may fall through an on-trace garbage collector. </li> </ul> - -<h2>Roadmap</h2> -<p> -Please refer to the -<a href="http://www.freelists.org/post/luajit/LuaJIT-Roadmap-20122013"><span class="ext">»</span> LuaJIT Roadmap 2012/2013</a> and an -<a href="http://www.freelists.org/post/luajit/LuaJIT-Roadmap-20122013-UPDATE"><span class="ext">»</span> update on release planning</a> for details. -</p> -<p> -</p> <br class="flush"> </div> <div id="foot"> |